» Mon Jul 18, 2011 1:02 pm
Yes, I think some of the magic in TES is overpowered. Why? Not because I hate magic. Not because I don't like very powerful endgame characters. It's because the overpowered magic is so easy to obtain/use and is only used (effectively) by the player.
For example invisibility. The player can easily escape from all enemies instantly by using that spell. It's pretty easy to learn an invisibility spell, any mid-level character has access to it. You can circumvent any dangerous situation without any challenge. Now I wouldn't even mind a powerful spell like that, but why do NPCs never try to dispel it when they see the player using it? And why do NPCs not make any (clever) use of it? There are (only very few) NPCs who cast invisibility once the player has already seen them and immediately dispel it once they're close enough to fight. Doh. If they would use it like they player does I wouldn't have that much of a problem with it. If their health is low they should cast invisibility and run away until they're safe. Annoying? You wanted an overpowered spell, now here it is for everyone to use. If they see you they should cast it and take their time sneaking up on you. Not run in a straight line to the player like idiots. That would be thrilling, the way the AI handles it in Oblivion (and most likely will in Skyrim) is just idiotic and pointless.
Same goes for exploits like weakness stacking. I've heard many people who think this is a good idea for powerful mages. Fine. Then let NPCs do the same. Let them stack weakness spells on the player and then cast a 10k damage fireball on him. Instant death is annoying you think? Well, why do you want weakness stacking then. If you just want it as a cheat then for god's sake use a cheat or the difficulty slider. If you don't want cheats then live with the fact that other mages may be smart enough to make use of it as well.
I could go on and on. No one in the gameworld has 100% chameleon. And even if he has it's just a guy with a silly refraction shader on him. Add a powerful mage with a 100% chameleon enchantment to the game and let him be completely invisible while he's casting powerful destruction spells from all possible directions at the player. Oh...that's annoying? You will die and you have no chance to fight back. Again, you want a spell effect like that so live with the consequences.
There are other effects, like 100% resist magic, reflect damage etc.
If NPCs would use magic the same way the player does almost all people playing the game would be extremely annoyed by overpowered magic. If you only want your player character to be super powerful then use cheats or the difficulty slider.
To me a good solution to this problem would be perks with a requirement of level 50 and a magic skill value of 100. Put all the overpowered spells in these perks, like 'Grandmaster Illusion Spells'. The player can choose one of those 'grandmaster spell' perks as the final perk and thus become super powerful in the magic school he chooses. Your endgame character will have the power you want him to have and people like me who like to play games for a challenge would have fun playing the game as well. I even like powerful endgame characters. Endgame.