I had a ghoul biting my leg, 95 on all limbs and body, 59 on the head.
Seems like nerf and not fix.
(Ps4)
How is it not fixed? In the engine the perk was supposed to increase the headshot by 20% in the game engine it was actually set to 2000%
All they did was put it back to where it was supposed to be originally(20%) so yes it was fixed. Now your headshot percentages are based on perception and perks and how close you are to them
I maxed out MacCready's affinity over this past weekend and I have to admit that I did not really notice any increase in my headshot percentages.
I will probably have to target Trashcan Carla's head with both an old save and current save from a certain distance to see if I am actually getting a bonus from MacCready's perk.
Different saves won't carry different patch effects. The old save will have the fix to the perk in it.
Only way to test would be to do so on an unpatch version of the game.
Honestly it's not that big of a deal. It seems mostly to have affected long range shots (you know, where you have like 30% on other body parts and 95% on headshots).
Query of the OP though: if a ghoul is actually gnawing on your leg, why don't you just hit it? I can't imaging lining up a headshot on something biting you would be easy in real life, why would it be in the game? And how would you not shoot your own leg?
Keep in mind Killshot's 20% bonus isn't additive, it's multiplicative. So if your original headshot accuracy was 50%, Killshot would make it 60% (20% of 50) instead of 70%.
Actually that is mathematically accurate, go grab a calculator and put: 50 + 20% you'll end up with 60.
Yep.
Like I stated, I did not get MacCready's perk until this past weekend which means I never had the +2000% bonus. I just want to check if the 20% bonus is actually noticeable because I have not noticed any significant change in headshot chances. I figure a 20% bonus would be large enough to notice, but I could be wrong.
Not with my aim. It's closer to 0%. Unless I'm using a scope or a shotgun, apparently I couldn't hit the side of a Deathclaw from 5 paces.
The perk reads: "The player character has 20% greater chance to hit an enemy's head in http://fallout.wikia.com/wiki/V.A.T.S.
Someone previously posted that VATS was a calculation of the total percentage of max damage that a hit would do. That is incorrect. It is stated as "When targeting a part, the screen displays a percentage of how likely the attack will hit the targeted area based on distance from the target, visibility of the targeted body part, and combat skill. The percentage of a hit cannot be any higher than 95%, so there is a small 5% chance to actually miss. A higher percentage does not equate to more damage done; for example, an 95% hit to the head will not do more damage than a 80% hit to the head. The readout also displays the overall condition of the body parts on the target. The bar will be empty when the limb has been crippled."
Therefore the damage is the same, it is just the percentage that increases.
I would assume that it would 50% + 20% for a total of 70% hit possibility, but the actual perk description is exceeding vague.
Does anyone have access to the code to be able to give a more definitive answer?
Accept it's not: you go to a percentage calculator and put in 50% + 20% and it gives you 0.6 which rounded to a percentage is 60% which I just said. So you don't get 70% at all. It's an increase of 10. In other words: 5% is 2.5 increase, 10% is a 5 point increase, 20% doubles so it's a 10 point increase. Do you not understand how the game calculates stuff?
Also fun fact the explosive bobblehead, which is a 15% increase, increases the explosive damage by 7.5 damage. I also believe it's less for explosive pistol or other weapons however.
So it's calculating off of base value rather than cumulative percentages. Makes sense. Obviously it's not calculating a percentage off a percentage.
Frankly, in real time combat, I'd just hit whatever I could get to. Who cares if it's the head.
From what I gathered from testing the raw damage with perks or the explosive bobblehead to see how much difference it would have. It's not 100% fool proof and i'm sure it's a bit more complicated but adding percentages isn't the same as multiplicative. In either event someone with the PC version will have to go more indepth as i'm positive i'm not entirely accurate here
Or, in my case, outside of VATS, all shots have a 0% chance to hit, but, hey...