Health revamp?

Post » Sat Oct 09, 2010 7:10 pm

I think the "Health system" should be redesigned with three parts:

Condition: Have you been shot recently?--Fixed by: Doctors, Stim-packs, blood-packs

Radiation: Same as last time: environment dishes it out, you flush it out with rad-away or other cures.

Sustenance: Three parts of a "Staying Alive" bar. If FOOD, WATER or SLEEP fall to zero, you die( :o EDIT: dying by running out of sleep is pretty stupid, I admit, so there will only be a CHANCE of being killed/mugged while unconscious. Try to fall indoors.) . Affects overall speed and endurance (by which I mean how easily you're hurt, not the stat itself) .

WWWWWWWWWWSSSSSSSSSSFFFFFFFFFF

So, for example, you could have food and water at max, but sleep at half, so you function at 5/6 endurance and speed

WWWWWWWWWWSSSSSFFFFFFFFFF
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Red Bevinz
 
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Post » Sat Oct 09, 2010 5:39 pm

It has been confirmed that you need to heal crippled limbs in HC mode with Doctors Bags.
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WTW
 
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Post » Sat Oct 09, 2010 8:54 pm

Shouldn't it be pretty obvious you don't get shot in the face and simply sleep it off...even if grandpa was a hard ass. It doesn't actually work =P

The degree system should have been in it to begin with. Slider scales of hunger damage over what kind of healing, etc etc.
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tegan fiamengo
 
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Post » Sat Oct 09, 2010 1:51 pm

Same rules for everyone please. Endurance determines HP. Thanks. :P
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mollypop
 
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Post » Sat Oct 09, 2010 11:02 pm

Umm I think that system would piss some people off, perhaps have it setup that you can CHOOSE to have damage done to your health and stats due to lack of sleep/food/water but have that option only for those who want it. Personally I'd find it nothing but a nuisance, for a hard core RPG'er on the other hand they'd enjoy it. Hell if you're shooting for realism I don't think a shot can fix an arm or leg mangled by an explosion....
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Chantel Hopkin
 
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Post » Sat Oct 09, 2010 4:41 pm

Hell if you're shooting for realism I don't think a shot can fix an arm or leg mangled by an explosion....


I thought the stimpacks were like some futuristic version of stem cells.

Besides, almost every shooter has some generic, easily available goo that heals everything (HL2 medkits, anyone?)
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Patrick Gordon
 
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Post » Sat Oct 09, 2010 9:22 pm

Dying just because you didn't get sleep? That wouldn't be hardcoe, that would just be ridiculous. I don't think your system would work, sorry.
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Naomi Ward
 
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Post » Sat Oct 09, 2010 10:00 pm

Dying just because you didn't get sleep? That wouldn't be hardcoe, that would just be ridiculous. I don't think your system would work, sorry.


If you need sleep so bad you fall asleep IN THE MIDDLE OF THE WASTELAND, surrounded by groups of raiders or cannibals, no, you will probably not wake up. Maybe there's a random chance you'll survive (like collapsing indoors), or you'll just wake up with everything stolen (special stuff will eventually reappear in the shops).
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sara OMAR
 
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Post » Sat Oct 09, 2010 11:47 am

I thought the stimpacks were like some futuristic version of stem cells.

Besides, almost every shooter has some generic, easily available goo that heals everything (HL2 medkits, anyone?)

A mixture of fresh leaf parsley, mint, and fetus pur?e, but you're close enough.
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k a t e
 
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Post » Sat Oct 09, 2010 9:07 am

i think that it would ruin the game because then it will just be a violent sims game and it i am paying attention to food, sleep, ect. it would make the missions harder and i wouldn't have fun wandering around and just doing whatever.
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Dark Mogul
 
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Post » Sat Oct 09, 2010 11:40 pm

i think that it would ruin the game because then it will just be a violent sims game and it i am paying attention to food, sleep, ect. it would make the missions harder and i wouldn't have fun wandering around and just doing whatever.



You're absolutely right. I don't want it to be a major time consumer, but this was just a way to make health more realistic, while keeping food and water important.

Maybe caffeine pills would mean you don't have to spend time sleeping.

EDIT: Vegas is also a big truck stop. Caffeine pills would almost definitely be found there, somewhere, in the air, or on a dare...

Can't think of any more :facepalm:
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Olga Xx
 
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Post » Sat Oct 09, 2010 11:43 pm

i don't agree with the sleep thing, i don't want to sleep often just to keep myself alive (or to even avoid a special reduction would be a pain)
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Anthony Rand
 
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Post » Sat Oct 09, 2010 7:11 pm

While the FO3 system could definitely use a slight improvement, keep in mind that in most RPGs, HP, "Hit Points" do not necessarily mean the amount of physical damage: HP are supposed to be your ability to COPE with threats.

Because, hey, we all now all the "health" in the world matters squat to a square bullet to the head, right? cause if it the system were that realistic, one or two bullets would leave you as a quivering mess on the ground.

So while you actually don't see it animated, it helps to think of HP decreasing while you're being shot to mean that you're dodging the bullets. :P and when it's close to zero it means you're too tired to dodge any more.

Some RPG systems (such as the http://en.wikipedia.org/wiki/Storytelling_System and I think http://en.wikipedia.org/wiki/Gurps) and most CRPGs of late (Dragon Age, FO3) have gone for a separate system to denote actual "injuries" or crippling. Nothing's near perfect, though, but they're improving.
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Beast Attire
 
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Post » Sat Oct 09, 2010 11:38 am

That would require too much aggravation that would make people throw the game on the dusty shelf.
The health system might be stricter but you shouldnt have to do go to outrageous lengths to heal yourself every time you get hit.
In a game where you are getting hit from all angles through most of the day.
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kirsty joanne hines
 
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Post » Sat Oct 09, 2010 10:56 am

While the FO3 system could definitely use a slight improvement, keep in mind that in most RPGs, HP, "Hit Points" do not necessarily mean the amount of physical damage: HP are supposed to be your ability to COPE with threats.

Because, hey, we all now all the "health" in the world matters squat to a square bullet to the head, right? cause if it the system were that realistic, one or two bullets would leave you as a quivering mess on the ground.


Yes, but I'm not trying to change the damage system. I'm suggesting that food shouldn't heal a wound on you that's left blood on your shirt. Imagining a system where HP is actually some kind of luck is fine, but I would like to see something actually implemented

I mean, I could go through fallout3 eating nothing, never healing, going by only drinking water from water fountains. An occasional fix of rad-away keeps me in tip-top shape even after being in the vicinity of a mini-nuke explosion.

Also, I don't think i'm going to "outrageous lengths". I'm thinking a meal and a sip of water a day, tops
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Sasha Brown
 
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Post » Sat Oct 09, 2010 6:41 pm

If you need sleep so bad you fall asleep IN THE MIDDLE OF THE WASTELAND, surrounded by groups of raiders or cannibals, no, you will probably not wake up. Maybe there's a random chance you'll survive (like collapsing indoors), or you'll just wake up with everything stolen (special stuff will eventually reappear in the shops).


Dude, you said if your 'sleep falls to zero' you die. Read your post again...
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Sabrina Steige
 
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Post » Sat Oct 09, 2010 11:26 am

Understand that stimpacks can heal flesh, and its like a super fast acting band aid in which heals wounds and scars instantly, Never understood how a stimpack could remove the bullet out of the flesh without surgery. I mean sure there have been people who have lived with bullets inside of them like Andrew Jackson but how does food/water/stimpacks/sleep remove a bullet if not entire clip emptied onto your body? And how are wounds healed without the bullets being removed. I know its just a game but just for the sakes of argument and the argument of realism.

I think the hardcoe mode they are adding requires your character to eat/sleep/drink otherwise there are consequences or your character dies from my understanding.
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City Swagga
 
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Post » Sun Oct 10, 2010 12:07 am

A mixture of fresh leaf parsley, mint, and fetus pur?e, but you're close enough.

Something about how twisted Fallout is makes that almost sound believable.
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James Potter
 
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Post » Sat Oct 09, 2010 4:33 pm

Shouldn't it be pretty obvious you don't get shot in the face and simply sleep it off...even if grandpa was a hard ass. It doesn't actually work =P

The degree system should have been in it to begin with. Slider scales of hunger damage over what kind of healing, etc etc.


Seems obvious that if you get shot in the face, you likely never wake up.

Be that as it may, I'd go back to doctor skill and bag, but that's about it. Food/drink/sleep management doesn't sound interesting to me. If they ant to add it as an option, then fine.
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Eve Booker
 
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Post » Sat Oct 09, 2010 11:42 pm

WWWWWWWWWWSSSSSSSSSSFFFFFFFFFF

WWWWWWWWWWSSSSSFFFFFFFFFF

...yeah, what was that about?
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Gemma Flanagan
 
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Post » Sat Oct 09, 2010 10:06 pm

While I think the current method is "adequate", I would find something more like STALKER a pleasant change. You armor takes the brunt of the damage, and constantly needs to be repaired. A set amount of hit points that don't go up with level or only a very few points are gained. Hit location with crippling effects. Bandaging will heal some but not all. Crippling requires a doctors attention. Of course all of this would have to be applied to the bad guys as well. No more pumping a full clip into a raider before he goes down. In effect, a completely new combat system. But it aint gonna happen so I guess I'll tolerate what we have.
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James Potter
 
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Post » Sat Oct 09, 2010 1:15 pm

While I think the current method is "adequate", I would find something more like STALKER a pleasant change. You armor takes the brunt of the damage, and constantly needs to be repaired. A set amount of hit points that don't go up with level or only a very few points are gained. Hit location with crippling effects. Bandaging will heal some but not all. Crippling requires a doctors attention. Of course all of this would have to be applied to the bad guys as well. No more pumping a full clip into a raider before he goes down. In effect, a completely new combat system. But it aint gonna happen so I guess I'll tolerate what we have.


Right. And a system like this would make ammunition as rare and valuable as it's supposed to be in the 23rd century, because each could be a one-shot kill.

In an even further outlook, this seems like a reversion to D&D style characters, with spells replaced by guns and explosives, and the majority of damage dealt by melee weapons.

Eureka!
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*Chloe*
 
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Post » Sat Oct 09, 2010 11:48 pm

Dying just because you didn't get sleep? That wouldn't be hardcoe, that would just be ridiculous. I don't think your system would work, sorry.

You know your more likely to die of lacking sleep then starvation. Look it up if you don't believe me.
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Enny Labinjo
 
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Post » Sat Oct 09, 2010 9:59 pm

With the proper chemical enticement you can stay awake for a very, very long time. Though you will be prone to mild hallucinations and start to exhibit some signs of schizophrenia. But as long as you are aware of that, you can function quite normally.
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Symone Velez
 
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Post » Sat Oct 09, 2010 5:36 pm

With the proper chemical enticement you can stay awake for a very, very long time. Though you will be prone to mild hallucinations and start to exhibit some signs of schizophrenia. But as long as you are aware of that, you can function quite normally.

Well then they should add that to the game. Loose enough sleep and you start fighting enemies that aren't there. Resulting in you waisting ammo on your hallucinations.
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Tiff Clark
 
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