Heart of the Dead (HOD)

Post » Sat Sep 12, 2009 2:54 pm

Hi! :)

So I have just finished playing the most wonderful MOD Heart Of the Dead (HOD). Excellent done! But now I have some Items that will not be removed from my list. as they are labeled as quest items although I have finished the quests.

I wish to use the command setquestobject, but I don't know how to find these ocbjects formid. I am new in the MOD community :)

Can someone help? The items are:

HOD: Harren's Chest Key
HOD: Key to saviors deep
Partners ring
Partners warp ring
Cavern key

Please help :)
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Verity Hurding
 
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Post » Sat Sep 12, 2009 5:13 pm

http://www.tesnexus.com/downloads/file.php?id=11531

Probably out of luck with the partner rings. after removing them they instantly get re-added.
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Fanny Rouyé
 
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Post » Sat Sep 12, 2009 4:32 am

Won't removing CM partners get rid of the rings? Far as I remember, they're not part of HOD but included with it since the mod requires CM.
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Queen of Spades
 
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Post » Sat Sep 12, 2009 11:44 am

CM???? I'm sorry but doesn't anyone have the actual formid on the objects? I'm new at these things, and wish not to complicate everything. As simple as possible, please. :)
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Nathan Barker
 
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Post » Sat Sep 12, 2009 3:24 pm

Not to hijack but I'm stuck in HOD at the city of the slain hero, I don't have the King's helm and it is no longer where I left it. Possible to add it back from the console? What is the command?
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Madeleine Rose Walsh
 
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Post » Sat Sep 12, 2009 5:04 pm

So what do you mean by CM? :)
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Trish
 
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Post » Sat Sep 12, 2009 9:58 am

So...I have Shivering Isle, Mehrunes Razor, Frostcrag Spire, The Orrery, Knights Of The Nine, Battlehorn Castle, and something with big dolls to clothe with armor and now Heart Of the Dead.

So I don't know what CM is... All of this short names is not obvious to all Oblivionplayers...Please Please Please help??

edit: And what is OBSE???

That's why I only asked for formid for those objects, so I can use the console command "setquestobject"
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Lucy
 
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Post » Sat Sep 12, 2009 12:21 pm

OBSE is a simple download that you put in your oblivion folder, and from then on you simply use a different .exe to start the game. It allows you to use mods that need scripts that Oblivion doesn't. (Thus "OBlivion Script Extender")

CM is a type of companion mod interface thingy included, and required for HOD. It is what causes those rings to be in your inventory. If you do not have it, I believe one of the outdated versions might not have needed it, but then that confuses the issues of why you have rings you shouldn't have.

To find the formids for the item you can simply:
start up the Construction Set,
click the folder icon in the top left
check the box for HOD's esp
and then press the button that says "ok" or "load this as my active file" or whatever it says.

From there at the start you should see a window that lists races, items and such. Simply browse through them until you find keys, or quest items or whatever.
Now just hover over the item until the ID appears, and write it down for each of them.

It'd really be much easier to just download the most recent non-beta http://www.google.com/search?btnG=1&q=OBSE&l=1 and then download that mod I linked to earlier.


EDIT:
Won't removing CM partners get rid of the rings? Far as I remember, they're not part of HOD but included with it since the mod requires CM.
In my game CM is a master for HOD, thus removing it would cause crashing.
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i grind hard
 
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Post » Sat Sep 12, 2009 5:26 pm

I'd gladly volunteer my companion model to make this non-CM based. It's only a matter of changing editor IDs, names, and such.

As for the quest items, I just go into the CS and un-check the Quest Item box when I'm done with it.
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Rozlyn Robinson
 
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Post » Sat Sep 12, 2009 10:08 am

So...I need several programs just to remove some rings....OBSE and CS...And those are programs that I, as a newbie, should be able to use, without problems...hm...Frankly, I am actual a bit afraid of using those things...I've come so far with my character...

Is there really no easier way? A bit less..scarier??

But I really appreciate all of your help, friends :)
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Sophie Louise Edge
 
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Post » Sat Sep 12, 2009 4:59 pm

If you are really afraid of playing around, just make a copy of your Oblivion data file and your current save-games. That way if something goes wrong, you can recover quick as Pan. It's a good idea to have at least one back-up anyway when your playing with mods.
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Kortniie Dumont
 
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Post » Sat Sep 12, 2009 6:13 am

Don't mess with the CS unless you know exactly what you're doing.
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Yonah
 
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Post » Sat Sep 12, 2009 4:23 am

OBSE or CS


CS= Construction Set, the thing I mentioned as an alternative to the OBSE method.

One involves downloading a mod that needs OBSE and is safe.

The other involves looking in the CS, and possibly making changes yourself.
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Zosia Cetnar
 
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Post » Sat Sep 12, 2009 1:04 pm

Ok :) Sooner or later I'll guess I try those things, but to be really clear...wich one should I use? :)
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Hearts
 
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Post » Sat Sep 12, 2009 8:51 am

Construction set is the thing that modders use to make mods, so it's probably not as user friendly for a newbie. I mostly just use it to look up info and make maybe minor changes since I'm not a modder.

Utilities for a mod user are stuff like:
Wrye bash
Oblivion mod manager
OBSE
and the like.

Those are the most newbie friendly things. There are also more complex utilities like TES4edit and others.
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Kim Bradley
 
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Post » Sat Sep 12, 2009 9:56 am

Wow...I feel like I am entering into a whole new world, one I no nothing about. :embarrass: well, I guess I will try OBSE...maybe...

Thank you :)

But why can't I use the simplest of them all, and use the SetQuestObject command? That would be soooo much easier, at least for me?
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Sunnii Bebiieh
 
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