heavy WIP/ RELz 0.1 Animated Capes

Post » Sun Aug 29, 2010 10:04 pm

Name: Animated Capes, Sort of...
Version: 0.1
Date: 20.8.2010 10:39:05
Author(s): zmajtolovaj

Description
========
My first mod, yey!
This mod adds a couple of capes that use tail animation to the game. I've used pale_rider's cape mesh and texture from his Armory of the Divine Guardian. You'll find the in the IC Market District somwhere in front of Slash'N Smash. I've included pale_rider's skeleton used to animate the cape, but you can also use Coronerras Maximum Compatibility Skeletons.

Added in this release:
Chorrol Guard Cape
Bruma Guard Cape
Imperial Ranger Cape
Mythic Dawn Cape (based on Mysterium Xarxes)
Order of Virtuous Blood Cape

Tools used:
CS
Paint.net, Gimp
Texture Replacer 2.0 by Jog

Requirements
==========
Oblivion Patch 1.2.0.214 (Official 1.2 Patch) - I made it on this version, don't know for others
Stylish Jump - Animation Replacer (Stylish Jump - Animation Replacer) - Cape will flow better when jumping

Installation Instructions
=================
Use Wyre Bash, because mod is in early stages and I don't want to be blamed for your exploded computer and dead parrot.

Known Issues
===========
-clipping aplenty ahoy!! Especially when running and having equipped larger weapons,
-cape mesh needs smoothening out, also texture seems to get streched when applied to the mesh --> if someone more skilled can fix both, pwetty please
-possibly a dirty edit (I accidentaly modified a chest in CS, but shouldn't be a big issue since it wasn't a quest one or even placed in the world
-to smooth out the movement of the cape a skilled animator may need to modify at the tail animations to make it look better
-ground meshes need to be improved (now it looks silly if you drop them)

Credits
======
pale_rider for cape mesh and texture

Licensing
=======
For usage of meshes and base textures ask pale_rider


Download Link:
http://www.tesnexus.com/downloads/file.php?id=34030


My first mod, so go easy on me :)
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Sun Aug 29, 2010 10:44 pm

Nice job for your first mod, I think the clipping issues would be much less if the cape was a bit shorter though. Would also be great if you included a video link to show players what the mod looks like before they download it, you'll get more attention that way :D
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Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Mon Aug 30, 2010 8:06 am

Nice job for your first mod, I think the clipping issues would be much less if the cape was a bit shorter though. Would also be great if you included a video link to show players what the mod looks like before they download it, you'll get more attention that way :D



I'm planning a new release with a new mesh I got a permission for, just need to make some new capes nd find more time for them:)
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Mon Aug 30, 2010 6:54 am

http://www.tesnexus.com/downloads/file.php?id=34030

Adds a couple of new capes based on the Unavi's mesh. I'v built this version from the scratch in CS so the dirty edit should be gone.

Capes in this release:

pale_rider mesh:
Chorrol Guard Cape
Bruma Guard Cape
Imperial Ranger Cape
Daedra Summoner Cape (based on Mysterium Xarxes)
Order of Virtuous Blood Cape http://www.tesnexus.com/downloads/images/34030-3-1282381834.jpg

Unavi's mesh:
Fur Cape
Lorekeeper Fur Cape http://www.tesnexus.com/downloads/images/34030-1-1282726616.jpg
Mage Cape http://www.tesnexus.com/downloads/images/34030-2-1282726617.jpg
Daedra Summoner Cape


I'm now asking someone who can teach me how to add transparency to the texture/mesh. I've tried the tutorial on the CS wiki but for the life of me I can't get it to work.

Cheers, zmajtolovaj
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Mon Aug 30, 2010 12:51 am

New version up!

Added new capes:
http://www.tesnexus.com/downloads/images/34030-3-1283019757.jpg
http://www.tesnexus.com/downloads/images/34030-2-1283019757.jpg
http://www.tesnexus.com/downloads/images/34030-4-1283019757.jpg
http://www.tesnexus.com/downloads/images/34030-1-1283019756.jpg

Capes still clip in the pauldrons, elbows and sometimes ground, so anyone who has will and time to fix it is welcome. I've tried it myself, without any succes (Blender is just far FAR beyond my computing skills)

And a video showing the mesh in action(not mine, it's Unavi's):http://www.youtube.com/watch?v=xWvil7pxBQ4&feature=player_embedded

Any suggestions on how to improve my texturing work are welcome!
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Andrew Lang
 
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Joined: Thu Oct 11, 2007 8:50 pm

Post » Mon Aug 30, 2010 4:00 am

Wow, that looks impressive. :)
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El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Mon Aug 30, 2010 5:24 am

http://www.tesnexus.com/downloads/file.php?id=34030

Pictures of new capes: http://www.tesnexus.com/downloads/images/34030-2-1284322882.jpg/http://www.tesnexus.com/downloads/images/34030-1-1284322882.jpg

Added city guard capes to their respective barracks(Castle ones, only Leyawiin one is in City watch and Kvatch one is in the Chapel), look for hood like object.
The chest in the IC market(in front of Slash'n Smash) has some new non-lore capes.

Enjoy!
User avatar
Far'ed K.G.h.m
 
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Joined: Sat Jul 14, 2007 11:03 pm


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