"they will perish, but you remain; and they all will become old like a garment" - Hebrews 1:11
Were you aware of this yet gkk7z? I would be surprised if you were not, but here it is!
See also:
http://biblehub.com/hebrews/1-11.htm
"they will perish, but you remain; and they all will become old like a garment" - Hebrews 1:11
Were you aware of this yet gkk7z? I would be surprised if you were not, but here it is!
See also:
http://biblehub.com/hebrews/1-11.htm
Good find! I wasn't actually aware of that one, but it does fit with the whole Sole Survivor angle.
Right?! I had to bring the scoop to ya if you hadn't yet found it
What is up with Bethesda and religious symbolism in Fallout? It is rather annoying personally
Lots of stories use folklore Star Wars is dripping with it as well.
I don't mind religious references. I'm agnostic myself, yet I feel it would be kinda nice to include other traditions a little more (beyond "brahmins" of course). Then again at the same time the psyche of the pre-war american people in the fallout universe would probably be very christianity-oriented.. I imagine.
Yep. Joseph Campbell's Monomyth, The Heroes Journey you can't NOT be exposed to it.
https://en.wikipedia.org/wiki/Monomyth
Not quite the same, Bethesda used it as the basis for FO3's plot and ive never had to roll my eyes at a story quite as often as that. There is a difference between using common cliches and references in a story and taking something small and ambiguous and using it for the frame of a story instead of trying to be original
It's not small and ambiguous if it ties multiple ideas together, and if it's recognised as a cultural reference. Also, the originality comes from using something that was in front of us the whole time in new ways that capture the imagination.
"here is a religious text about Water, lets make a story about purifying water" totally original
It's all too easy to poke a stick at creativity, it's not so easy being the one making the connections in the first place. So well done to the OP of this thread for a genuinely brilliant find, and also a big thank you to the devs for having the courage to make games that actually have real depth
What depth??? It is the opposite of depth! I bet the game (just like FO3) will TELL you the connection 2 seconds into the story because they demand that you be aware of their poor ability to make an original story
You have to admit purifying water in that setting is equivalent to man learning to harness the power of fire. I'm not sure there could be a more important event than purifying water in the FO universe. It may not be the most original story line execution, however given the importance of said event I'm not sure it could have been done differently and still be believable.
Not really, other parts of the wasteland are capable of purifying water on their own (Tenpenny Tower, Megaton, New Vegas, every Vault ever, etc). It is just illogical as a story, like a terrible B-Movie. "Hey i want to do this thing because it is like a metaphor from religion!" Dafuq? Why not just do the thing in the first place? They even had to use the GECK to justify the ridiculousness of the plot!
You mean Rev. 21:6? It's meaning is symbolic but it served another purpose for the story.
And Hebrews 1:11 that was a neat find, OP.
Another purpose? You mean being the inspiration behind a "naw duh" idea in the wasteland just so someone supposedly intelligent could decide to purify water? It seems to me that if Catherine (PC's mother) hadnt been religious they apparently would have never thought to PURIFY WATER???
I take it you didn't care for the story?
Actually i love Fallout 3 and it's story may be linear but it flows decently. What i HATE is how awful the basis for the plot is, and how awful the explanation for it is. Literally if they removed the religious symbolism and came up with ANY other component for Project Purity to work besides a GECK then it would be near-flawless (in the context of Fallout anyways). They think it makes it seem deeper and smarter but it just makes the characters seem more like idiots
Case in point regarding creativity, as demonstrated by the hard working folk at Bethesda:
Look at the names of the Lone Wander's parents. Catherine means "Pure" or "Clear", which ties directly with many elements of the story. Also, James means "Supplanter" which is defined as "a person who takes over or takes the place of someone else, usually on purpose", which describes exactly what James does when sacrificing himself to save his child. Both of these examples require the clever application of creative imagination, which is actually a lot harder than it sounds.
Way to not read my quote. The religious symbolism they used makes their story hollow because it implies that Catherine and James were too stupid to come up with "Purifying Water" without some ambiguous religious psalm being metaphorically similar to the concept. It is like they were talking and went " i wish we could help the wasteland some way...but i have no clue how" and then Catherine said "hey look at this psalm, water is the answer! Let's convert a pre-war monument into a massive purification plant that will only work with a magical pre-war device that totally functions differently than it originally did!"...if you cannot see how completely idiotic this is, then i cannot explain it clearer
That isnt creative! It is like when someone writes a character and goes "i need this dude to have a cool name, better go to google translate and give him a latin translation of "holy warrior" or "silver snake"! It is completely child-level of weak! It doesnt benefit the player or tell them anything interesting during the story, it is background nonsense that implies "pre-destined events" and all that which just makes the character's action irrelevant