Healing in Skyrim

Post » Tue Mar 15, 2011 4:51 am

I didn't see any other topics on this and i found that odd, so I made my own.

How do you think they will handle healing in Skyrim. I was less then happy with the system they had in oblivion. On the surface it looks like the basic attrition system. You don't heal HP unless you use a potion or a healing spell, but mana regenerates and you start the game with a healing spell. This turns the model form attrition to regenerating health with a little more book keeping. I didn't like this. It ruined the point of health potions, and made me have to keep switching back and forth between my healing spell and the spell that I actually wanted to use.

I would like to see a system that restores your health to full after fighting is over. Things like healing potions and healing spells will still be useful well you are fighting, but you will only need them in the big fights, not all the time.

What do you think? Do you want to keep oblivion's system, go back to a system from an old game, or maybe just try a whole new system.

Edit: I added a new poll option.
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TRIsha FEnnesse
 
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Post » Tue Mar 15, 2011 2:25 am

recharging mana but not health
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Cagla Cali
 
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Post » Mon Mar 14, 2011 9:14 pm

Recharging MAGICKA but not health. If you are using Heal Minor Wounds in the middle of combat then I think you need to turn the difficulty slider up. You also wouldn't be switching back and forth if you would just use potions. Finally, you can just hotkey the two darn spells and it won't be an issue. This sounds more like a personal issue than playerbase gameplay issue.
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kirsty williams
 
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Post » Tue Mar 15, 2011 3:21 am

Recharging MAGICKA but not health.

THIS!
If they make recharging health then the game will be too easy and it will make healing potions and spells pointless.
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Marie Maillos
 
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Post » Mon Mar 14, 2011 5:09 pm

I never noticed my health regenerating.
So I thinks its fine how it is.

Maybe change how you can instantly heal at beds at the most. Easy way to get health.
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Kim Bradley
 
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Post » Mon Mar 14, 2011 9:22 pm

Regenerating magicka but not health. I never played a spellcaster in Morrowind because of how frustrating it was having to rest constantly to get magicka back without having to waste potions.

Regenerating health might be okay out of combat, but not in combat. Maybe make it into a perk?
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Patrick Gordon
 
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Post » Tue Mar 15, 2011 5:04 am

I didn't see any other topics on this and i found that odd, so I made my own.How do you think they will handle healing in Skyrim. I was less then happy with the system they had in oblivion. On the surface it looks like the basic attrition system. You don't heal HP unless you use a potion or a healing spell, but mana regenerates and you start the game with a healing spell. This turns the model form attrition to regenerating health with a little more book keeping. I didn't like this. It ruined the point of health potions, and made me have to keep switching back and forth between my healing spell and the spell that I actually wanted to use.I would like to see a system that restores your health to full after fighting is over. Things like healing potions and healing spells will still be useful well you are fighting, but you will only need them in the big fights, not all the time. What do you think? Do you want to keep oblivion's system, go back to a system from an old game, or maybe just try a whole new system.


Basically you want it like FFXIII. Personnaly I loved it in that game, made grinding much less of a hassle, and made the game much more fluid and fast paced. But FFXIII is a linear rpg. A VERY linear rpg.

TES has always been about immersion for me. I do not want health to regenerate I want to have to use precious Magicka to heal if I'm really in trouble or a scroll/potion. I do not want to have Magicka regenerate (kind of defeats the purpose of not having health regenerate), or if it does, regenerate only very very very slowly. I liked feeling as though casting was a challenge, you have to use your magicka wisely, and carry restore magicka potions.
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Spencey!
 
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Post » Mon Mar 14, 2011 9:00 pm

Have Magicka regenerate but don't have health regenerate and have the health regeneration like Fallout 3 where you had to sleep or eat food in order to recover your health.
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Jack Walker
 
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Post » Mon Mar 14, 2011 7:23 pm

I liked it how it was. You regain Magicka based on one of your attributes or not at all under the Atronach birthsign. Health does not regenerate because if it did then it would just be like CoD or Halo. What's the point of using any kind of strategy if you just heal up right after the fight?
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Rich O'Brien
 
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Post » Mon Mar 14, 2011 10:03 pm

Basically you want it like FFXIII. Personnaly I loved it in that game, made grinding much less of a hassle, and made the game much more fluid and fast paced. But FFXIII is a linear rpg. A VERY linear rpg.

TES has always been about immersion for me. I do not want health to regenerate I want to have to use precious Magicka to heal if I'm really in trouble or a scroll/potion. I do not want to have Magicka regenerate (kind of defeats the purpose of not having health regenerate), or if it does, regenerate only very very very slowly. I liked feeling as though casting was a challenge, you have to use your magicka wisely, and carry restore magicka potions.


You could still have this in Oblivion, you just had to choose the Atronach birthsign.
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Isabel Ruiz
 
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Post » Mon Mar 14, 2011 5:38 pm

your health should slowly regenerate if your a vampire but not if your a human only way as a human is to heal your self with a spell/potion or resting, NOT waiting.
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Sanctum
 
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Post » Mon Mar 14, 2011 8:22 pm

I liked it how it was. You regain Magicka based on one of your attributes or not at all under the Atronach birthsign. Health does not regenerate because if it did then it would just be like CoD or Halo. What's the point of using any kind of strategy if you just heal up right after the fight?


You technically could heal to full health by waiting one hour in Oblivion which I hope that features gone in Skyrim.
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naana
 
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Post » Mon Mar 14, 2011 7:17 pm

I always found it a little unnerving that even when I was an inch away from death after a battle, 1 hour of waiting would get me back to 100%. So if anything, I'd like to see the healing be handled through spells/potions (instant) and sleep (gradual)
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Britney Lopez
 
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Post » Tue Mar 15, 2011 4:27 am

You technically could heal to full health by waiting one hour in Oblivion which I hope that features gone in Skyrim.


I think it will be, they got rid of it for Fallout 3 after all.
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Stephy Beck
 
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Post » Mon Mar 14, 2011 8:16 pm

Wasn't there recharging mana for some race's or constellation signs? Can't remember but I'm sure there was some bonuses with negate effects on some abilities.
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Causon-Chambers
 
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Post » Tue Mar 15, 2011 1:28 am

Apparently I'm in the minority -- I agree with the OP. Oblivion lets everyone convert magicka into health (by using their basic healing spell), so regenerating magicka essentially means regenerating health as well (except that you have to do the conversion with stupid spell-spamming after every fight).

Playing Oblivion as an Atronach made the game much more interesting -- I had to budget my magicka and health potions, and that meant I wasn't always at 100% after each and every battle.

I've also played with mods that let you regenerate your health out of combat -- that was also pretty good, if less challenging.

But the vanilla Oblivion system is the worst of all worlds -- after every battle, you stand around spamming your healing spell for five minutes until you're back at 100% health and magicka. It's annoying and breaks immersion. Even worse is when you're running low on health in combat -- you run around in circles, chased by enemies, spamming your healing spell until you're back at 100%. Awful.

There are three solutions to this problem, as I see it:

1. No regeneration of health or magicka -- the most challenging, since you're relying on potions, magical stones, spells or magic items that drain from other people, etc. This approach probably also requires some tweaking of "free" healing (beds, altars of the Nine) since the game could degenerate into an even more absurd cycle of "battle-sleep-battle-sleep", which is no better than the "battle-spam spells-battle-spam spells" cycle.

2. Regenerating health and magicka -- this eliminates a lot of the challenge, and makes health and magicka potions sort of useless. It gives the game more of an "action" feel and less of a "survival/immersion" feel.

3. Regenerating magicka, no regenerating health, restrict healing spells -- this might be the best option if people want to keep regenerating magicka but not health. Make healing spells something only specialized healers have access to (e.g. Restoration skill > 50). That way, you eliminate the default economy of Oblivion where everybody has the ability to translate magicka into health. Alternatively (or in addition), make healing spells consume something that doesn't regenerate: they might damage your attributes, or use up some kind of item (like herbs or money).

Like the OP, I REALLY hope Bethesda fixes the broken health/magicka regen system of Oblivion. Their statements about tactical combat suggest, at least, that they've made the in-combat healing strategy less likely to work.
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steve brewin
 
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Post » Mon Mar 14, 2011 4:26 pm

Regenerating magicka, leave health static. But please don't make it so you can rest for an hour and more or less instantly recover from all your wounds like in Oblivion. :facepalm:
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candice keenan
 
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Post » Mon Mar 14, 2011 11:55 pm

I always pick the atronache sign so I dont get the mana regen. With regen, it made the game way too cheap and easy, infinity spamming heals and lighting till the enemy is dead with no consequence is not fun. well it is, till you realize the game is made so you cant lose a fight <.<
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k a t e
 
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Post » Mon Mar 14, 2011 8:18 pm

your health should slowly regenerate if your a vampire but not if your a human only way as a human is to heal your self with a spell/potion or resting, NOT waiting.

This. Except like Milt said resting should be gradual

they got rid of it for Fallout 3 after all.

Not really, they just made it so 1 hour sleep fully healed and restored all limbs. fail.
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Andrea P
 
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Post » Mon Mar 14, 2011 7:21 pm

Anyone think with the artonach birth sign we should have the ability to converge our health to magicka?

That'd be interesting.
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Enie van Bied
 
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Post » Tue Mar 15, 2011 3:40 am

Anyone think with the artonach birth sign we should have the ability to converge our health to magicka?

That'd be interesting.

Then you could use that magic to regain your health!!!
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xx_Jess_xx
 
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Post » Tue Mar 15, 2011 1:07 am

Then you could use that magic to regain your health!!!

But you'd be an atronarch, and they can't regenerate magicka. Well except through absorbtion by an enemy magic attack.
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Damian Parsons
 
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Post » Mon Mar 14, 2011 5:43 pm

Not really, they just made it so 1 hour sleep fully healed and restored all limbs. fail.


True. They should make it more like Morrowind where you regained health depending on how long you slept.
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Ronald
 
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Post » Mon Mar 14, 2011 7:22 pm

I may be among the few, but I actually like the fact that magick doesn't regenerate in Morrowind. It adds a reasonable limit on magick and makes restore magicka potions extremely valuable. :)
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roxxii lenaghan
 
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Post » Mon Mar 14, 2011 7:22 pm

I went ahead and added an option for the people who think that they should change the way healing spells work.
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DarkGypsy
 
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