Is Heart of the Dead compatible with FCOM, UL, BC?

Post » Wed Jun 30, 2010 6:44 am

I am curious to see how http://www.tesnexus.com/downloads/file.php?id=21176 is, but I haven't seen enough info about compatibility and since I have a pretty big install I wouldn't want to risk installing it without knowing what I face.

And since I started a thread is http://www.tesnexus.com/downloads/file.php?id=30568 compatible with the mods I mentioned?

This is my load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  All Natural Base.esm  [Version 0.9.9.5]05  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]06  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]07  Cobl Main.esm  [Version 1.72]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  Enhanced Daedric Invasion.esm0B  CyrodiilUpgradeResourcePack.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Kvatch Rebuilt.esm10  Better Cities Resources.esm11  bookplacing.esm  [Version 1]12  CURP_Controller.esm13  Progress.esm  [Version 2.2]14  CM Partners.esm15  Toaster Says Share v3.esm16  EyeCandy - Content.esm17  HorseCombatMaster.esm18  TRoN.esp19  Unofficial Oblivion Patch.esp  [Version 3.3]1A  Oblivion Citadel Door Fix.esp1B  DLCShiveringIsles.esp1C  Unofficial Shivering Isles Patch.esp1D  Better Cities .esp1E  Francesco's Optional Chance of Stronger Bosses.esp1F  Francesco's Optional Chance of Stronger Enemies.esp20  Francesco's Optional Chance of More Enemies.esp21  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]22  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]23  Atmospheric Loading Screens - Random Quotes.esp24  All Natural - Real Lights.esp  [Version 0.9.9.5]25  All Natural.esp  [Version 0.9.9.5]26  All Natural - SI.esp  [Version 0.9.9.5]27  Enhanced Water v2.0 HDMI.esp28  WindowLightingSystem.esp29  Book Jackets Oblivion - BP.esp++  Item interchange - Extraction.esp  [Version 0.76]2A  Portable Campsite.esp2B  Reznod_Mannequin.esp2C  Enhanced Economy.esp  [Version 4.3.1]2D  Map Marker Overhaul.esp  [Version 3.6]2E  Map Marker Overhaul - SI additions.esp  [Version 3.5]2F  sr_super_hotkeys.esp  [Version 0.54]30  DLCOrrery.esp31  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]32  DLCMehrunesRazor.esp33  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]34  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]35  EyeCandy Compilation.esp++  MaleBodyReplacerV4.esp++  CSR - Fine Iron.esp++  CSR - Golden Saint.esp36  Hentai_Compilation.esp37  Francesco's Mage Equipment.esp38  Slof's Oblivion Robe Trader.esp39  Cobl Glue.esp  [Version 1.72]3A  Cobl Si.esp  [Version 1.63]3B  Oblivion WarCry EV.esp  [Version 1.09]3C  FCOM_WarCry.esp  [Version 0.9.9MB5]3D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]3E  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]3F  ArmamentariumArtifacts.esp  [Version 1.35]40  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]41  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]42  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]44  TamrielTravellers4OOO.esp  [Version 1.39c]45  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp46  Ivellon.esp  [Version 1.8]47  Imperial Furniture Renovated.esp48  BravilSeaDomes.esp49  Kragenir's Death Quest.esp4A  KDQ - Rural Line Additions.esp4B  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp4C  Kvatch Rebuilt - Leveled Guards - FCOM.esp4D  Kvatch Rebuilt Weather Patch.esp4E  GlenvarCastle.esp4F  Malevolent.esp50  MountainTower.esp  [Version 6.0]51  The Ayleid Steps.esp  [Version 3.4]52  VHBloodlines 1.2.esp  [Version 1.4]53  Apachii_Goddess_Store.esp54  Windfall.esp55  DLCFrostcrag.esp++  DLCFrostcrag_MysticEmporiumPatch.esp56  FrostcragRebornCobl.esp57  Knights.esp58  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp59  Cybiades.esp  [Version 2.1]5A  CybiadesDungeon.esp  [Version 2.1]++  cybCrashFix.esp5B  RTT.esp5C  The Lost Spires.esp5D  Origin of the Mages Guild.esp  [Version 7.3]5E  MannimarcoRevisited.esp5F  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]60  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]61  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  EDI - Aggression Fix.esp62  xuldarkforest.esp  [Version 1.0.5]63  LostSpires-DarkForest patch.esp64  xulStendarrValley.esp  [Version 1.2.2]65  xulTheHeath.esp66  MMMMWL-TheHeath patch.esp67  XulEntiusGorge.esp68  xulFallenleafEverglade.esp  [Version 1.3.1]69  LostSpires-Everglade patch.esp  [Version 1.2]6A  xulColovianHighlands_EV.esp  [Version 1.2.1]6B  xulChorrolHinterland.esp  [Version 1.2.2]6C  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]6D  Castle_Almgard-V2.esp6E  KragenirsDeathQuest-LostCoast patch.esp6F  xulBravilBarrowfields.esp  [Version 1.3.2]70  xulLushWoodlands.esp  [Version 1.3]71  xulAncientYews.esp  [Version 1.4.2]72  xulAncientRedwoods.esp  [Version 1.6]73  xulCloudtopMountains.esp  [Version 1.0.3]74  KragenirsDeathQuest-CloudtopMountains patch.esp75  xulArriusCreek.esp  [Version 1.1.3]76  xulPatch_AY_AC.esp  [Version 1.1]77  xulRollingHills_EV.esp  [Version 1.3.2]78  MMMMWL-RollingHills patch.esp79  KragenirsDeathQuest-RollingHills patch.esp7A  xulPantherRiver.esp7B  xulRiverEthe.esp  [Version 1.0.2]7C  xulBrenaRiverRavine.esp  [Version 1.0.2]7D  xulImperialIsle.esp  [Version 1.6.5]7E  xulBlackwoodForest.esp7F  xulCheydinhalFalls.esp  [Version 1.0.1]80  KvatchRebuilt-CheydinhalFalls patch.esp81  DungeonsOfIvellon-CheydinhalFalls patch.esp82  xulAspenWood.esp  [Version 1.0.1]83  xulSkingradOutskirts.esp84  xulSnowdale.esp  [Version 1.0]85  OOO-Snowdale Patch.esp86  bartholm.esp87  bartholm - EE patch.esp  [Version 4.2]88  FightersGuildContracts.esp89  Better Cities - House price patch.esp  [Version 1.0]8A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]8B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]8C  Bag of Holding.esp  [Version 1.5.0]8D  DecoratorAssistant with OBSE v1.1.esp8E  Enhanced Vegetation [125%].esp8F  Enhanced Economy - House prices.esp  [Version 1.0]90  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]91  StarX Vanilla Vampires Revised.esp92  StarX VVR_OOO_FCOM Patch.esp93  SupremeMagicka.esp  [Version 0.90]94  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp95  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]96  MidasSpells.esp97  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp98  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]99  nGCD.esp9A  ProgressGSD.esp  [Version 2.0]9B  ProgressMBSP.esp  [Version 2.0]9C  ProgressSBSP.esp  [Version 1.0]9D  ProgressRBSP.esp  [Version 1.0]9E  ProgressRacial.esp9F  ProgressArmorer.esp  [Version 1.0]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]A0  CM Partners.espA1  CM Partners NPC.espA2  1em_Vilja.esp  [Version 2.2]A3  Companion Neeshka.espA4  bgBalancingEVCore.esp  [Version 10.52EV-D]A5  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A6  bgMagicBonus.esp  [Version 1.7EV]A7  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]A8  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]A9  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]AA  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]AB  bgIntegrationEV.esp  [Version 0.993]++  bgIntegrationEV - Unique Clothes.esp  [Version 0.99]AC  Better Cities Full.espAD  BCBravilFULL-Barrowfields patch.espAE  Better Cities - Ruined Tail's Tale.espAF  BCChorrol-ChorrolHinterland patch.espB0  BCCheydinhalFULL-CheydinhalFalls patch.espB1  BCSkingrad-SkingradOutskirts patch.espB2  Better Cities - VHBloodlines.espB3  Better Imperial City.espB4  Better Imperial City - OMG.espB5  Better Cities - COBL.esp  [Version 2.1]**  Enhanced Economy - Soulgems.esp  [Version 4.2.2]B6  StokerWolff.espB7  UnderdarkSaga.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]B8  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]B9  Bashed Patch, 0.espBA  kuerteeCleanUp.espBB  Streamline 3.1.esp

User avatar
Quick draw II
 
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Post » Wed Jun 30, 2010 12:28 pm

Both of them should work fine but just to be sure I think that the Order of the Virtuous blood should go before FCOM in the load order, also why don't you read the description of the mods... that way you can determine if it will work or not

its suggested that you don't use a vampire mod, its suggested that you don't use the Virtuous blood mod at all because its buggy
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ZzZz
 
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Joined: Sat Jul 08, 2006 9:56 pm

Post » Wed Jun 30, 2010 9:02 pm

Both of them should work fine but just to be sure I think that the Order of the Virtuous blood should go before FCOM in the load order, also why don't you read the description of the mods... that way you can determine if it will work or not

its suggested that you don't use a vampire mod, its suggested that you don't use the Virtuous blood mod at all because its buggy

Oh but I RTFM :D always before installing something, thats why I can have such a big install and encounter no serious problems. But in these mods the compatibility info was insufficient, thats why I asked.
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Nichola Haynes
 
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Post » Wed Jun 30, 2010 7:24 pm

Oh but I RTFM :D always before installing something, thats why I can have such a big install and encounter no serious problems. But in these mods the compatibility info was insufficient, thats why I asked.

Just think a little you get the info when you realize what does the mod do exactly
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Marina Leigh
 
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Post » Wed Jun 30, 2010 7:34 pm

Just think a little you get the info when you realize what does the mod do exactly


Heart of the dead seems to mostly add new content and NPC's so theoretically it should be alright, but it depends where it adds the new content in the world, that might conflict.

The Vampire Hunter seems the bigger mystery if it works, since it adds wandering vampires, but if you say that its buggy, also the readme says that, I think I will leave it for later, although its tempting.
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Peetay
 
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Post » Wed Jun 30, 2010 8:29 am

Heart of the dead seems to mostly add new content and NPC's so theoretically it should be alright, but it depends where it adds the new content in the world, that might conflict.

The Vampire Hunter seems the bigger mystery if it works, since it adds wandering vampires, but if you say that its buggy, also the readme says that, I think I will leave it for later, although its tempting.

Maybe I'll make something in the near future :D
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Rob
 
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Joined: Fri Jul 13, 2007 12:26 am

Post » Wed Jun 30, 2010 2:49 pm

http://www.uesp.net/wiki/Tes4Mod:FCOM has a list of mods that have compatibility issues with FCOM - and solutions, if any.
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Margarita Diaz
 
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Post » Wed Jun 30, 2010 8:54 am

http://www.uesp.net/wiki/Tes4Mod:FCOM has a list of mods that have compatibility issues with FCOM - and solutions, if any.

Yes, I know that list quite well, unfortunately it doesn't cover Heart of the Dead and Vampire Hunters mods. Does that mean they are compatible?
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BaNK.RoLL
 
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Post » Wed Jun 30, 2010 7:21 pm

Yes, I know that list quite well, unfortunately it doesn't cover Heart of the Dead and Vampire Hunters mods. Does that mean they are compatible?

If they aren't highlighted as troublesome, then you would have to assume yes unless otherwise stated in the mod readme.
It would be quite the never ending list if we added mods that are compatible, eh?
Just ensure your load order is correct when adding vampire mods.
I can't speak for Better Cities, but can't imagine them interfering with the UL series of mods.
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Karine laverre
 
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Post » Wed Jun 30, 2010 4:29 pm

If they aren't highlighted as troublesome, then you would have to assume yes unless otherwise stated in the mod readme.
It would be quite the never ending list if we added mods that are compatible, eh?
Just ensure your load order is correct when adding vampire mods.
I can't speak for Better Cities, but can't imagine them interfering with the UL series of mods.

Alright, thank you for the clarification :foodndrink: . About load order lucky I use BOSS :D .
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Georgia Fullalove
 
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