Healing allies?

Post » Thu May 26, 2011 7:12 pm

Hey I just started playing Fallout 2, and I got my first ally. I cannot figure out how to get him healed though? I tried sleeping at a inn a few times and his health is stuck at 16 out of 84? I realize I could probably use healing powder on him, but I don't have hardly any cash or things to trade atm so cannot afford a bunch of those I only have about 4 which heals like 20 hp or so a piece(which I need for myself). So just curious as to what the best way is to get him healed? Thanks for any help!
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Fri May 27, 2011 8:51 am

You can ask him to get healed.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Fri May 27, 2011 9:22 am

The pipboy has the option to "rest until party is healed". Thats your best bet.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Fri May 27, 2011 10:41 am

Yup that?s the best, but it can consume a lot of time.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Fri May 27, 2011 8:04 am

You can also visit a greater town with a doctor (there are no doctors in the smaller villages), but they usually charge you money for it. (In some cases if you do something for them, or are just kind they give you a free session.)
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 27, 2011 4:03 am

You can also visit a greater town with a doctor (there are no doctors in the smaller villages), but they usually charge you money for it. (In some cases if you do something for them, or are just kind they give you a free session.)



Thanks for the help all, that was the main issue I was having lol. Didn't realize I could just tell him to heal himself or use the pip boy. And yea at the moment I am in small villages.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Thu May 26, 2011 10:24 pm

You can also use your own medic or doctor skills on them which will also have the added benefit of giving you a wee bit more exp as well.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri May 27, 2011 6:44 am

And you can equip (weapon slot) a stimpack or med kit and use it on the person, when you get the bot use your repair ability.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Thu May 26, 2011 9:21 pm

And you can equip (weapon slot) a stimpack or med kit and use it on the person, when you get the bot use your repair ability.



Instead of making a new thread I figured I would put this question here, I have Vic as a companion now and was doing fine for a while. Then randomly now he runs away from every fight? I have tried talking to him, and changing the combat mode to aggressive, even set the custom mode but he still runs away every single fight? He is at full health as well, any clue why he is doing this?
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Thu May 26, 2011 6:17 pm

hmmm, check to see if he has any ammo for his gun. I seem to remember him doing the same thing to me and that was the problem.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Fri May 27, 2011 2:38 am

Could be several things.

You have messed with his combat controls. Try setting his distance to "on his own," Run Away to "Not feeling good" and Attack who to "Whomever is closest."
He could also be crippled. That sometimes causes npc:s to run away in fight. Look at Vic, and if it says:"He has crippled (something,)" This can be fixed with doctor skill.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Fri May 27, 2011 4:18 am

Could be several things.

You have messed with his combat controls. Try setting his distance to "on his own," Run Away to "Not feeling good" and Attack who to "Whomever is closest."
He could also be crippled. That sometimes causes npc:s to run away in fight. Look at Vic, and if it says:"He has crippled (something,)" This can be fixed with doctor skill.



Thanks for the replies, I tried all of those plus all the different combination of settings for combat controls but he still runs away. I also checked his ammo and he has plenty. Very annoying, leaves me by myself. I also lost Silik(spelling?) earlier because I went to the "Primitive Tribe" location and he wont leave that area, he kept saying "I will catch up with ya' on the road" but has never appeared. Companions seem pretty bugged, I even have the restoration project and killap's bug patch.

On another note(Sorry for the bombardment of questions on this thread lol), I cannot find the "Ghost Farm" which is suppose to be north of Modoc. I have litterally explored the entire map all the way to the edge North of Modoc(even south a little ways). Did one of these patches move/remove the Ghost farm or am I missing something?

*Edit* I tried having Vic hold a different weapon, so gave him a smg and a hunters rifle. I told him to "Use Best Weapon" but he will not unequip the 10mm pistol? These other two weapons are a little better than the pistol I believe, so not sure whats going on here. I may have to revert to a earlier save, but my closest save that worked was about 5 hours back into the game :(.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Thu May 26, 2011 8:53 pm

Thanks for the replies, I tried all of those plus all the different combination of settings for combat controls but he still runs away. I also checked his ammo and he has plenty. Very annoying, leaves me by myself. I also lost Silik(spelling?) earlier because I went to the "Primitive Tribe" location and he wont leave that area, he kept saying "I will catch up with ya' on the road" but has never appeared. Companions seem pretty bugged, I even have the restoration project and killap's bug patch.

On another note(Sorry for the bombardment of questions on this thread lol), I cannot find the "Ghost Farm" which is suppose to be north of Modoc. I have litterally explored the entire map all the way to the edge North of Modoc(even south a little ways). Did one of these patches move/remove the Ghost farm or am I missing something?

*Edit* I tried having Vic hold a different weapon, so gave him a smg and a hunters rifle. I told him to "Use Best Weapon" but he will not unequip the 10mm pistol? These other two weapons are a little better than the pistol I believe, so not sure whats going on here. I may have to revert to a earlier save, but my closest save that worked was about 5 hours back into the game :(.



1) Primative Tribe. Sulik will not leave until you've spent a few days there. Thats restoration project territiory though.

2) Ghost Farm - This location cannot be found by exploring. Jo in Modoc will tell you where it is.

3) If a character doesnt swap weapons when you tell them to use best, you can use the dialog options to tell them to put it away, and then use trade to take it off them.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Fri May 27, 2011 7:08 am

I'm not sure if Vic uses SMGs, don't recall. If he has a crippled arm, he won't use the rifle though, and as Ghoul said ANY crippled body part will cause them to panic and run away in a fight.

Companions in general are a bit buggy, even with killap's patch. I haven't played the restoration project, don't know if that's introducing something weird... usually when allies get their scripting broken they just stand still in combat and don't do anything at all, until some unknown factor shakes them back into action.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Fri May 27, 2011 1:46 am

I'm not sure if Vic uses SMGs, don't recall. If he has a crippled arm, he won't use the rifle though, and as Ghoul said ANY crippled body part will cause them to panic and run away in a fight.

Companions in general are a bit buggy, even with killap's patch. I haven't played the restoration project, don't know if that's introducing something weird... usually when allies get their scripting broken they just stand still in combat and don't do anything at all, until some unknown factor shakes them back into action.



The game seems really bugged, I fixed vic not fighting. He was crippled apparently, but it doesn't say he is anywhere. But I went back to the Primitive Tribe to get Sulik and the entire tribe attacked me right when I entered the village, Sulik helped me but then I fled and he didn't follow.. I fought and dealt over 200 dmg to one member of the tribe(Mark), and he would not die which is why I fled. I did notice right when I entered the village and Mark attacked me that he said "Error" and that was it which was strange. Not only this, but Jo back in Modoc will not give me the map marker for the Ghost Town no matter what options I choose from the dialog. The only questions I can ask are what is around town, and what he does there. The game is to bugged for me to even play really, I don't know if maybe the Killap's and the Restoration Project are conflicting with each other as I installed both or what? Someone said they should work together though, I think I will just wait till Fallout 3 comes out and play that and for now go back to Warhammer Online lol. I do not feel like reinstalling the game and one mod, as I would have to start over and lose the 14 hours I put into Fallout2.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Fri May 27, 2011 10:10 am

The game seems really bugged, I fixed vic not fighting. He was crippled apparently, but it doesn't say he is anywhere. But I went back to the Primitive Tribe to get Sulik and the entire tribe attacked me right when I entered the village, Sulik helped me but then I fled and he didn't follow.. I fought and dealt over 200 dmg to one member of the tribe(Mark), and he would not die which is why I fled. I did notice right when I entered the village and Mark attacked me that he said "Error" and that was it which was strange. Not only this, but Jo back in Modoc will not give me the map marker for the Ghost Town no matter what options I choose from the dialog. The only questions I can ask are what is around town, and what he does there. The game is to bugged for me to even play really, I don't know if maybe the Killap's and the Restoration Project are conflicting with each other as I installed both or what? Someone said they should work together though, I think I will just wait till Fallout 3 comes out and play that and for now go back to Warhammer Online lol. I do not feel like reinstalling the game and one mod, as I would have to start over and lose the 14 hours I put into Fallout2.

1) Primative tribe: What is your Karma and are you a slaver?
2) Jo in Modoc: you have to tell him you're looking for something (the GECK). He says will tell you where it is in exchange for a favour.
3) The Restoration project includes Killaps patch... The two cant conflict as long as the restoration project was installed last.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm


Return to Fallout Series Discussion