Heavy Body Weapons

Post » Fri May 13, 2011 1:57 pm

I am confused. Can a heavy body type use light weapons? And if so, would there be an advantage in doing so? Like he could run faster than heavy bodies with heavy weapons?
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Noraima Vega
 
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Post » Fri May 13, 2011 4:37 pm

Yes heavy can use any weapon he wants, he's not stuck to just heavy weapons. If you're asking if he can use TWO light weapons at one time, idk about that but I don't see why not. And I'm not sure if they run faster with light weapons but I'm assuming they do.
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Destinyscharm
 
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Post » Fri May 13, 2011 2:25 pm

Yes, Heavy people can use light weapons. I don't remember any offical word on if Heavy people are better than Light weaponry. I'd assume they'd hold it stronger, and would raise accuracy.


For clarity, Heavy players can use all 24 weapons - Heavy, Medium, Light, and Sidearm. They can have any weapon for a primary, but thier backup must be Medium, Light or a Sidearm.

Medium players can have a Medium, Light, or Sidearm, with a Light or Sidearm as backup.

Light players are restricted to Light or Sidearm, and thier backup can only be a sidearm.
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MR.BIGG
 
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Post » Fri May 13, 2011 4:47 am

I haven't heard anything about advantages to a Heavy using light weapons outside of the differences between light and heavy weapons (turn speed may be effected).

It wouldn't make too much sense to give them any greater advantage though, since they already get more HP and the ability to use the heavy weapons vs. the smaller guy's agility and speed.
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Marnesia Steele
 
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Post » Fri May 13, 2011 10:04 am

Yes, Heavy people can use light weapons. I don't remember any offical word on if Heavy people are better than Light weaponry. I'd assume they'd hold it stronger, and would raise accuracy.


For clarity, Heavy players can use all 24 weapons - Heavy, Medium, Light, and Sidearm. They can have any weapon for a primary, but thier backup must be Medium, Light or a Sidearm.

Medium players can have a Medium, Light, or Sidearm, with a Light or Sidearm as backup.

Light players are restricted to Light or Sidearm, and thier backup can only be a sidearm.

:turtle:

as for the above post maybe a heavy could control the light weopan better such as less recoil, but less aiming cuz its so light.
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Alexx Peace
 
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Post » Fri May 13, 2011 11:02 am

:turtle:

as for the above post maybe a heavy could control the light weopan better such as less recoil, but less aiming cuz its so light.


Except that that's the advantage given for the heavy weapon. They can use them because they're strong enough to control them. The lights are resign to using pistols and SMGs because those are what they can control comfortably.

Allowing a heavy to control a light weapon any better than the light can control it implies that the light can't control it. That's not an "advantage" for the heavy so much as a disadvantage for the lights.
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Emerald Dreams
 
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Post » Fri May 13, 2011 1:24 pm

So far nothing has been said concerning weapons and movement speed. Seriously since they hold it better it should be more accurate? Recoil doesn't seem to be 2 bad in this game.
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Jah Allen
 
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Post » Fri May 13, 2011 2:34 pm

So far nothing has been said concerning weapons and movement speed. Seriously since they hold it better it should be more accurate? Recoil doesn't seem to be 2 bad in this game.


What im saying is that a heavy holding a small light weopan could control he recoil more.
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Emzy Baby!
 
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Post » Fri May 13, 2011 8:15 pm

So far nothing has been said concerning weapons and movement speed. Seriously since they hold it better it should be more accurate?


That would make sense and be a nice feature in my opinion.

Recoil doesn't seem to be 2 bad in this game.



If anything it's not apparent enough, and could use some more spread overall. Inb4 "let an SD game be an SD game, hater!"
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Ludivine Dupuy
 
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Post » Fri May 13, 2011 11:12 am

That would make sense and be a nice feature in my opinion.

Would also remove any balance from the game.
Hurr durr, Ima heavy, I can wield weapons better than everyone else.

Given that Lights already have less health than other bodytypes, making them worse at wielding the few weapons they can use would make them pretty much useless in combat. Wether there is only little recoil or not, less is always better.
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Laura Mclean
 
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Post » Fri May 13, 2011 9:47 am

Would also remove any balance from the game.
Hurr durr, Ima heavy, I can wield weapons better than everyone else.

Given that Lights already have less health than other bodytypes, making them worse at wielding the few weapons they can use would make them pretty much useless in combat. Wether there is only little recoil or not, less is always better.


I'm not saying it should be exclusive to heavies. It's more like, if you're a heavy, then you're less affected by recoil with a medium weapon than a heavy one. A medium is in turn less affected by light weapons than medium weapons, etc. This doesn't particularly put lights at any disadvantage. If your character is of a bigger build, you're sacrificing damage potential my wielding a lighter weapon anyway, so there's your balance right there.

And less recoil in general might be "better" to you, but to me it takes the skill out of the gunplay some.
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Sophie Morrell
 
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Post » Fri May 13, 2011 1:25 pm

This doesn't particularly put lights at any disadvantage. If your character is of a bigger build, you're sacrificing damage potential my wielding a lighter weapon anyway, so there's your balance right there.

It obviously does.

Lights can wield weapon X.
Mediums can wield weapons X and Y.
Heavies can wield weapons X, Y and Z.

However, Mediums can wield weapon X better than Lights and Heavies can wield weapon X better than both Lights and Mediums. In addition, Mediums and Heavies have more base health than Lights. WTFBBQ? It clearly puts them into an advantage.

And less recoil in general might be "better" to you, but to me it takes the skill out of the gunplay some.

And yet you suggest to put it into the game?
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Tiffany Holmes
 
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Post » Fri May 13, 2011 11:10 am

It obviously does.

Lights can wield weapon X.
Mediums can wield weapons X and Y.
Heavies can wield weapons X, Y and Z.

However, Mediums can wield weapon X better than Lights and Heavies can wield weapon X better than both Lights and Mediums. In addition, Mediums and Heavies have more base health than Lights. WTFBBQ? It clearly puts them into an advantage.


And yet you suggest to put it into the game?


Lights can move faster and are harder to hit anyway. And my point is that I doubt a majority of players are going to trade down for a weapon that does less damage in exchange for slightly less recoil. And if the recoil mechanic was a little more realistic from the outset, then implementing something such as this would be no big deal, it would just add a little depth to the gameplay.

Dial down the nerd-rage just a hair, if you please.
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Stephanie Valentine
 
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Post » Fri May 13, 2011 5:05 pm

When I read how people on this forum are tinkering with avatar-setups and considering to play a Heavy with a Grenade-Launcher "primary" plus an Assault Rifle "secondary", the Grenade Launcher being a situational backup weapon, though ... do you see my concern now?
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i grind hard
 
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Post » Fri May 13, 2011 8:14 pm

When I read how people on this forum are tinkering with avatar-setups and considering to play a Heavy with a Grenade-Launcher "primary" plus an Assault Rifle "secondary", the Grenade Launcher being a situational backup weapon, though ... do you see my concern now?


I do, but they're also handicapping their damage dealing potential by opting for a less powerful gun than say, a machine gun. Sure the assault rifle will be a little more accurate, but I don't think the DPS would change much, if at all, between either option when you factor in the adjusted recoil, it would just be more of a playstyle choice. You're under-utilizing a heavy if you're not working with heavy weapons.

so while it would open up more options for a medium or heavy than a light, it wouldn't necessarily make them more deadly.
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Scotties Hottie
 
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Post » Fri May 13, 2011 6:00 pm

Lights can move faster and are harder to hit anyway. And my point is that I doubt a majority of players are going to trade down for a weapon that does less damage in exchange for slightly less recoil. And if the recoil mechanic was a little more realistic from the outset, then implementing something such as this would be no big deal, it would just add a little depth to the gameplay.

Dial down the nerd-rage just a hair, if you please.


Harder to hit is only a benefit if the lightweight is in a situation where being able to move will actually keep him safe. In short range battle his movement isn't likely to help against a heavy with a minigun or shotgun, because they're designed to benefit the inaccurate. Pistols and short rifles are designed to benefit the accurate, but if you then give the heavy a bigger advantage there it becomes less useful to be a light from the combat perspective. If a heavy can use a short rifle with less recoil than a light and the light already has less hit points then that is a definitive benefit for the heavy in a sniper battle.

As to your point about the majority of players trading down for more accuracy, that only serves to strengthen my point that it isn't really about being an "advantage" for the heavy as much as it becomes a disadvantage for the light.

All the lights have is the accuracy, because they don't get massive magazines, wide spray weapons, or extra HPs to take a beating. They've got to be able to aim.
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Khamaji Taylor
 
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Post » Fri May 13, 2011 4:08 pm

(post...)


Light Rifles fire so slowly that recoil is basically a non-factor anyway. The only weapon any weight class would have an advantage on over lights are SMGs, which ought to be jumpy in a tiny guy's hands anyway. Anyway if you read my post above yours I explain how it doesn't really make anyone deadlier, just opens up more options.
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Chris Cross Cabaret Man
 
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Post » Fri May 13, 2011 12:01 pm

Light Rifles fire so slowly that recoil is basically a non-factor anyway. The only weapon any weight class would have an advantage on over lights are SMGs, which ought to be jumpy in a tiny guy's hands anyway. Anyway if you read my post above yours I explain how it doesn't really make anyone deadlier, just opens up more options.


How exactly do you figure that? Any reduction of recoil, particularly through a zoomed scope, greatly increases the ability to take a second shot effectively. Speed of firing doesn't change that. The faster I can get my scope back on the target the more likely I am to make mine count before the other player gets his off.

Assuming that that was true, the SMG is the lightweights main weapon so giving them a disadvantage with that main weapon will certainly lead to a balance issue. On top of that, how tiny do you think these guys are? This isn't the difference between a child and The Rock, this is the difference between three different sizes of muscular soldiers. SMGs are designed to be fast, controlable, and mobile. It's very easy to control an smg when held properly, if it was a matter of dual wielding it might make more of a difference.

And your third point continues to miss the issue. It's not about the "advantages" to the heavier class, it's about the disadvantage to the lighter class. A medium would be able to wield his secondary (an SMG) more effectively than a light would be able to wield his primary (the same SMG) leaving the lightweight at a disadvantage beyond those already factored in.
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Quick Draw III
 
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Post » Fri May 13, 2011 11:24 am

How exactly do you figure that? Any reduction of recoil, particularly through a zoomed scope, greatly increases the ability to take a second shot effectively. Speed of firing doesn't change that. The faster I can get my scope back on the target the more likely I am to make mine count before the other player gets his off.


Hur durr because the recoil has basically finished it's round by the time the next shot is ready? Durp?

Assuming that that was true, the SMG is the lightweights main weapon so giving them a disadvantage with that main weapon will certainly lead to a balance issue. On top of that, how tiny do you think these guys are? This isn't the difference between a child and The Rock, this is the difference between three different sizes of muscular soldiers. SMGs are designed to be fast, controlable, and mobile. It's very easy to control an smg when held properly, if it was a matter of dual wielding it might make more of a difference.

And your third point continues to miss the issue. It's not about the "advantages" to the heavier class, it's about the disadvantage to the lighter class. A medium would be able to wield his secondary (an SMG) more effectively than a light would be able to wield his primary (the same SMG) leaving the lightweight at a disadvantage beyond those already factored in.


The only "disadvantage" a light would have is less customization of playstyle, as I've explained twice already. They are no more or less deadly compared to a heavy or medium than they ever were, nor are a medium or heavy any more deadly to a light than they ever have been. There's essentially no upset to the balance as it stands whatsoever.
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Kelvin
 
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Post » Fri May 13, 2011 11:39 am

They can use light weapons but the only way I can see that being useful is for using a light rifle like a sniper. I think it would be better to keep your LMGs and nade launchers.
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Eric Hayes
 
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Post » Fri May 13, 2011 6:30 pm

Hur durr because the recoil has basically finished it's round by the time the next shot is ready? Durp?

The only "disadvantage" a light would have is less customization of playstyle, as I've explained twice already. They are no more or less deadly compared to a heavy or medium than they ever were, nor are a medium or heavy any more deadly to a light than they ever have been. There's essentially no upset to the balance as it stands whatsoever.


Really? Hur durr durp? How very mature of you. :rolleyes:

The time it takes to refocus your scope would be changed by any decrease in recoil, regardless of how long it takes for the weapon to fire a second round. It's an outright advantage to the sniper that can aim his second shot first. Don't know how to make that any more clear.

Your "only disadvantage" is still a disadvantage because a player has to change his style, but it is not the only disadvantage present.

Assuming two equally skilled players, a medium with a shotgun as his main and an SMG as his secondary has two distinct advantages over a lightweight with an SMG as his main and a pistol as his secondary. First, at closer ranges a shotgun is likely to beat a pistol regardless of how quickly the light can move. Second, the medium has more HP than the light.

The lightweight's advantages are linked directly to movement, it is not as definitive a combat advantage as extra HP and firepower. He can climb to places that the medium can't and can move faster. In order for those to mean much he has to stay out of effective range of the shotgun. Thus the medium switches to the SMG, removing the shotgun advantage.

Now the lightweight has leveled some of the playing field, they're both using the same weapon in the same way. The medium can still take more damage, but the lightweight is still more maneuverable.

If you then give the medium an advantage with that SMG the balance tips in favor of the medium.
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Evaa
 
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Post » Fri May 13, 2011 12:42 pm

It's not going to be implemented in the game, so I really don't care. I've already made my case and I'm not interested in repeating myself over and over again.
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Marie Maillos
 
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Post » Fri May 13, 2011 4:38 pm

I for one wouldn't want additional advantages for heavies when wielding lighter weapons. It would make sense in real life, but in this game it would mess with the balance.
Everyone seems to think that lights are unhittable and will get away. I'm sure that this won't be the case. I'm also sure that bodytypes will result in a different playstyle, but that they won't decide who will win a 1v1 fight (Light vs Heavy that is)
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Chad Holloway
 
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Post » Fri May 13, 2011 11:01 am

They can use light weapons but the only way I can see that being useful is for using a light rifle like a sniper. I think it would be better to keep your LMGs and nade launchers.

A LMG is a lot less accurate than an Assault Rifle, though.
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His Bella
 
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Post » Fri May 13, 2011 6:16 pm

As someone who's main will be a Heavy, I'd like to come in and say I don't want to have an advantage over anyone with weapons.
I can already use all of the guns in the game, and I don't need more accuracy either.

And seriously, why is there all this talk about weapon damage already?
We haven't even had a chance to get our hands on all of them too see which combination of
weapons is better or worse than another. Don't even have math on weapon stats.
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Sxc-Mary
 
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