[RELZ] Heart of the Dead Quest Mod - Thread #4

Post » Thu May 12, 2011 5:25 pm

EDIT:

And promptly took it down. I finally got a chance to play over from the beginning and the Open City merges have broken HOD. If you have 5.5, please download the 5.4 update again and replace the esp yet again.

Sorry for the inconvenience.

-Middark



small Update:

Ver 5.5

Another small update. Too many people were having problems with the shadow mace disappearing, so I put in a few more into the cavern.

Plus Arthmoor merged in his open cities patch into HOD. This shouldn't effect those who don't have open cities.

If it does, please report it here or email me at middark@hotmail.com.

- Added a couple of more Shadowmaces into the Goddess Temple
- Merged in the fixes for Better Open Cities (Thanks, Arthmoor!)

So check out the usual suspects:

http://www.tesnexus.com/downloads/file.php?id=21176
http://www.heartofthedead.com

Like usual, just copy the esp over into your data folder.

Cheers!

-Middark

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Mylizards Dot com
 
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Joined: Fri May 04, 2007 1:59 pm

Post » Thu May 12, 2011 6:14 am

(Hopefully) Some answers:

And some spoilers:






Jester814:
Spoiler
Outside the chapel in the Dead World, there is a door that leads to the living area of the monastary. (You'll remember it from before). Inside there is the skeleton. Put the Heart inside the skeleton.


Jakben: Yurn is supposed to talk to you as soon as you enter the Chapel. Have you tried talking to him? I'll try looking into the scripts today to see what variable he needs. Maybe it's not getting set...

-Middark

He just attacks me. He runs up to me, starts punching me in the face, and then summons zombies. It's really strange. :/
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Amanda Furtado
 
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Post » Thu May 12, 2011 10:49 am

He just attacks me. He runs up to me, starts punching me in the face, and then summons zombies. It's really strange. :/


This is the very first I've ever seen this. Very, very strange. Can you send me your .esp to middark@hotmail.com? I have no clue what this could be.

-Middark
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jaideep singh
 
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Post » Thu May 12, 2011 11:57 am

What's up with the huge flames in the dining hall of Castle Bruma?
I notice in TES4EDIT that they are supposed to be initially disabled, but they still turn up in my game, even though I've only barely stuck my snout inside the first cavern.
Disabling them from the console doesn't work, I guess because they are Quest Items.
Even disabling HoD, clean saving and updating to 5.4 doesn't help. After udating all I've done is talk to the old man, cast the translation spell and read the scroll.
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Andres Lechuga
 
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Post » Thu May 12, 2011 6:55 am

What's up with the huge flames in the dining hall of Castle Bruma?
I notice in TES4EDIT that they are supposed to be initially disabled, but they still turn up in my game, even though I've only barely stuck my snout inside the first cavern.
Disabling them from the console doesn't work, I guess because they are Quest Items.
Even disabling HoD, clean saving and updating to 5.4 doesn't help. After udating all I've done is talk to the old man, cast the translation spell and read the scroll.


Sounds like another mod touches the fires in there and restored them to their original positions.
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Jessie
 
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Post » Thu May 12, 2011 1:32 pm

So I figured out the Health problem and I should have another patch up today or tomorrow. The bedroom CTD is a lot more tricky because I get no debug info on it.

Just a quick update.

-Middark
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Javier Borjas
 
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Post » Thu May 12, 2011 5:28 pm

Sounds like another mod touches the fires in there and restored them to their original positions.


Hmm...the actual flame "objects" are original HOD objescts, but they use vanilla FireOpenLarge. Only mod that edits that is AN - Real Lights, but it only changes Color and FNAM - Fade Value, which should not make any difference.
The mods that FireOpenLarge are Referenced by only places them in a few cells. No Scripts involved.

Maybe Campfire Behavior is somehow affecting things? It directly affects most of the other Lights, but not FireOpenLarge, though...
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Alan Cutler
 
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Post » Thu May 12, 2011 10:34 am

HOD defines the fire references itself, so no, it's not possible for another mod to undo the disabled flag.

AN Real Lights only modified the base LGHT record to boost the fade raidus on FireOpenLarge512.

I have no idea what Campfire Behavior is or does, but if it's messing with flames it could be another cause.
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Janette Segura
 
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Post » Thu May 12, 2011 10:06 am

Update:

Ver 5.5

Another update, with some pretty big bug fixes. See below.

Plus Arthmoor merged in his open cities patch into HOD. This shouldn't effect those who don't have open cities.

If it does, please report it here or email me at middark@hotmail.com.

Version 5.5
- Added a couple of more Shadowmaces into the Goddess Temple.
- Merged in the fixes for Better Open Cities (Thanks, Arthmoor!)
- Fixed health spell that appears and makes player invulnerable.
- Master bedroom crashed when try to go back in. Now it should work. Although if you saved a game after the last portal it might not. Sorry, not much I can do about that.
- Took out companion "quests" at the end. Didn't need them.
- Fixed a strange dead companion that showed up in Skingrad after the end of the game.


So check out the usual suspects:

http://www.tesnexus.com/downloads/file.php?id=21176
http://www.heartofthedead.com

Like usual, just copy the esp over into your data folder.

Cheers!

-Middark
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Allison Sizemore
 
Posts: 3492
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Post » Thu May 12, 2011 6:21 am

Great mod, enjoying it so far, but the captions go away to quickly, so its a pain to read them, where the captions of Dublin and Inar stay there until you click for the next. Any way to have that with the rest of the NPcs too? (just tell me what i should alter, so i can fix it myself)
I cant really follow the story, when i barely can read what just beeing said, because it dissaperars so fast.
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Alessandra Botham
 
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Post » Thu May 12, 2011 12:09 pm

Ah, the joys of fixing major bugs while tired and stress out at work:

Version 5.51 has been uploaded to the sites. This is a very small fix that fixes the audio for Inar. I've been dealing with VO, and some the changes I did ended up in the newest build when they shouldn't have.

Sorry for the mix up. Like the others, just copy the esp into your data file.

http://www.tesnexus.com/downloads/file.php?id=21176
http://www.heartofthedead.com


-Middark
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Sam Parker
 
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Post » Thu May 12, 2011 11:42 am

Great mod, enjoying it so far, but the captions go away to quickly, so its a pain to read them, where the captions of Dublin and Inar stay there until you click for the next. Any way to have that with the rest of the NPcs too? (just tell me what i should alter, so i can fix it myself)
I cant really follow the story, when i barely can read what just beeing said, because it dissaperars so fast.


Hopefully I fixed it. Get the update 5.51 on the nexus.

-Middark
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kevin ball
 
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Post » Thu May 12, 2011 3:03 pm

excellent mod..........

Spoiler
my game keeps crashing when i equip the gloves at the part where there are floating platforms in space and invisible walkways in between them. i can equip the boots and helm just fine but for some reason the gloves make my game crash at that point. i didnt crash at any of the other locations i needed the gloves. any help would be appreciated. :)


edit: nm i tried it a few more times and it worked finally. seems to be random cause it happens from time to time.
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Angela
 
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Post » Thu May 12, 2011 4:21 pm

I think my quest is stuck. I am near the beginning -- I just finished at the cathedral, where I met Wintermoon for the first time, and got the White Kings Helm/Eyes. My quest update tells me "With the Heart still not here, I should head back to Inar and see if he has any more clues." But when I talk to Inar, he just has the greyed "comes the king" option, and nothing new to tell me.
Is there a command I can use to move things along, or did I forget to do something? Thx!

ETA: using setstage HOD02 15 worked fine, but now I have another issue:
Is there any way to keep from dying in 5 seconds when wearing the white King Helm? It seems to be an important piece of equipment, but I die so quickly.
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Jade Payton
 
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Post » Thu May 12, 2011 11:53 am

I think my quest is stuck. I am near the beginning -- I just finished at the cathedral, where I met Wintermoon for the first time, and got the White Kings Helm/Eyes. My quest update tells me "With the Heart still not here, I should head back to Inar and see if he has any more clues." But when I talk to Inar, he just has the greyed "comes the king" option, and nothing new to tell me.
Is there a command I can use to move things along, or did I forget to do something? Thx!

ETA: using setstage HOD02 15 worked fine, but now I have another issue:
Is there any way to keep from dying in 5 seconds when wearing the white King Helm? It seems to be an important piece of equipment, but I die so quickly.


What level is your character?

-Middark
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Tyrone Haywood
 
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Post » Thu May 12, 2011 9:24 am

I'm a level 22 stealth character.
Spoiler
BTW I found the "Health" bowls, and that seems to help a lot.

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Andrea Pratt
 
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Post » Thu May 12, 2011 6:02 pm

Gday Middark

I have a question about updating.

I have the HOD Base 5.3 version 623mb file.
Is it possible to for me to update to the latest 5.51 version with my 5.3 base version?
And if it is possible what are the patches I would need please?

I am on a slow dialup connection (26.4kbps) and I am trying to avoid having to download the whole 3 part 5.4 base version.

Cheers for a great Mod
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RObert loVes MOmmy
 
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Post » Thu May 12, 2011 4:58 pm

Gday Middark

I have a question about updating.

I have the HOD Base 5.3 version 623mb file.
Is it possible to for me to update to the latest 5.51 version with my 5.3 base version?
And if it is possible what are the patches I would need please?

I am on a slow dialup connection (26.4kbps) and I am trying to avoid having to download the whole 3 part 5.4 base version.

Cheers for a great Mod


It's actually easy. Just download the 5.51 update file (it's around 2 megs), and unzip the file into your oblivion\data folder. When it asks to overwrite the heartofthedead.esp say "yes".

That's it.

-Middark
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David John Hunter
 
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Post » Thu May 12, 2011 8:51 am

Cheers Middark for the help

Just wasn't sure if The patches were incremental or not

5.3 base > 5.4 > 5.5 > 5.51

or

5.3 base >5.51
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Louise
 
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Post » Thu May 12, 2011 6:17 am

Everytime I update, I just download the full version again and overite all the files. So Middark, are you saying I can just download the update and not the full version (unless otherwise stated?)
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carla
 
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Post » Thu May 12, 2011 7:03 am

Everytime I update, I just download the full version again and overite all the files. So Middark, are you saying I can just download the update and not the full version (unless otherwise stated?)


Just the update. :) Most bug fixes only go into the esp, which is only 3 megs.

Now, when the VO version finally hits, THEN you'll have to get the full version again.

-Middark
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Naomi Ward
 
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Post » Thu May 12, 2011 6:34 am

Update:

Another update, with some small bug fixes. See below.

Version 5.6

- Fixed Inar variable not being incremented between Quest 1 and 2
- Re-scripted a bit of the broken-armor door at the end.

So check out the usual suspects:

http://www.tesnexus.com/downloads/file.php?id=21176
http://www.heartofthedead.com

Like usual, just download the update file and copy the esp over into your data folder.

Cheers!

-Middark
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kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Thu May 12, 2011 8:10 pm

I'm experiencing a small glitch with Heart of the Dead. The animations when using magic, opening doors, containers etc are really really slow.
It took about 2 minutes to open a door in the quest with the 3 tablets and the big pillar...

It's kind of annoying and sometimes blocks my vision, so any help will be appreciated.

I don't have a lot of mods active and I tried moving the esp both at the beginning of the load order as well as the end.
Can BOSS help me out?

Amazing Mod BTW!!!!
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Hot
 
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Post » Thu May 12, 2011 1:19 pm

I have a major glitch. I had already played thru an earlier version of HOD
some months ago, then disabled it because it interfered with something else...
Now, Dagoth Ur's sanctum is 'blown apart', rather the top half of the interior is offset
from the bottom half which has sunk into the lava. I can just TCL over the difficult
spots, but Wintermoon just falls in.

Forgot to mention. This is after upgrade from 5.3 to 5.6
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sara OMAR
 
Posts: 3451
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Post » Thu May 12, 2011 11:58 am

I have a major glitch. I had already played thru an earlier version of HOD
some months ago, then disabled it because it interfered with something else...
Now, Dagoth Ur's sanctum is 'blown apart', rather the top half of the interior is offset
from the bottom half which has sunk into the lava. I can just TCL over the difficult
spots, but Wintermoon just falls in.

Forgot to mention. This is after upgrade from 5.3 to 5.6


You get the reward for the strangest bug so far.

The dungeons are fine on my version, so I'm not sure what this could possibly be. Are you sure it was from 5.3 to 5.6? Are you sure it wasn't and earlier 4.x version?

It might also be a corrupt BSA. You might try downloading the fulle 5.6 version and try it.

-Middark
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Karl harris
 
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