I'd build a custom character and call his class whatever you want to name it.
For example, I played one primarily non-violent Dunmer who was raised in Cyrodiil in a mostly Dunmer ghetto, and learned to despise Imperials. Eventually, he was arrested for making radical Dunmer separatist speeches to a small but growing group of supporters. Much to his surprise, he was taken to Vvardenfell and released. With the implied threat of reprisal for not following orders, he dropped off the package, but refused to follow the Spymaster's orders. That night, he was attacked by an assassin, whom he obviously assumed was hired by the Imperials because of his refusal, and fled by night to Telvanni territory. He spent the rest of the game running from the Imperials, never staying more than a day in the same place, without realizing that the attack was not sanctioned by the Empire. Eventually, he headed to the Mainland (TR project mod), and took up residence in the Port Telvannis area where he felt safe from Imperial pursuit.
He fought only when necessary, and was primarily based around Speechcraft, a charismatic personality, and a bit of magic, including Mysticism, Enchanting, and Healing. Class was custom, called "Prophet", but several other class names would probably fit.
I've played several characters who were "non-aggressive", but were quite willing and capable of defending themselves, including an avid Imperial supporter who did most of his actions "for the Emperor", but was an Archaeologist by profession (another custom class).