Heavily-modded game was running fine for the first in-game d

Post » Sat May 28, 2011 11:02 am

Here's my BOSS log. I have run BOSS within Wrye Bash and rebuilt my basehd patch after that. I also ran TES4LODGen. Many of my mods are installed as OMODs. I settled on this selection of mods, began a new game, and had quite good performance, both in terms of stability and frames per second, for little more than a day's worth of Oblivion game time. Now the game is running really slowly outside and crashing constantly, most often when transitiong, either when I open a door or fast travel.

Any advice folks have would be appreciated. Thanks.
Spoiler

Oblivion.esm
. Note: Masterlist Information: $Revision$, $Date$, $LastChangedBy$

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm
. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Francesco's Optional New Items Add-On.esm

Cobl Main.esm
. Note: Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm
. Bashed Patch tag suggestion: {{BASH:Graphics,Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

TamrielTravellers.esm

FCOM_Convergence.esm
. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}

Armamentarium.esm
. Bashed Patch tag suggestion: {{BASH:Relev}}

Better Cities Resources.esm

Unofficial Oblivion Patch.esp
. Note: Use Standalone MOBS if using Frans or FCOM. The standalone version can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
. Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

Better Cities .esp
. Note: Dummy file to load Better Cities .BSA

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp
. Requires: Shivering Isles expansion.

FCOM_Francescos.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.

FCOM_FrancescosItemsAddOn.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.
. Requires: Francesco's supplementary addon package.

FCOM_FrancescosNamedBosses.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.

All Natural - Real Lights.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,Scripts}}
. Note: Do not use with original Real Lights mod.

All Natural.esp
. Note: Required for All Natural.
. Bashed Patch tag suggestion: {{BASH:C.Climate}}

All Natural - SI.esp
. Note: Required for All Natural SI support.
. Bashed Patch tag suggestion: {{BASH:C.Climate}}

WindowLightingSystem.esp

7lbsBedrolls-OBSE.esp

ClocksOfCyrodiil.esp
. Note: For use with Better Cities use 'ClocksOfCyrodiilBC.esp' or 'ClocksOfCyrodiilOBC.esp' or 'ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp'

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
. Note: Deactivate CLocksOfCyrodiil.esp

RAEVWD Cities.esp

RAEVWD New Sheoth.esp

RAEVWD Imperial City.esp

Living Economy.esp
. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

Living Economy - Items.esp

Cutthroat Merchants.esp

HotkeyCasting.esp

STHotkeys.esp
. Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp
. Bashed Patch tag suggestion: {{BASH:Relev}}

DLCSpellTomes - Unofficial Patch.esp
. Conflicts with: 'CDM-CGO Compatibility plugins'.

DLCThievesDen.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.AIPackages}}

DLCThievesDen - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,Relev,Stats}}

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp
. Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'/'MMM_Cobl.esp' if using latest version.

Cobl Si.esp
. Requires: Shivering Isles expansion.

Bob's Armory Oblivion.esp
. Requires: 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp
. Requires: 'Bob's Armory Oblivion.esp'.

Oblivion WarCry EV.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}
. Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev,Stats}}
. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}

ArmamentariumLLVendors.esp
. Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.

ArmamentariumArtifacts.esp

OOO 1.32-Cobl.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Invent}}

FCOM_Cobl.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}
. Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.
. Note: Do not use COBL and Tamerielic Ingredients at the same time.
. Note: Do not use with latest MMM/FCOM/COBL - superseded by MMM_Cobl.esp

FCOM_Convergence.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_EntropicOrderRebalance.esp

FCOM_RealSwords.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

FCOM_DurabilityAndDamage.esp

Mart's Monster Mod - More Wilderness Life.esp
. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - More Passive Wildlife.esp

FCOM_SaferRoads.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

FCOM_LessReaversInGates.esp
. Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason.

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Less Reavers.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp
. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}}

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
. Conflicts with: Slof's Horses or Slof's Extra Horses.

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
. Requires: MMM and MMM Gems & Gem Dust
. Bashed Patch tag suggestion: {{BASH:Delev}}

TamrielTravellers4OOO.esp
. Requires: 'FCOM_TamrielTravelers.esp'.

TamrielTravellersItemsNPC.esp
. Bashed Patch tag suggestion: {{BASH:Filter,Delev,Relev,Deactivate}}

FCOM_TamrielTravelers.esp
. Requires: 'TamrielTravellers4OOO.esp'

FCOM_DiverseGuardUnity.esp
. Bashed Patch tag suggestion: {{BASH:Actors.CombatStyle,Actors.Spells,Invent,Scripts}}

FCOM_BobsGuardUnity.esp
. Requires: 'Bob's Armory Oblivion.esp'.

FCOM_HungersUnitySI.esp
. Bashed Patch tag suggestion: {{BASH:Factions,Graphics,Invent,Relev}}
. Requires: Shivering Isles expansion.

FCOM_Archery.esp
. Bashed Patch tag suggestion: {{BASH:NoMerge,Stats}}

FCOM_FriendlierFactions.esp
. Bashed Patch tag suggestion: {{BASH:NoMerge,Relations}}

FCOM_MoreRandomSpawns.esp

FCOM_MoreRandomItems.esp

Mart's Monster Mod - Shivering Isles.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

ArmamentariumLL4OOO.esp

ArmamentariumLLMagicOOO.esp

MMM-Cobl.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Invent}}

Kvatch Rebuilt Weather Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner}}

DLCFrostcrag.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

DLCFrostcrag - Unofficial Patch.esp
. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate and C.Light tags

Knights.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIPackages}}

Knights - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Relations,Stats}}

Mart's Monster Mod - City Defences.esp
. Better Cities Specific Note: Incompatible with BC - City Defences.

FCOM_Knights.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}
. Requires: DLC 'Knights.esp'.

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenLeafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp
. Note: Make sure version is 1.6.3 or later.

xulbravilbarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp
. Note: Only use one UL Rolling Hills esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

Harvest [Flora].esp
. Bashed Patch tag suggestion: {{BASH:Scripts}}

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

SM Combat Hide.esp

Deadlier Sneaking 1.1.esp

CombatFPSOptimizer.esp

All Natural Combat FPS Optimizer Updated Patch.esp

Francesco's Slower skills x1.5.esp

OOO-Level_Slow.esp

Cobl Races.esp
. Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}
. Note: Do not use with RBP.

Better Cities - Full City Defences.esp

Better Cities Full.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp
. Note: Only use if using Better Imperial City.esp

Better Cities - COBL.esp

Better Cities Full FPS Patch.esp

Better Cities - No LEYAWIIN Flooding.esp

MM_NoMoreAnnoyingMessages-Lite.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
. Note: Respawn and Timescale mod
. Note: Use only one Respawn or Timescale mod

All Natural - Indoor Weather Filter For Mods.esp
. Bashed Patch tag suggestion: {{BASH:Filter,C.Climate,Deactivate}}

Bashed Patch, 0.esp

FormID Finder4.esp

KuerteeActorDetails.esp

Streamline 3.1.esp

User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sat May 28, 2011 11:53 pm

PS- Does Oblivion have a memory leak? I notice that it seems to run less well as I play it.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Sat May 28, 2011 9:51 pm

Some detailed notes below in spoiler area. But, some general advice here:

FCOM plus RAEVWD plus Better Cities = performance killer. That's your bottom line. You're going to have to cut some stuff, pare down on others.

In the future, post your load order using Wrye Bash. The BOSSlog doesn't actually specify what is and isn't in your active load order at the moment. It also doesn't give version numbers and some other information.

Spoiler
ClocksOfCyrodiil.esp
. Note: For use with Better Cities use 'ClocksOfCyrodiilBC.esp' or 'ClocksOfCyrodiilOBC.esp' or 'ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp'

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
. Note: Deactivate CLocksOfCyrodiil.esp

Don't use both of these, as the directions say.


RAEVWD Cities.esp

RAEVWD New Sheoth.esp

RAEVWD Imperial City.esp

Read the readme for tips on configuring for better performance.



Mart's Monster Mod - More Wilderness Life.esp
. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - More Passive Wildlife.esp


Don't use any "more" MMM plugins. Use some "less" plugins for better performance.


Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Cut these out for better performance.


Francesco's Slower skills x1.5.esp

OOO-Level_Slow.esp

Don't use these. Use something like nGCD instead. Certainly don't use the Fran's and the OOO slowers together.


Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
. Note: Respawn and Timescale mod
. Note: Use only one Respawn or Timescale mod

Upping your respawn time can also contribute to slowdown. Drop this.

gothemasticator

EDIT: PS - No the game does not have a memory leak. But using so many mods will eventually run you out of memory. Check around the forum for threads on performance tips for memory tips.

gtm
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Sun May 29, 2011 1:15 am

By the way, each time you rebuild the bashed patch, Wrye Bash needs more memory. I usually check my memory usage with the task manager, and furthermore, I often close Wrye Bash and then open it again before launching the game.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sat May 28, 2011 4:01 pm

You should probably close Wrye Bash in order to play since even on a fresh start it takes up a significant amount of memory. May as well have as many resources as possible for the game.

The game itself does have memory leaks, but they appear to be small enough that it would take 3-4 hours before they become a problem.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Sat May 28, 2011 10:48 pm

OK, I get that FCOM plus RAEVWD plus Better Cities = performance killer, so that explains my slow framerates (though actually my frames are lowest of all in the forest, either when I'm near a city or not).

I don't keep Wrye Bash open when I play.

What do folks think is causing all these crashes, which have become very common during the 2nd day of ingame time.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Sat May 28, 2011 1:27 pm

PS- would the Wrye Bash thread be the best one to post a question about how to use BAIN to remove RAEVWD? I didn't install RAEVWD as an OMOD, so I am unclear how I can remove it at this point. Does anyone have any advice? I would like to remove it to get a boost in frame rates. Thanks.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sat May 28, 2011 12:51 pm

PS- would the Wrye Bash thread be the best one to post a question about how to use BAIN to remove RAEVWD? I didn't install RAEVWD as an OMOD, so I am unclear how I can remove it at this point. Does anyone have any advice? I would like to remove it to get a boost in frame rates. Thanks.

How did you install it? Can you not just uninstall it with BAIN? Like OBMM, you can just install the BAIN package and the uninstall it, and that should clean up everything.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat May 28, 2011 12:37 pm

Someone told me to do that in an earlier thread, and so I guess that is how I should. I actually haven't done that before, so I will review the FAQ on the Wrye Bash site to see how it's done.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat May 28, 2011 10:02 pm

Someone told me to do that in an earlier thread, and so I guess that is how I should. I actually haven't done that before, so I will review the FAQ on the Wrye Bash site to see how it's done.

Oh, right, you do not use BAIN to install mods. You should just be able to drop RAEVWD into the Bash Installers folder (created upon initializing BAIN) and follow the directions here - http://tesivpositive.animolious.com/?page=bain_installation
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sat May 28, 2011 4:25 pm

Well, this is a nice surprise. Turns out I DID use Bain to install RAEVWD. Ha, I didn't even remember doing so. Is it as easy as just right clicking on both RAEVWD Installers (SI edition and v1_7 edition) and clicking Uninstall?
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat May 28, 2011 1:58 pm

Well, this is a nice surprise. Turns out I DID use Bain to install RAEVWD. Ha, I didn't even remember doing so. Is it as easy as just right clicking on both RAEVWD Installers (SI edition and v1_7 edition) and clicking Uninstall?

In all honesty...

It takes less effort to find out for yourself than it would have to post that.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sat May 28, 2011 9:02 pm

Hint...I have 254 mods going...and mine was crashing fairly consistently...but then I got rid of a BG mod that changed NPC's looks to 1300 different varieties...now things don't crash anymore.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sun May 29, 2011 2:43 am

Most of my crashes occur when I open a door or initiate fast travel
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Sat May 28, 2011 8:00 pm

If it crashes when going through a door or fast travelling it's probably because it's trying to load to much. It's probably just running out of memory. Have you tried using the 4GB patch? And how much RAM do you have?
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sun May 29, 2011 3:02 am

I removed and deleted RAEVWD via the installers tab in Wrye Bash, ran BOSS, rebuilt my bashed patch, and ran TES4LODGen. Restarted Oblivion but my framerates are still miserable (I can tell RAEVWD is gone b/c there's only a misted mountain range in the distance, with Frostcrag spire no longer visible), likely around 10-15 per second, even when I am in the forest and not near a city. I have Streamline set for a minimum fps of 25 and checked that it is indeed modifying the graphics settings. Interestingly, I turned off the Steamsmoothing function in Streamline, so that it wouldn't adjust visual settings on the fly, and saw no great decrease in performance. More stuff was visible onscreen, the framerates were still lousy, but not really noticably worse.

Also, my game is crashing, and not just during fast travel or when opening a door.


What I don't understand is the fact that, with all the same mods I am running now (and with RAEVWD), when I first left the sewers and was outside (a few days ago in real life time), the game was running pretty well, with relatively fluid performance. But when I loaded up from my save game right before leaving the sewers and went outside, the frames were the same awful level they are now, and the game crashed after about 10-15 minutes.

So, it seems that something has changed for the worse, both in terms of framerates and stability, but I am not sure what it is and what is the best way to determine what it might be.

My revised load order, from Wrye Bash:

Spoiler
Active Mods
? 00 Oblivion.esm
? 01 All Natural Base.esm [Version 0.9.9.5]
? 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
? 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
? 04 Cobl Main.esm [Version 1.71]
? 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 06 Mart's Monster Mod.esm [Version 3.7b3p3]
? 07 TamrielTravellers.esm [Version 1.39c]
? 08 FCOM_Convergence.esm [Version 0.9.9MB3]
? 09 Armamentarium.esm [Version 1.35]
? 0A Better Cities Resources.esm
? 0B Unofficial Oblivion Patch.esp [Version 3.2.0]
? 0C DLCShiveringIsles.esp
? 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 0E Better Cities .esp
? 0F Francesco's Optional Chance of Stronger Bosses.esp
? 10 Francesco's Optional Chance of Stronger Enemies.esp
? 11 Francesco's Optional Chance of More Enemies.esp
? 12 Francesco's Optional Leveled Guards.esp
? ++ FCOM_Francescos.esp [Version 0.9.9]
? ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 14 All Natural - Real Lights.esp [Version 0.9.9.5]
? 15 All Natural.esp [Version 0.9.9.5]
? 16 All Natural - SI.esp [Version 0.9.9.5]
? 17 WindowLightingSystem.esp
? 18 7lbsBedrolls-OBSE.esp
? 19 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
? 1A Living Economy.esp
? 1B Living Economy - Items.esp
? 1C Cutthroat Merchants.esp
? 1D HotkeyCasting.esp
? 1E STHotkeys.esp
? 1F DLCOrrery.esp
? 20 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
? 21 DLCVileLair.esp
? 22 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
? 23 DLCMehrunesRazor.esp
? 24 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
? 25 DLCSpellTomes.esp
? ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
? 26 DLCThievesDen.esp
? 27 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
? 28 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
? 29 Cobl Glue.esp [Version 1.69]
? 2A Cobl Si.esp [Version 1.63]
? 2B Bob's Armory Oblivion.esp
? 2C FCOM_BobsArmory.esp [Version 0.9.9]
? 2D Oblivion WarCry EV.esp [Version 1.08a]
? 2E FCOM_WarCry.esp [Version 0.9.9MB3]
? 2F Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? ++ ArmamentariumLLVendors.esp [Version 1.35]
? 30 ArmamentariumArtifacts.esp [Version 1.35]
? 31 OOO 1.32-Cobl.esp [Version 1.69]
? ++ FCOM_Cobl.esp [Version 0.9.9]
? 32 FCOM_Convergence.esp [Version 0.9.9Mb3]
? ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
? 33 FCOM_RealSwords.esp [Version 0.9.9]
? 34 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
? 35 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
? ++ FCOM_SaferRoads.esp [Version 0.9.9]
? ++ FCOM_LessReaversInGates.esp [Version 0.9.9]
? 36 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
? 37 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
? 38 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
? 39 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
? 3A Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
? 3B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
? 3C TamrielTravellers4OOO.esp [Version 1.39c]
? ++ TamrielTravellersItemsnpc.esp [Version 1.39c]
? ++ FCOM_TamrielTravelers.esp [Version 0.9.9]
? ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
? ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
? ++ FCOM_HungersUnitySI.esp [Version 0.9.9]
? 3D FCOM_MoreRandomSpawns.esp [Version 0.9.9]
? 3E FCOM_MoreRandomItems.esp [Version 0.9.9]
? ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
? ++ ArmamentariumLL4OOO.esp [Version 2.01]
? ++ ArmamentariumLLMagicOOO.esp [Version 1.35]
? ++ MMM-Cobl.esp [Version 1.69]
? 3F DLCBattlehornCastle.esp
? 40 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
? 41 DLCFrostcrag.esp
? 42 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
? 43 Knights.esp
? 44 Knights - Unofficial Patch.esp [Version 1.0.9]
? ++ FCOM_Knights.esp [Version 0.9.9Mb3]
? 45 xuldarkforest.esp [Version 1.0.5]
? 46 xulStendarrValley.esp [Version 1.2.2]
? 47 xulTheHeath.esp
? 48 XulEntiusGorge.esp
? 49 xulFallenleafEverglade.esp [Version 1.3.1]
? 4A xulColovianHighlands_EV.esp [Version 1.2.1]
? 4B xulChorrolHinterland.esp [Version 1.2.2]
? 4C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
? 4D xulBravilBarrowfields.esp [Version 1.3.2]
? 4E xulLushWoodlands.esp [Version 1.3]
? 4F xulAncientYews.esp [Version 1.4.3]
? 50 xulAncientRedwoods.esp [Version 1.6]
? 51 xulCloudtopMountains.esp [Version 1.0.3]
? 52 xulArriusCreek.esp [Version 1.1.3]
? 53 xulPatch_AY_AC.esp [Version 1.1]
? 54 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]
? 55 xulPantherRiver.esp
? 56 xulRiverEthe.esp [Version 1.0.2]
? 57 xulBrenaRiverRavine.esp [Version 1.0.2]
? 58 xulImperialIsle.esp [Version 1.6.5]
? 59 xulBlackwoodForest.esp [Version 1.0.4]
? 5A xulCheydinhalFalls.esp [Version 1.0.1]
? 5B xulAspenWood.esp [Version 1.0.2]
? 5C xulSkingradOutskirts.esp
? 5D xulSnowdale.esp [Version 1.0]
? 5E Harvest [Flora].esp [Version 3.0.0]
? ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
? ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
? 5F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
? 60 SM Combat Hide.esp [Version 1.2]
? 61 Deadlier Sneaking 1.1.esp
? 62 CombatFPSOptimizer.esp
? ++ All Natural Combat FPS Optimizer Updated Patch.esp
? ++ Francesco's Slower skills x1.5.esp
? 63 Cobl Races.esp [Version 1.52]
? 64 Better Cities - Full City Defences.esp
? 65 Better Cities Full.esp
? 66 Better Cities - Unique Landscape Barrowfields.esp
? 67 Better Cities - Unique Landscape Chorrol Hinterland.esp
? 68 Better Cities - Unique Landscape Cheydinhal Falls.esp
? 69 Better Cities - Unique Landscape Skingrad Outskirts.esp
? 6A Better Imperial City.esp
? 6B Better Imperial City FPS Patch.esp
? 6C Better Cities - COBL.esp [Version 2.1]
? 6D Better Cities Full FPS Patch.esp
? 6E Better Cities - No LEYAWIIN Flooding.esp
? 6F MM_NoMoreAnnoyingMessages-Lite.esp
? 70 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp


User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Sun May 29, 2011 1:07 am

If it crashes when going through a door or fast travelling it's probably because it's trying to load to much. It's probably just running out of memory. Have you tried using the 4GB patch? And how much RAM do you have?


It's now crashing just when I am wandering around. I have 4GB Memroy, Intel Core 2 Duo 6600 @ 2.40GHz (2 CPUs), ~2.4GHz, ATI Radeon HD 4800 Series

In OBSE, I have Oblivion Stutter Remover and I did apply the 4Gig patch to the Oblivion.exe

I ran Crysis and other games (latest BF2 game, Metro 2033, Stalker, Bioshock 2, Far Cry 2) at pretty high settings and with very smooth performance. So I am disapointed so far at how sluggish Oblivion is runnning, even with RAEVWD removed.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sat May 28, 2011 2:27 pm

Could try a Fresh INI :shrug:
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sat May 28, 2011 8:33 pm

It's now crashing just when I am wandering around. I have 4GB Memroy, Intel Core 2 Duo 6600 @ 2.40GHz (2 CPUs), ~2.4GHz, ATI Radeon HD 4800 Series

In OBSE, I have Oblivion Stutter Remover and I did apply the 4Gig patch to the Oblivion.exe

I ran Crysis and other games (latest BF2 game, Metro 2033, Stalker, Bioshock 2, Far Cry 2) at pretty high settings and with very smooth performance. So I am disapointed so far at how sluggish Oblivion is runnning, even with RAEVWD removed.


Are you sure you are using Heap Replacement for OSR?
bReplaceHeap should be set to 1
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Sun May 29, 2011 1:29 am

Heap replacement for OSR was set to 0, so I set it to 1. Under FPS_Management, I set MaximumFPS at 40 and MinimumFPS at 25. It had been at 30 max and 10 min. 10 is way too slow though. Are 25 min and 40 max advisable settings?
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat May 28, 2011 5:04 pm

Well making the above change and removing my Oblivion ini folder to allow it to rebuild seems to have make a huge difference in frame rates. Much much better now.

I notice though that there is very very large font text on all the ingame settings, such that i cannot easily see things like the key settings, video setttings, etc. There are very large numbers and letters there now. I assume this has something to do with having the Oblivion.ini settings being reapplied as default. I have DarkULD Darn UI so maybe some changes it made to my Oblivion.ini (if it did so) have been overwritten by default. Does anyone know?
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Sat May 28, 2011 9:09 pm

Well making the above change and removing my Oblivion ini folder to allow it to rebuild seems to have make a huge difference in frame rates. Much much better now.

I notice though that there is very very large font text on all the ingame settings, such that i cannot easily see things like the key settings, video setttings, etc. There are very large numbers and letters there now. I assume this has something to do with having the Oblivion.ini settings being reapplied as default. I have DarkULD Darn UI so maybe some changes it made to my Oblivion.ini (if it did so) have been overwritten by default. Does anyone know?

It sounds like you are using the large font tweaks. Just alter your font set for DarN via Bash's INI Tweaks. Wrye had the two? DarN font settings packaged with Bash, so you will find it in the INI Tweaks tab (ready to be applied.)
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Sat May 28, 2011 10:46 pm

In INI Edits in Wrye Bash, I see Fonts 1, ~Default.ini and Fonts, Default.ini but no info. re: which is which. Both are checked.

Contents of Fonts 1:
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt


Fonts:
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt



Not sure which to edit, or which (if any) to uncheck.
Just read the Darnified UI read me and a thread about configuring it in game (http://darnified.net/forums/index.php?PHPSESSID=dacafmn2vffotdn9e9cti89p76&topic=33.0) but don't see any specific settings for font size.


Edit- it does't look like the Darnfonts are actually in the Wrye Bash INI Edits two Font choices. From the Darn UI reade me, listing the fonts:

Normal fonts:
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


Is it possible they were overwritten when Oblivion generated a new Oblivion.ini file? Darn UI is present in the game though, it's just the font sizes for the ingame menus are now very large, and a different font than they were with the Darn UI
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sun May 29, 2011 12:25 am

Easy way: Make an omod of darnui and install it. It should automatically configure the ini.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sat May 28, 2011 2:03 pm

Yep, the fonts I have now are vanilla:


Yep- confirmed that the fonts I have now are indeed the vanilla fonts:


"
To reset the small font back to the original font:
Edit "My Documents\My Games\Oblivion\Oblivion.ini"

Here are the original font names:
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
"
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

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