I hear people hate Mages

Post » Mon Jul 18, 2011 5:54 pm

I hear people say, "Mages use magic, so yeah they shouldn't be weak because they ARE using MAGIC" <- or something to that extent.

I agree that mages shouldn't be shooting of lil dime sized fireballs and such. .It's magic.

If you want a better explanation as to why magic should be strong don't look at me, I'm too lazy and someone else could/would explain it 10x better.

HERE WE GO: So the point of this is that people(just people that play the game) seem quite angry at some magic. Some of them have been removed from previous games, some are still in. I only really hear people complain that they don't want the ones that have been removed to be added, as the are "Over-Powered".

There are some magics that haven't been removed in previous games and that are likely to still be in Skyrim.

Some of these OP spells that I can think of atm are: "Command", "Drain Attribute", "Invisible", "Chameleon", "Paralyze", "Frenzy"

Some other spells that could easily be OP(some make skills/items useless): "Open", "Fortify Skill", "Fortify Attribute", "Calm", "Feather", "Shield", -Conjuration-, "Charm", "Silence", "Cure Poison", "Cure Disease",

Don't want to fight? Command any(as many) creatures/people. Turn Invisible. Frenzy them all. Conjure a pet, run. Paralyze, run. Drain Speed/Fatigue/other so they are either too slow or fall to the ground. etc etc

Want to get somewhere quicker than others? Turn Invisible(skip any/every foe). Fortify a skill/stat to make you run quicker, use while Invisible to make it even quicker. Use the "Don't Fight" spells. etc

Don't want to worry about needing to repair in the middle of something or want to have repair bills? Conjure Armor/Weapons. Use a shield spell to be as strong/stronger than someone in Heavy Armor.

Don't want to raise a skill/stat, but still want all the benefits? Learn "Open" spells so you are quicker than any Lockpicker, so you don't have to carry/worry about any lockpicks, don't have to raise another skill. <- Same with other Fortify skills/stats, Calm, Charm, etc. .

There are MANY other examples, many are probably better too. There is a chance some of these won't be in, some may be redesigned, etc. .

LET'S TALK!

As said before:
HERE WE GO: So the point of this is that people(just people that play the game) seem quite angry at some magic. Some of them have been removed from previous games, some are still in. I only really hear people complain that they don't want the ones that have been removed to be added, as the are "Over-Powered".

Do you think any magic is "Over-Powered"?

Do you want any "Over-Powered" magic removed?

Do you want any of the magic that has be removed back?


Feel free to ask other questions, as many people will find these stupid/boring.

Also, I know this won't change anything and is probably put together poorly.
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Sam Parker
 
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Post » Tue Jul 19, 2011 3:15 am

Magic that is overpowered within the actual systems of the game are fine. But the removal of spells ( Mark and Recall + Levitate ) that can actually hamper level design and break quest script were rightly removed, in my opinion.
I like the way they're handling it in Skyrim. Trying to make magic look and feel more like, well.. magic. As opposed to a small coloured ball that does damage like in oblivion.

Edit: I can't spell for my life.
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bonita mathews
 
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Post » Tue Jul 19, 2011 3:31 am

The spell you listed as "overpowered" are the only spells I like. I don't like fighting(with weapons or fireworks) so I prefer using spell that allow me to avoid fighting.

I used levitation, chameleon, and Invisibility in Daggerfall through Oblivion. My first character in Skyrim is going to focus in Illusion because of those spells.

If those spells aren't in, I would be forced to fight and participate in all the mindless fights BGS deems necessary to make a game "interesting and fun."

BGS know some of us don't like fighting, some of us like to press the easy button and continue on with the game.

The day BGS forgets this and takes away my easy button, is the the day I stop playing TES.
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Scared humanity
 
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Post » Mon Jul 18, 2011 2:55 pm

Pretty much what I was trying to get at (probably didn't) was that if people want all the spells they considered "OP" out of the game then all that would be left is fireball more-or-less.
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James Wilson
 
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Post » Mon Jul 18, 2011 8:28 pm

If you think somthing is OP, don't use it, it's a singleplayer game, everything is optional get over it.

(same with FT guys.)
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Dona BlackHeart
 
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Post » Mon Jul 18, 2011 1:01 pm

Isn't wise man always find a way out of a fight? Something that let you avoid battle shouldn't be consider overpowered. It's just an alternative way.(otherwise sneak would also be overpowered)
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CHARLODDE
 
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Post » Mon Jul 18, 2011 6:12 pm

I don't care, I don't care, no. I usually don't use magic. :mage:
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Latino HeaT
 
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Post » Mon Jul 18, 2011 8:38 pm

The only magic I think is really all that OP is 100% chameleon. The npc's will use everything else but that against you so it's pretty level.
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Luis Longoria
 
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Post » Tue Jul 19, 2011 2:22 am

Magic that is overpowered within the actual systems of the game are fine. But the removal of spells ( Mark and Recall + Levitate ) that can actually hamper level design and break quest script were rightly removed, in my opinion.
I like the way they're handling it in Skyrim. Trying to make magic look and feel more like, well.. magic. As opposed to a small coloured ball that does damage like in oblivion.

Edit: I can't spell for my life.

I agree I garantee you most people who voted yes on wanting some magic back are talking about mark and recall and levitate
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patricia kris
 
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Post » Mon Jul 18, 2011 8:12 pm

Only a person that already has a hate for mages and magic would claim any of the magic is overpowered. Likewise, you won't find someone who loves playing a warrior complain of a sword or axe being overpowered.
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Jonathan Egan
 
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Post » Mon Jul 18, 2011 11:43 am

I love all styles of gameplay... But the idea of the scholarly mage as opposed to the brutish warrior is becoming increasingly appealing... Wit is greater than brawn... So I am all for more spells, and stronger ones, at that :foodndrink:...
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Elea Rossi
 
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Post » Mon Jul 18, 2011 1:06 pm

Any of the magic that's been removed back? ...levitation? Mark/Recall? Well, no. I don't.
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liz barnes
 
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Post » Mon Jul 18, 2011 7:00 pm

I love all styles of gameplay... But the idea of the scholarly mage as opposed to the brutish warrior is becoming increasingly appealing... Wit is greater than brawn... So I am all for more spells, and stronger ones, at that :foodndrink:...

:foodndrink: Mages may not be brutish, but they can still be brutal.
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Lavender Brown
 
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Post » Mon Jul 18, 2011 12:35 pm

Any of the magic that's been removed back? ...levitation? Mark/Recall? Well, no. I don't.


There probably should be better choices/questions, however I am quite lazy.
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Rebecca Clare Smith
 
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Post » Mon Jul 18, 2011 7:38 pm

The spell you listed as "overpowered" are the only spells I like. I don't like fighting(with weapons or fireworks) so I prefer using spell that allow me to avoid fighting.

I used levitation, chameleon, and Invisibility in Daggerfall through Oblivion. My first character in Skyrim is going to focus in Illusion because of those spells.

If those spells aren't in, I would be forced to fight and participate in all the mindless fights BGS deems necessary to make a game "interesting and fun."

BGS know some of us don't like fighting, some of us like to press the easy button and continue on with the game.

The day BGS forgets this and takes away my easy button, is the the day I stop playing TES.


Why do you play TES games if you "don't like fighting"? That is, like, more than 60% of the games! Exploring? Lore?
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gemma king
 
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Post » Mon Jul 18, 2011 3:53 pm

:foodndrink: Mages may not be brutish, but they can still be brutal.

We shall show the world what we're capable of... Huzzah! :foodndrink:
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nath
 
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Post » Mon Jul 18, 2011 9:47 pm

Why do you play TES games if you "don't like fighting"? That is, like, more than 60% of the games! Exploring? Lore?


Yes. It's possible to mod out fighting in a way.
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SEXY QUEEN
 
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Post » Mon Jul 18, 2011 4:46 pm

Don't like fighting something you don't have to fight maybe?
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Amber Ably
 
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Post » Mon Jul 18, 2011 11:51 am

The term "Overpowered" doesnt really apply to a single player game.
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Albert Wesker
 
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Post » Mon Jul 18, 2011 10:57 pm

But the removal of spells ( Mark and Recall + Levitate ) that can actually hamper level design and break quest script were rightly removed, in my opinion.


You forgot Passwall, the most overpowered spell ever. I actually was able to get through most of the dungeons in Arena in less than 3 hours, and that included skipping most of the most difficult creatures. I compleatly agree with removing those other two spells, though a fortify acrobatics spell could possibly be even worse than levitate (icarian flight, for example).

Overall, magic in my opinion is actually underpowered in the beginning of the game and eventually gets better. I don't really see why magic would be seen as overpowered.
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Marguerite Dabrin
 
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Post » Mon Jul 18, 2011 6:50 pm

I play as a mage all the time and I never feel too overpowered. Morrowind maybe but Oblivion, no.
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Harry Hearing
 
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Post » Tue Jul 19, 2011 4:01 am

There are MANY other examples, many are probably better too. There is a chance some of these won't be in, some may be redesigned, etc. .

LET'S TALK!

What you are talking about is different styles of game play. Not everyone likes to build a character that tanks up and goes around bashing things. Different spells are not op as long as the developers take the time to balance them.

IMO the more options we have the better.

As for levitation being level breaking....no...it is not. All you need is to design a world that takes these things into account. And since TES HAS levitate...it would make sense for them to take the time to make it workabke and balanced as opposed to worthless excuses like closed cities and sad admissions that they were not smart enough to design levels that took levitate into account.
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Steven Hardman
 
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Post » Mon Jul 18, 2011 7:31 pm

Why do you play TES games if you "don't like fighting"? That is, like, more than 60% of the games! Exploring? Lore?

Lore, I find the stories presented in each game interesting, but mainly because they are enjoyable.

I just have more fun avoiding fights and finding peaceful resolutions. When ever a game offers stealth I always take it, when ever a game offers the ability to talk your way through a situation that is the way I go.

I've never killed anyone in metal gear solid 3 or 4 and I've played those game a couple times... I just don't like killing people/things, even if they're virtual.
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Jennifer May
 
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Post » Mon Jul 18, 2011 5:51 pm

As for levitation being level breaking....no...it is not. All you need is to design a world that takes these things into account. And since TES HAS levitate...it would make sense for them to take the time to make it workabke and balanced as opposed to worthless excuses like closed cities and sad admissions that they were not smart enough to design levels that took levitate into account.

I'm going to have to disagree with this... I understand what you're getting at, but, levitation also allows the player to go around obstacles, time-svcking artwork, etc.... They want you to have to go through certain areas and experiences... The only thing that levitate was really good for was either running away or the few mage towers... That is all...
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kristy dunn
 
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Post » Mon Jul 18, 2011 2:07 pm

What you are talking about is different styles of game play. Not everyone likes to build a character that tanks up and goes around bashing things. Different spells are not op as long as the developers take the time to balance them.

IMO the more options we have the better.


mm It seems weird that a few spells are not liked by people because they make the game shorter/easier, when to me there are other things that were still kept that allow almost the same thing.

It seemed people complained about character speed, "you can run through dungeons quickly w/o fighting anything". You could go through dungeons quickly by going invisible/sneaking and not have to worry about getting attacked by enemies (Didn't seem like people complained about this). I like sneaking around from time to time, and not being forced to fight every encounter I come into.

I love that you can go about things different ways in TES games, most games I know you HAVE to just rush in a room and mow em down. In TES you can use stealth tactics, many different types of magic, and other things. .
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Roberto Gaeta
 
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