Hearthfire bugs....

Post » Mon Aug 26, 2013 4:46 am

Yesterday I figured I would finally give Hearthfire a try.
It seems Windstad Manor has a few bugs, and I’m wondering if there has been a patch out.
A couple of issues I’m having are that the adopted kids won’t move there from Breezehome. The dialogue just doesn’t appear. I also discovered two dead Draugr in my yard I can’t get rid of. I’ve tried to drag them into the water, but I can’t get them separated.
I have been doing a bit of research on this place and it seems that both these problems are known bugs. I can’t seem to find a solution to either one, though.
Has anyone been able to resolve these yet?

Just a side note: I am on the PC version.

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LuBiE LoU
 
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Post » Mon Aug 26, 2013 3:25 am

See if the UHFP (Unofficial Hearthfire Patch) fixes it. Look for it at the Nexus.
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Kayleigh Mcneil
 
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Post » Sun Aug 25, 2013 10:28 pm

Have you tried reloading saves? Seems that might a solution to these kinds of things.

For children to be able to move to a new location they need a childrens bed with chest built in the house.

To move dead bodies, try fus-ro-dah, magelight, fireball or any other impact spell/ shout.

Here are some other bugs you might want to be aware of:

- Do not use any bookshelves, at least for unique books you treasure. Bookshelves may randomly start eating books and never give them back.

- If you have a skeever attack in your basemant, stay at the front a little and only attack those that come at you. You'll notice one hangs back and registers as non-hostile after you're done with the ones that attack you. That's Sammy. Sammy the Skeever is a harmless bug which means you bascially have a pet skeever in your basemant. Plus side is that as long as he is there there will be no other Skeever infestations.

- Mannequins may move around. This is harmless. They may also start unwantingly replicating things by creating new versions of the item you just removed from them. I found it best to just equip them once and never change their apparel.

- Workbenches will display items you have already built. This can happen any time you exit the workbench menu. Entering and exiting the menu, or entering another build menu like the cooking one at the firepit often fixes this (temporarily).

That's all I can think of right now.

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Bellismydesi
 
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Post » Sun Aug 25, 2013 6:54 pm

on the pc you can use the console command "disable" on the corpses. It removes that instance/specific corpse and not all the mobs like that (good for clearing out the yard if you come home a lot and it don't reset)

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josh evans
 
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Post » Mon Aug 26, 2013 4:22 am

Good to know.
Literally pouring the foundation now so well see if I get some of these bugs b
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Jason Wolf
 
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