YES! I AM THE MAN! svck IT, TECHNOLOGY!
Ahem, I mean, I fixed it. For anyone else who might encounter this problem, here's how:
Okay, so it appears to be a scripting error, maybe I'm wrong, but here is what I did.
Just open, and then cut the text in the original script for adding the heart to the skeleton (The script, "0HOD4AddHeartScript", which is found in the heartofthedead.esp using the CS.) and replace it with this
Spoiler ScriptName 0HOD4HeartAddScript
begin OnAdd player
if GetStage HOD04 < 150
Set HOD04.PlayerGotAllArmor to HOD04.PlayerGotAllArmor + 1
Set HOD04.allArmorOn to HOD04.allArmorOn + 1
endif
end
begin onDrop player
if GetStage HOD04 < 150
Set HOD04.PlayerGotAllArmor to HOD04.PlayerGotAllArmor - 1
Set HOD04.allArmorOn to HOD04.allArmorOn - 1
endif
if Getstage HOD04 >= 150 && GetStage HOD04 < 205 && HODDream.HeartInYurn == 0
; moveto TestArea
; SetActorAlpha 0
disable
endif
End
begin onAdd HODDeadYurnRef
If GetStage HOD04 > 190 && GetStage HOD04 < 220 && HOD04.LastStage == 0
set HODDream.HeartInYurn to 1
streammusic "data\music\HOD\MaestroRageCloakofWonderment.mp3"
HOD04EndCollisionRef.enable
SetStage HOD04 200
HODDeadYurnRef.pme MYTH
Set HOD04.LastStage to 2
HODYurnRef.disable
HODYurnRef.setghost 1
HODYurnRef.setactoralpha 1
HODYurnRef.movetomarker HODYurnAliveMarker
HODYurnRef.enable
HODYurnRef.movetomarker HODYurnAliveMarker
HODYurnRef.pme MYTH
HODYurnRef.startconversation player GREETING
else
set HODDream.HeartInYurn to 1
streammusic "data\music\HOD\MaestroRageCloakofWonderment.mp3"
HOD04EndCollisionRef.enable
SetStage HOD04 200
HODDeadYurnRef.pme MYTH
Set HOD04.LastStage to 2
HODYurnRef.disable
HODYurnRef.setghost 1
HODYurnRef.setactoralpha 1
HODYurnRef.movetomarker HODYurnAliveMarker
HODYurnRef.enable
HODYurnRef.movetomarker HODYurnAliveMarker
HODYurnRef.pme MYTH
HODYurnRef.startconversation player GREETING
endif
end
Cheers