Uh, might be me, but I don't even see any head bob when I look at the videos!? I see the hands going up and down, but the rest of the image remains, as far as I can tell, pretty stable, no!? :confused:
In the alpha stages of BRINK (Container City Walkthrough, for instance), there was a good amount of camera-bobbing when walking at full speed and while running, and the hands and guns shifted a lot.
In the beta stages (E3 demo), this was toned down a lot. The screen would only rock if a grenade or high-explosive charge exploded.
I don't think Splash Damage would like to alienate those who suffer more from motion sickness, so I think they'll add a feature limiting screen movement.