Heavy's Unite

Post » Wed Sep 01, 2010 10:15 pm

Hello, Fellow Brink players I'm Dexeter with the topic of Heavy Body types and their usefulness in battle. ide like to know some things the heavy body type is useful for and also some of it's flaws. this is my first topic and i would like to see peoples opinions. thank you :)
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Victoria Bartel
 
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Post » Wed Sep 01, 2010 7:32 pm

Hello, Fellow Brink players I'm Dexeter with the topic of Heavy Body types and their usefulness in battle. ide like to know some things the heavy body type is useful for and also some of it's flaws. this is my first topic and i would like to see peoples opinions. thank you :)


I prefer the Gotling Gun, it's fun and useful
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Rudy Paint fingers
 
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Post » Wed Sep 01, 2010 5:42 pm

I've found a Heavy Medic to be an immortal with a chinzor, and a Heavy Engie to be near immortal in defensive situations. Get a Heavy Engie/Medic Pair going and that's nearly unstoppable.
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Sudah mati ini Keparat
 
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Post » Wed Sep 01, 2010 10:29 pm

I prefer the Chinzor to the other weapons. Not sure why.
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Emma Parkinson
 
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Post » Wed Sep 01, 2010 2:35 pm

Against bots I prefer the Maximus with a Muzzle Break and RDS. Against other players I use a Euston with extended mag, front grip and RDS. I'm sorry but the heavy weapons simply fail against actual players.
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Rebecca Clare Smith
 
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Post » Wed Sep 01, 2010 4:26 pm

Gotlung is awesome but if its equipped it should be spooling and rdy to go. If you want something similar but without the spooling and with slightly better accuracy you have the chinzor. And if you want more accuracy for distance but less spray-n-prayability you have the maximus. The heavy can be very useful if you have a good team-oriented team otherwise not so much.

I am really torn about the heavies usefulness atm which is very unfortunate especially since the other body types seem to have their roles balanced pretty well. Here is where the heavy flaws out due its pros. I have 3 main characters right now which are 1. A medium engy / soldier 2. a heavy medic / soldier and 3. a Light operative / medic. What I write below comes from experience leveling all of them to lvl 20.

1. The heavy is a bigger target and is pretty much stationary when firing his heavy weps (especially the gotlung) which makes him a massive target / bullet sponge.
2. The heavy has pretty much zero maneuverability meaning that if you try to sprint around a corner to reload or slide behind cover to avoid bullets you will only live 10% or so of the times you attempt it.
3. The heavy weps given aren't powerful enough to make them better in close range then most of the SMGs. What I mean by this is that even as a fully buffed heavy with a spooled up ready to fire gotlung, you still will get mowed down by a medium or light running circles around your immobile @rse more times then you will mow them down. I cant tell you how many times I have ALMOST killed a medium or light but they barely lived because I have to stand in one place spraying while they run, slide, and wall hop around me while I try to shoot them.

This game is built upon run and gunning hence Brinks term "never stop moving" but the heavy basically goes against that. My heavy medic / soldier really shines when I dont equip heavy weps (AKA an AR and a SMG) or when I make him a medium. But I dont want a heavy with an AR i want a heavy with a heavy wep.

At this point when most people see a heavy they think "oh hey theres a fatty that cant run away Im gonna rush up to him and pump him full of SMG rounds before he can spool up his pee shooter" instead of what they should be saying when they see a heavy "Oh cr@p theres a heavy I better wait for backup or take another route."

As far as im concerned the heavy either needs more health or his weps need a buff in the damage department even if only a slight one. Personally Id rather have the weps do more dmg then the heavy get more health though.
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rheanna bruining
 
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Post » Thu Sep 02, 2010 1:25 am

I like the Maximus the best but If i feel like going CQB then I'll go for the Chinzor.
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Jennifer May
 
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Post » Wed Sep 01, 2010 1:55 pm

I play as Heavy Engineer focused on defense.
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Rebecca Dosch
 
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Post » Wed Sep 01, 2010 12:40 pm

I like playing a heavy medic with a Chinzor and a Lobster. I'll keep us alive and them dead if the team keeps me supplied.
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SUck MYdIck
 
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Post » Wed Sep 01, 2010 10:44 am

I'll agree with a heavy healyh buff. they need 180-200 base instead of 160.
They just don't have the health they need for the rate at which they move.
Yeah I know that "move more than you shoot" but c'mon, even sprinting the heavies are TOO easy to waste. :gun: :cheat:

I have not yet tried the EZ nade but it looks...FUN!
Both LMGs were nice but the Gotlung seemed slightly weak at mid range, ok at close range against a med. or hvy.

They already miss out on half the maps just because they can't get there,
they should at least be able to move a little better on the ground to counter this.

One or the other, slight move boost or slight health boost.
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Beth Belcher
 
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Post » Wed Sep 01, 2010 10:11 pm

Gotlung is awesome but if its equipped it should be spooling and rdy to go. If you want something similar but without the spooling and with slightly better accuracy you have the chinzor. And if you want more accuracy for distance but less spray-n-prayability you have the maximus. The heavy can be very useful if you have a good team-oriented team otherwise not so much.

I am really torn about the heavies usefulness atm which is very unfortunate especially since the other body types seem to have their roles balanced pretty well. Here is where the heavy flaws out due its pros. I have 3 main characters right now which are 1. A medium engy / soldier 2. a heavy medic / soldier and 3. a Light operative / medic. What I write below comes from experience leveling all of them to lvl 20.

1. The heavy is a bigger target and is pretty much stationary when firing his heavy weps (especially the gotlung) which makes him a massive target / bullet sponge.
2. The heavy has pretty much zero maneuverability meaning that if you try to sprint around a corner to reload or slide behind cover to avoid bullets you will only live 10% or so of the times you attempt it.
3. The heavy weps given aren't powerful enough to make them better in close range then most of the SMGs. What I mean by this is that even as a fully buffed heavy with a spooled up ready to fire gotlung, you still will get mowed down by a medium or light running circles around your immobile @rse more times then you will mow them down. I cant tell you how many times I have ALMOST killed a medium or light but they barely lived because I have to stand in one place spraying while they run, slide, and wall hop around me while I try to shoot them.

This game is built upon run and gunning hence Brinks term "never stop moving" but the heavy basically goes against that. My heavy medic / soldier really shines when I dont equip heavy weps (AKA an AR and a SMG) or when I make him a medium. But I dont want a heavy with an AR i want a heavy with a heavy wep.

At this point when most people see a heavy they think "oh hey theres a fatty that cant run away Im gonna rush up to him and pump him full of SMG rounds before he can spool up his pee shooter" instead of what they should be saying when they see a heavy "Oh cr@p theres a heavy I better wait for backup or take another route."

As far as im concerned the heavy either needs more health or his weps need a buff in the damage department even if only a slight one. Personally Id rather have the weps do more dmg then the heavy get more health though.


Cheers sir. This has been exactly my experience with the Heavy. The warm-up period for the Gotlung is too long to make it effective, and once it gets rolling, it doesn't seem much more useful than non-heavy weapons. I'm willing to put up with the rediculous movement speed and the severe limitations of Brink's SMART system. However, the Heavy's "Increased health" should be more than one blip, as taking one extra bullet isn't a worthy defense against foes weilding fully automatic machine guns. The weapons also mustbe made less worthless.

I often confront Heavy's with my Light Engineer, and plow their chest with my Balpdaun before their silly Gotlung gets firing.
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Adam Kriner
 
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Post » Wed Sep 01, 2010 7:24 pm

aww man, I thought this thread was a place to pick up BBW.....
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Carlitos Avila
 
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Post » Wed Sep 01, 2010 4:28 pm

Gerund for its insane accuracy and Sea Eagle for the fact that it's more accurate than smgs and just as powerful as assault rifles.
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Katie Samuel
 
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Post » Wed Sep 01, 2010 7:05 pm

Chinzor generally. Lil more health or weapon damage would be nice. Gotlungs build up is ridiculous & it seemed underpowered, dont use it.
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Genocidal Cry
 
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Post » Thu Sep 02, 2010 12:41 am

NOBODY GAVE THIS MAN A TURTLE! Shame on you all... here you are OP, welcome to the forums. :turtle:

Chinzor is probably my favourite Heavy weapon, but I find I perform a little better with the Maximus. Tend to run either with the Mossington + Speed Sling as a secondary. I also use SMGs with a few of my heavies, since SMGs are made for close range.
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Tammie Flint
 
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Post » Wed Sep 01, 2010 10:18 pm

Gotlung is awesome but if its equipped it should be spooling and rdy to go. If you want something similar but without the spooling and with slightly better accuracy you have the chinzor. And if you want more accuracy for distance but less spray-n-prayability you have the maximus. The heavy can be very useful if you have a good team-oriented team otherwise not so much.

I am really torn about the heavies usefulness atm which is very unfortunate especially since the other body types seem to have their roles balanced pretty well. Here is where the heavy flaws out due its pros. I have 3 main characters right now which are 1. A medium engy / soldier 2. a heavy medic / soldier and 3. a Light operative / medic. What I write below comes from experience leveling all of them to lvl 20.

1. The heavy is a bigger target and is pretty much stationary when firing his heavy weps (especially the gotlung) which makes him a massive target / bullet sponge.
2. The heavy has pretty much zero maneuverability meaning that if you try to sprint around a corner to reload or slide behind cover to avoid bullets you will only live 10% or so of the times you attempt it.
3. The heavy weps given aren't powerful enough to make them better in close range then most of the SMGs. What I mean by this is that even as a fully buffed heavy with a spooled up ready to fire gotlung, you still will get mowed down by a medium or light running circles around your immobile @rse more times then you will mow them down. I cant tell you how many times I have ALMOST killed a medium or light but they barely lived because I have to stand in one place spraying while they run, slide, and wall hop around me while I try to shoot them.

This game is built upon run and gunning hence Brinks term "never stop moving" but the heavy basically goes against that. My heavy medic / soldier really shines when I dont equip heavy weps (AKA an AR and a SMG) or when I make him a medium. But I dont want a heavy with an AR i want a heavy with a heavy wep.

At this point when most people see a heavy they think "oh hey theres a fatty that cant run away Im gonna rush up to him and pump him full of SMG rounds before he can spool up his pee shooter" instead of what they should be saying when they see a heavy "Oh cr@p theres a heavy I better wait for backup or take another route."

As far as im concerned the heavy either needs more health or his weps need a buff in the damage department even if only a slight one. Personally Id rather have the weps do more dmg then the heavy get more health though.


You're right about that, but sometimes it takes a skilled player be very good with a heavy i've played with medium and light body types. i've found that both have disadvantages and advantages. whenever i'm playing a heavy i mostly use the Chinzor because alot of people rush at me, slide and shoot so i just back away and fire at them on the ground if they survive i shove them to the ground and finish them off. but i do get knocked off a lot so i think heavys need medics around more often. like in TF2 one of the tactics people use with the Heavy is have the Medic Heal and charge you while you're fireing. Thanks for Replying!
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Georgia Fullalove
 
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Post » Wed Sep 01, 2010 9:20 am

aww man, I thought this thread was a place to pick up BBW.....


lmao, nice
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XPidgex Jefferson
 
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Post » Thu Sep 02, 2010 12:51 am

I prefer to be a heavy medic/solider combo. Ammo goes by way to quick on the big guns, and like everyone else says, they are bullet sponges. So depending on the situation and the teammates, I am one of those two when I play a heavy.
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Brandi Norton
 
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Post » Wed Sep 01, 2010 4:14 pm

YUUUUSS

Heavy Engineer ftw.

GOD of Defense!
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Genevieve
 
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Post » Wed Sep 01, 2010 10:35 pm

I prefer to be a heavy medic/solider combo. Ammo goes by way to quick on the big guns, and like everyone else says, they are bullet sponges. So depending on the situation and the teammates, I am one of those two when I play a heavy.


Yeah, my only Heavy left is the Soldier due to how they can play tactically with weapons instead of having to use the ones with the best ammo supply. The weapon combinations are fantastic but if you are not using a Heavy weapon or two Medium weapons I would probably say you are better off playing as a smaller body type.
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CArlos BArrera
 
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Post » Thu Sep 02, 2010 12:35 am

aww man, I thought this thread was a place to pick up BBW.....



Bwaaaaaahaaaahahahahahahaha!

On topic though, you generally know when enemies are around by using the radar and since, as a heavy, you are most likely
gonna be late to the party you should already have your Gotlung spun up when rounding EVERY corner.
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Jeremy Kenney
 
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Post » Wed Sep 01, 2010 11:20 am

I've got a level 20 heavy engineer toting a Chinzor and shotgun, a heavy soldier toting the maximus (and I don't know what his secondary is), and I've got a heavy Op/Medic running with whatever I feel like when I use him. He's used the shotgun and the gotlung at various times, and even tried the ez-nade for a while.
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Lisa Robb
 
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Post » Wed Sep 01, 2010 1:32 pm

I personally prefer the Chinzor, but I've kitted out my Maximus so it looks like a giant belt-fed SNIPER RIFLE, which is kind of awesome. It's not the most effective weapon, but it's pretty funny to play with.
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Robert Bindley
 
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Post » Wed Sep 01, 2010 8:16 pm

YA FORGOT THE HJAMMERDEIM!
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Yama Pi
 
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Post » Wed Sep 01, 2010 12:14 pm

also, i personally find heavy a little too weak for such a fat bastard. jsut my two cents
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Cody Banks
 
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