Heavy armor restrictions

Post » Sun May 29, 2011 3:04 am

Always thought heavy armor had far too few restrictions so im interested in what people think about this
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CxvIII
 
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Post » Sat May 28, 2011 11:11 am

I find it funny how I can swim underwater at full speed with heavy armor worn.
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c.o.s.m.o
 
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Post » Sat May 28, 2011 5:44 pm

I find it funny how I can swim underwater at full speed with heavy armor worn.


i dont, find it stupid :biggrin:
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KIng James
 
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Post » Sun May 29, 2011 1:43 am

I voted yes to everything. Think that having to take heavy armor off to swim would be too burdensome to players that use it. I never use it, so it wouldn't bother me personally, but still.
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Dezzeh
 
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Post » Sat May 28, 2011 2:17 pm

Yeah, in real life heavy armour is very restrictive, so lets make just as restrictive in Skyrim.
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Isabel Ruiz
 
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Post » Sat May 28, 2011 1:34 pm

I think it would depend on if the armor is magical or not. Magical armor should not have any restrictions, as it is magical, but non-magical should have the restrictions.
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Ownie Zuliana
 
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Post » Sat May 28, 2011 7:39 pm

Seeing a guard swim and dive in heavy armor in OB was just... goofy.
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Shannon Marie Jones
 
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Post » Sat May 28, 2011 9:38 pm

i think the best way would be to introduce medium armor, it should be for melee characters who still want mobility

and then you have heavy armor that basically makes you a tank, but very immobile and it requires a big fatigue pool
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Mylizards Dot com
 
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Post » Sat May 28, 2011 1:20 pm

all 4 should depend on athletic skill.
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Alan Whiston
 
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Post » Sat May 28, 2011 9:22 pm

did anyone notice some cut content in Oblivion about heavy armor making you sink in swamps?
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roxanna matoorah
 
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Post » Sat May 28, 2011 10:12 pm

To be able to swim,sneak,jump,run,flip,whatever,i believe we should suffer some kind of penalties,at least till we could master the heavy armor skill,then we could wear it just like any other armor without any penalties and the added armor protection from the heavy ones.
Like for example swim/run at half speed or spending more fatigue while doing it,while sneaking we would either be easier to detect cause we would make more noise or at least a sneak/agility penalty while sneaking,etc.
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helliehexx
 
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Post » Sat May 28, 2011 12:49 pm

all 4 should depend on athletic skill.


so then light armor char and HA char with same athletics score should have the same abilities?
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Kortniie Dumont
 
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Post » Sun May 29, 2011 12:43 am

Yeah, in real life heavy armour is very restrictive, so lets make just as restrictive in Skyrim.

Actually, no it isn't you even swim with it.
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claire ley
 
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Post » Sat May 28, 2011 12:13 pm

Actually, no it isn't you even swim with it.


no, even a very famous ruler died when current dragged him into deeper water while he was in his armor

http://en.wikipedia.org/wiki/Frederick_I,_Holy_Roman_Emperor#Third_Crusade_and_death
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Soph
 
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Post » Sat May 28, 2011 9:43 pm

I don't know about restrictions, but I'd definitely like for light and heavy armor to have a bigger difference than they did in Oblivion. If you mastered either you would get the same armor rating from the better ones, and other than the attribute advantage, there really wasn't that much difference between the two. I mean, heavy armor is clunky. Why can I sneak in it just as well as in light armor?
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Dawn Farrell
 
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Post » Sat May 28, 2011 10:44 pm

To be able to swim,sneak,jump,run,flip,whatever,i believe we should suffer some kind of penalties,at least till we could master the heavy armor skill,then we could wear it just like any other armor without any penalties and the added armor protection from the heavy ones.


then why would anyone use light armor if heavy armor has no restrictions and still provides higher armor rating?
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Gemma Flanagan
 
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Post » Sat May 28, 2011 11:57 pm

I tihnk the more heavy armor you wear the less your speed in attacking becomes with melee weapons. but only by a little bit.


Also a sneaking penalty even if your not wearing heavy boots and just wearing a cuirass or leggings.
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Blackdrak
 
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Post » Sat May 28, 2011 10:02 pm

Anyone who knows anything about full plate armor knows that it's possible to jump, flip, do cartwheels, etc while wearing it. They also know it is less burdensome than other "lighter" armors like chainmail. As for swimming, if you can't do it while wearing it, then you shouldn't be able to do it while it's in your inventory, either.
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Philip Lyon
 
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Post » Sat May 28, 2011 10:53 pm

I think you should add a third option. "Should you be able to do xx with high skills in the applicable areas"

Example: You can swim in heavy armor, provided are you a expert in the swimming and heavy armor skills.
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xxLindsAffec
 
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Post » Sat May 28, 2011 4:27 pm

Read this:
http://en.wikipedia.org/wiki/Plate_armour#Composition

An extract:
"While it looks heavy, a full plate armour set could be as light as only 20 kg (45 pounds) if well made of tempered steel.[2] This is less than the weight of modern combat gear of an infantry soldier (usually 25 to 35 kg), and the weight is more evenly distributed. The weight was so well spread over the body that a fit man could run, or jump into his saddle. It is possible for a fit and trained man in armour to run after and catch an unarmoured archer, as witnessed in re-enactment combat. The notion that it was necessary to lift a fully armed knight onto his horse with the help of pulleys is a myth originating in Mark Twain's A Connecticut Yankee in King Arthur's Court."

While this ("The weight was so well spread over the body that a fit man could run, or jump into his saddle.") is true, the article refers to "a fit man could", meaning might want to, in the sense that a fit man now could carry a heavy weight for a while.

So no, I don't think you should be able to swim, as you require a lot of mobility and explosive strength, and yes, running and jumping should come with a fatigue loss (but not a huge one), and no, doing flips requires a lot of space, explosive power and mobility (two of the things you don't have), and yes, it should burden a master level player. Sure, you'll grow used to it, but you'll never be able to do the things with armour as without armour.
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Jenna Fields
 
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Post » Sat May 28, 2011 11:34 am

Anyone who knows anything about full plate armor knows that it's possible to jump, flip, do cartwheels, etc while wearing it. They also know it is less burdensome than other "lighter" armors like chainmail. As for swimming, if you can't do it while wearing it, then you shouldn't be able to do it while it's in your inventory, either.


i agree know you can jump but ill bet serious money to see anyone do a backflip in plate armor
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Kitana Lucas
 
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Post » Sat May 28, 2011 11:47 am

Anyone who knows anything about full plate armor knows that it's possible to jump, flip, do cartwheels, etc while wearing it. They also know it is less burdensome than other "lighter" armors like chainmail. As for swimming, if you can't do it while wearing it, then you shouldn't be able to do it while it's in your inventory, either.

Pretty much.

As for the swimming thing, I think sinking would be an interesting mechanic, one that could prove useful. At the same time I think that the higher your Athletics skill is (provided it's in TES V), the more weight you should be able to swim with.
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Emma Copeland
 
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Post » Sat May 28, 2011 10:04 pm

I don't want restrictions on heavy armor just because it's heavy armor, for example, the way it affected magick in Oblivion.

The way armor should affect you is the way it should in real life, ie, it's physical weight is a hindrance. But there should not be an in game difference between trying to swim with 50lbs of armor or 50lbs of cheese in your inventory (unless of course they designate some items as "less dense" or "more dense" than water.

There maybe should be a few, small, additional hindrances (-1 or 2 Speed) for each piece of heavy armor because it is a plate a steel strapped to your body rather than a spandex shirt. However, I think basing it off weight is fine for that respect as well.
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hannah sillery
 
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Post » Sat May 28, 2011 5:27 pm

Personally I think you should sink like a rock. Only a Feather or Water Walk spell/potion should have any effects on ability to move through/over the water.

Plus I find it hard imagining someone in super heavy armor diving and rolling about. I'm not saying they should broken in the mobility department, but look at things realistically. Maybe the better you get with armor, the better you can move. Like speed wise or something.

Heck, I think even just being over encumbered/carrying a lot should make you sink.
Speaking of that, I wonder if everything is going to weigh a bajillion pounds again like it did in Oblivion or not. A 38 pound long sword? A 20 pound iron long sword? Come on Bethesda, I love your games, but that actually irks me.
Incase you were upset, here is some ice cream! :icecream:
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Laura Ellaby
 
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Post » Sat May 28, 2011 1:05 pm

Meh, why would moving our heavy armor to ourbackpacks change anything? We're still carrying an unrealistic amount of items, its just in a different spot.

I'd rather just have your weight in general make it harder to stay on top of the water. Not impossible, but the more you have the harder it is...be the heavy armor be on or you have leather armor with 10 warhammers in your backpack.
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Tanika O'Connell
 
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