» Tue Mar 15, 2011 1:28 am
Apparently I'm in the minority -- I agree with the OP. Oblivion lets everyone convert magicka into health (by using their basic healing spell), so regenerating magicka essentially means regenerating health as well (except that you have to do the conversion with stupid spell-spamming after every fight).
Playing Oblivion as an Atronach made the game much more interesting -- I had to budget my magicka and health potions, and that meant I wasn't always at 100% after each and every battle.
I've also played with mods that let you regenerate your health out of combat -- that was also pretty good, if less challenging.
But the vanilla Oblivion system is the worst of all worlds -- after every battle, you stand around spamming your healing spell for five minutes until you're back at 100% health and magicka. It's annoying and breaks immersion. Even worse is when you're running low on health in combat -- you run around in circles, chased by enemies, spamming your healing spell until you're back at 100%. Awful.
There are three solutions to this problem, as I see it:
1. No regeneration of health or magicka -- the most challenging, since you're relying on potions, magical stones, spells or magic items that drain from other people, etc. This approach probably also requires some tweaking of "free" healing (beds, altars of the Nine) since the game could degenerate into an even more absurd cycle of "battle-sleep-battle-sleep", which is no better than the "battle-spam spells-battle-spam spells" cycle.
2. Regenerating health and magicka -- this eliminates a lot of the challenge, and makes health and magicka potions sort of useless. It gives the game more of an "action" feel and less of a "survival/immersion" feel.
3. Regenerating magicka, no regenerating health, restrict healing spells -- this might be the best option if people want to keep regenerating magicka but not health. Make healing spells something only specialized healers have access to (e.g. Restoration skill > 50). That way, you eliminate the default economy of Oblivion where everybody has the ability to translate magicka into health. Alternatively (or in addition), make healing spells consume something that doesn't regenerate: they might damage your attributes, or use up some kind of item (like herbs or money).
Like the OP, I REALLY hope Bethesda fixes the broken health/magicka regen system of Oblivion. Their statements about tactical combat suggest, at least, that they've made the in-combat healing strategy less likely to work.