Health Regen

Post » Sun Aug 08, 2010 8:01 am

This is something that got me with oblivion and i think its still happens in FO:NV. Ok Ive just finished a battleand im low on health and am out of potions or am too stingy to use a potion, so I fast travel to the nearest town and bam, im automatically at full heath. Same again only this time i wait 2 hours using the wait command. bam! full health again. Now this time, i fight monsters and dont heal after finishing the fight, and instead, i run to the town that i fast traveled too. I enter the town and i still have the exact same amount of health as i did when i left combat. it took me the same amount of time to get from A to B using both fast travel and going ingame, but only fast travel and the wait/sleep would restore HP.

Will Skyrim have a health regen system similar to WoW where when your out of combat you will slowly regain all your lost health over a period of time? ( with 150k hp it takes a good 5mins of real life time to get from 50% to 100%) If it wount will the fast travel system then at least look to see if you have a healing spell and or potion and actualy use said spell/potion to heal you when you fast travel/wait/sleep.
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Ricky Meehan
 
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Post » Sun Aug 08, 2010 7:51 am

Will Skyrim have a health regen system similar to WoW where when your out of combat you will slowly regain all your lost health over a period of time? ( with 150k hp it takes a good 5mins of real life time to get from 50% to 100%) If it wount will the fast travel system then at least look to see if you have a healing spell and or potion and actualy use said spell/potion to heal you when you fast travel/wait/sleep.


I hope not.
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Rebecca Clare Smith
 
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Post » Sun Aug 08, 2010 1:55 pm

i wouldent mind constant effect heal enchantments



also- spells are king
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Laura Shipley
 
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Post » Sun Aug 08, 2010 5:20 pm

Who knows what you're doing while you're Waiting in the dungeon or when you're traveling between point A and B. Maybe when you're waiting, you lay down and take a break, maybe while between point A and B you stop somewhere on the road, sit down, and relax for an hour or so before continuing on. But otherwise, you're just standing there staring at the cave wall or running back to the town. Either way, not really resting at all.

Just gotta know how to suspend your disbelief. ;D

But, yeah, I know where you're coming from. I wouldn't be bothered at all if it was the same as it is in Oblivion though.
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Charlie Sarson
 
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Post » Sun Aug 08, 2010 5:35 pm

I'm not a fan of regenerating health over time (unless you have used some item or magic or other thing), but I assume it will be present in the game, so why grief over it?

In a high magic world like TES, you'll probably never be out of potions or magic, anyway, and waiting to regen health would be an underused means of doing so.
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abi
 
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Post » Sun Aug 08, 2010 10:30 pm

What does any of this have to do with Call of Duty? Waiting has resulted in the regaining of health in the series since Arena, so no, it's not CoD. It predates CoD.
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Enny Labinjo
 
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Post » Sun Aug 08, 2010 2:53 pm

Who knows what you're doing while you're Waiting in the dungeon or when you're traveling between point A and B. Maybe when you're waiting, you lay down and take a break, maybe while between point A and B you stop somewhere on the road, sit down, and relax for an hour or so before continuing on. But otherwise, you're just standing there staring at the cave wall or running back to the town. Either way, not really resting at all.

Just gotta know how to suspend your disbelief. ;D

But, yeah, I know where you're coming from. I wouldn't be bothered at all if it was the same as it is in Oblivion though.

This and

What does any of this have to do with Call of Duty? Waiting has resulted in the regaining of health in the series since Arena, so no, it's not CoD. It predates CoD.

This.

I don't want to see a regenerating health outside of combat unless I wait/rest, use a potion or healing spell.
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kennedy
 
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Post » Sun Aug 08, 2010 7:12 pm

I dont want it to be like CoD where we have healing in combat, but i honeslty wouldnt mind it to occur slowly out of combat and for it to stop imediately the moment you enter combat, i mean in oblivion you couldnt fast travel the moment you heard that battle music, so it could definately be done. Its not a major thing to me, just one of those things that really stood out to me, hell it could even be perk or skill unless we've been told what all 18 skills are ( i know of the magic and 1 and 2hand skills).

Edit: i know that waiting/sleeping has always given hp back, i mean it says so right in the manual, yet if you just stood in the imperial city for an intire game day doing nothing you would not regain any HP yet you would be back to full if you used the wait command for 2 hrs. I mean i gues you say that for those 2 hours your warrior with 300 hp is there the intire time spamming the basic 5hp heal that he starts with :D
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gemma king
 
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Post » Sun Aug 08, 2010 6:18 pm

If restoration magic is limited: that you couldn't heal 100% of your wounds if you are a novice restorator, then spells wouldn't destroy this quest for balance. But if restoration works like in oblivion, there is no need to wait 1 hour and regain HP, even if you couldn't wait and heal, you could just spam healing spells before moving on.
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JERMAINE VIDAURRI
 
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Post » Sun Aug 08, 2010 7:57 pm

What does any of this have to do with Call of Duty? Waiting has resulted in the regaining of health in the series since Arena, so no, it's not CoD. It predates CoD.


Actually, in past games, or at least in Morrowind, only resting healed you, of course for the purposes of gameplay, it didn't make that much of a difference since you could rest anywhere except in towns even if you did not have a bed (Which, by the way, should return, or alternately, the game should have a portable bedroll or campsite that can be set up to allow you to rest in the wilderness. It's rather hard for me to role-play my character sleeping every day when I can't set up camp and sleep in the wilderness.) Still, it's not like Call of Duty at all, someone who has played both games would know this. The health system of Call of Duty games has the player's health regenerating quickly during combat if you take cover for a bit, in the Elder Scrolls, you have to heal yourself or rest/wait. Or use healing spells or potions.

As far as regenerating health while waiting in Oblivion, I just assume that my character uses a healing spell or something while waiting, after all, since magicka automatically regenerates, of course, I rarely take advantage of this anyway, it just feels weird for my character to pause and take one hour breaks after every fight, not to mention pointless, since it's not that hard to cast healing spells.
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Amanda savory
 
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Post » Sun Aug 08, 2010 10:16 pm

Actually, in past games, or at least in Morrowind, only resting healed you, of course for the purposes of gameplay, it didn't make that much of a difference since you could rest anywhere except in towns even if you did not have a bed (Which, by the way, should return, or alternately, the game should have a portable bedroll or campsite that can be set up to allow you to rest in the wilderness. It's rather hard for me to role-play my character sleeping every day when I can't set up camp and sleep in the wilderness.) Still, it's not like Call of Duty at all, someone who has played both games would know this. The health system of Call of Duty games has the player's health regenerating quickly during combat if you take cover for a bit, in the Elder Scrolls, you have to heal yourself or rest/wait. Or use healing spells or potions.

As far as regenerating health while waiting in Oblivion, I just assume that my character uses a healing spell or something while waiting, after all, since magicka automatically regenerates, of course, I rarely take advantage of this anyway, it just feels weird for my character to pause and take one hour breaks after every fight, not to mention pointless, since it's not that hard to cast healing spells.

Oh, right. I forgot about the no resting in town rule.
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Wanda Maximoff
 
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Post » Sun Aug 08, 2010 8:34 pm

Health was too easy to regenerate in Oblivion. In Morrowind, you had to rest several hours to get back to full health (and if you were resting in the wilderness, there was always a chance for an enemy to interrupt you). In Oblivion, you can just wait one hour to get back to full health. If wait and fast travel are supposed to be a means to just speed up and simulate waiting and traveling, then the first thing to do is make sure both automatic and manual methods produce similar results.
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Jani Eayon
 
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Post » Sun Aug 08, 2010 10:09 am

Auto-regen only in camp, town and city would be good, basically civilised safe zone.
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Luna Lovegood
 
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