No healing effect on food?

Post » Fri Aug 29, 2014 11:51 pm

I just installed and activated JSawyer's mod, and I've noticed something odd: none of the food has any HP restoration. Everything just says Fresh, or Old, or Stale, etc. I'm pretty sure that stuff is added by my Project Nevada mod, but the healing was still there, so JSawyer has removed the healing effect from most food. The thing is, there's nothing in the mod's readme saying this is what has happened. I've downloaded the jsawyer x Project Nevada compatibility patch, which fixes the issue, but it also locks out most of the extra options from Project Nevada's Extra Options plugin. Does anyone know what I'd have to do to get the compatibility patch to stop blocking out Project Nevada's extra options?

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james reed
 
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Post » Fri Aug 29, 2014 11:08 pm

Running two Overhauls at the same time can cause all kinds of problems, such as this. Either pick one or the other (as both mods have the same overall goal to make the game more hardcoe) or play with your load order or your Bashed Patch to get them to work together.

You do have a Bashed Patch, right?

There is this mod to make them work together, but really you should pick one or the other

http://www.nexusmods.com/newvegas/mods/53354/?

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Sunny Under
 
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Post » Sat Aug 30, 2014 2:37 am

That mod you linked is the one that is fixing the problem, but also locking out my Extra Options. I didn't realize that the JSawyer mod was an overhaul, though I probably should have. I wonder if I can at least get Project Nevada's Cyberware Module working with JSawyer. I'll have to give it a try and see. The rest I don't mind working without, but I really like the Cyberware Module.

I don't have a Bashed Patch, though I've been working my way up to getting other stuff (got FNVEdit recently), so now is as good a time as any to get one set up. Where would I look at setting up a Bashed Patch? Just do a Google Search for Wrye Bash?
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Georgine Lee
 
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Post » Sat Aug 30, 2014 9:36 am

Wrye Flash is a port of Wrye Bash. It is best if you have Wrye Bash installed for Skyrim first, then you can just grab the Moby folder from the Nexus and drop that into your FalloutNV Directory and your good to go. Otherwise you have to install the dependencies (that are done automatically for Skyrim when you install Wrye Bash for that game) then Wrye Flash.

I believe the current files at the Nexus for Wrye Flash are the sorted out ones.

http://www.nexusmods.com/newvegas/mods/35003/?

Just read and heed the install instructions. It's worth the pain as FNVEdit does not make a good Merged Patch (the same thing as a Bashed Patch) unless you are intimately familiar with the innards of the mods you are using. However, once you get Wrye Flash installed and running, making the Bashed Patch is easy, because of the Bashed Tags that mod authors supply. You just look at each section in the patch window, add something that is there (usually add everything, but not all things suggested to be added to the Bashed Patch should be included) and then your good to go. Nice thing about hosing the patch, the game won't even launch, so you can know you have a problem immediately, and you can remove something from the patch that is causing the problem.

I am making it sound worse than it is, it really is easy once you try it and use it.

Note, you have to grab the Bashed Patch template from the Moby folder and have that in the Data Folder in order to make a Bashed Patch. It comes with the install package you download.

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Lily
 
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