You know why I hate you so much Ainur? Because even when I disagree with your posts, you tend to have such an eloquent way of explaining your point that I feel drawn to just agree with you anyways. Perhaps its the oh so reverent way that you speak of the arts of magic. Its obvious that you have a deep passion towards that play style and I respect it. Maybe its because it reminds me of the way I sometimes speak of the arts of assassination as if I'm in character. Its always a honest pleasure to read your posts, friend.
Okay, I'll admit that if Bethesda had started Skyrim's development WITH the inclusion of Mark and Recall and Levitation as an essential priority, then there wouldn't be any difficulties designing it into the game, because it would have taken precedence over anything else. It seems to have been extremely difficult to try all the new stuff they are trying, and include these spells at the same time. Maybe after they learn from Skyrim, they'll figure out how to add these into the next game in the series. Either way, I think such spells should be extremely difficult to learn, and take up loads of mana/stamina when used, in order to balance things out. In order for a mage to be able to use these spells with ease, he needs to be at a very high level, have a very deep mana reserve, and have the necessary perks and skills to accomodate the playstyle.
Despite this, I still hope that our fellow students of the arcane will find their place in Skyrim, and be able to live out the mage fantasy that they desire. We've yet to see all the spells and what they offer, nor how well they will combine with the shouts and perks. Perhaps an all-powerful wizard (without levitation or mark and recall) will still be just as viable and fun as it was in Morrowind. :foodndrink:
Lol. Come now, ShadowWarrior, don't hate me, that hurts my feelings. Don't hate, Appreciate. Lol. In all seriousness though, I sincerely and humbly appreciate the compliments. And I do indeed love the arcane arts and playstyle.
As far as recall and levitation. . . I didn't have them in Oblivion. The removal of those particular spells doesn't ruin my day, HOWEVER, it is the principle that I take issue with, and what the representation of some of the encroachments and restrictions represent. I completely understand if certain things are difficult to implement, or cause game destroying glitches (game destroying like the game freezing, NOT "game destroying" being a caconym for giving the player methods for overcoming in game obstacles that some of the devs find displeasing). What makes me uncomfortable is the devs scaling back features in order to give the illusion of harder quests by gimping the players potential. In essence, instead of designing a tougher obstacle course, just hamstringing the athletes.
I agree that the more useful and powerful spells should require a lot of effort to attain and use. . . but I think this was pretty much the case in Oblivion. Despite all the hype, A player could not just stumble into being able to cast Invisibility spells, or to charm Dremora Princes, or to kill a Dread Zombie with a touch. Powers like that demanded that the player devout themselves to a great deal of leveling in a particular school of magic, as well as tracking down a spell in the proper category, and sometimes manipulating it through the altar. Now there are some who did all of these things and then complained that they were able to do them. But, to be frank, I have trouble respecting the arguments of some of those people ( and, to be clear, I am not including you in this group, as I never recall much in the way of such arguments having come from you) who completely plunder every single advantage, boost, exploit, and power the game offers, and then complain that the game ALLOWED them to become what they deem to be too powerful. and subseqently begin mewing to to strip such options from EVERYONE, by removing them from the game entirely.
I will admit that, as much as I HATE the removal of athletics increases, you really could not avoid levelling athletics and you couldn't avoid gaining its benefits once you had gained it, unless you intentionally damaged yourself. But the powers of alteration, mysticism, conjouration and the rest. . . no. There was no attaining those powers and the more potent spells attributed to them without a very aware, deliberate and dedicated effort. And, that being the case, I can see no good reason why they should not allow for some fairly extraordinary abilities, on the farside of their upper levels.
A master of illusion, with high mana due to long, proficient use of The Arts Arcane, should be able to dissapear, and fairly often.