Been getting into Hearthstone pretty hardcoe recently. I'm loving it, well-designed, simple, fun, and with your typical Blizzard polish. I'm particularly interested in deck-building, and the various strategies you can come up with. It's a great game, and I'm sure I'm not the only person here who plays it, so I thought we could have a discussion about strategies, builds, and the like.
I pulled a gold Al'akir yesterday, and decided to build my first Shaman deck because of it. It's a pretty impressive card, all considered, although 8 mana is pretty expensive for a 3/5. The deck I built is a fast deck, built around throwing out cheap early game minions like Murlocs and buffing them with stuff like Shattered Sun Cleric and Raid Leader, with a particular emphasis on getting windfury on as many units as possible. Very light on spells, and pretty much avoids overload, but even when I'm short on units I can usually throw out a totem or two and buff them up.
The problem I'm having with this deck is that if my rush gets stopped for any reason, a good taunt or a board clear, for example, my play is completely stopped. If I'm drawing straight to the board, I've lost. And the problem is, it's such a cheap, fast deck that, while I can often take a player out by turn five depending on draws, much past that and I'm drawing straight to the board. I mean, Al'akir is my only card in this deck that costs higher than 5 mana. Should I rebalance it more expensive?