Height and Weight customization?

Post » Mon Jun 20, 2011 9:57 pm

Thanks for looking that up, Frodo67

Run speed should be multiplied by Height/Weight because lighter characters should run faster. Encumbrance should be divided because heavier characters should carry more.


This system seems very simple and logical to me. Of course during the game you can train yourself, so a tall character could get "fast" too, but in the same way you can make a Breton a "great" warrior, o a Nord a "great" thief.

The problem is in Skyrim acrobatics and athletics have been removed, so I presume (wild speculation) that running speed/ jumping is standard for all characters?

I hope not... I fail to see how could Khajiit and Nords have the same jumping abilities...

Anyway, thanks for your help Frodo67.
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Alisha Clarke
 
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Post » Mon Jun 20, 2011 4:13 pm

Screw lore, I want my bosmerzilla, who will exact firey revenge on all who have wronged his kin.

No, but seriously I would very much like to see this.
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Add Me
 
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Post » Tue Jun 21, 2011 1:31 am

Edit: refresh fail
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Tina Tupou
 
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Post » Mon Jun 20, 2011 8:47 pm

CCNA> you are thinking about methods that scale the body by actually editing the geometry. [censored] that.

bone scaling is one way to uniformly alter ALL the bodies and clothing as it happens at a level below the geometry, It's basically animation, you animate the mesh to be bigger. It won't matter what body or cloth is showing as the bones they are rigged to will scale it all across everything.

Either that or some really complex morph stuff that use texture blends and probably 2nd UV channels.... But that seems too expensive to do on the amount of bodies/outfits, as each one will need morph data of some kind. Which just adds more weight to each asset.
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Dark Mogul
 
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Post » Tue Jun 21, 2011 3:08 am

If you want your characters to be naked, then you can have them any height or weight you want. Clothing replaces the skin mesh (in games up to this one) so that if the character was dramatically out of size then clipping or parts of the avatar would look weird. You can see this in some clothing mods where each race has a clothing mesh and you have to choose which race you are (either in game or before you install the mod).

Most mods that change the shape of the NPC really just change the scale so that height and weight go up or down in proportion. Since the clothing changes with the scale, this works. However if you make a fat character for instance, it may very well have it's belly sticking out of the shirt, not just pushing the shirt out. Tall characters could end up wearing "high water" pants.


Considering the create-a-player in madden 1789 had it and BRINK has a version of it, I don't see why they can't implement a very basic scale change. ie: short, medium, tall/skinny, medium, fat. Sure it would take time to make an armor/cloth type for each variation and race, but it would sure be cool.
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Johanna Van Drunick
 
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Post » Mon Jun 20, 2011 12:27 pm

Considering the create-a-player in madden 1789 had it and BRINK has a version of it, I don't see why they can't implement a very basic scale change. ie: short, medium, tall/skinny, medium, fat. Sure it would take time to make an armor/cloth type for each variation and race, but it would sure be cool.


No need to make new armors at all. The way the meshes worked in Oblivion -- and how they will probably work in Skyrim -- is that if you made a fat character, it would just stretch the existent meshes out. If you made a character too fat/busty, the mesh stretched too much and the texture warped unattractively, so Bethesda would need to put limits on it.
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courtnay
 
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Post » Mon Jun 20, 2011 12:59 pm

I have always thought it make the game unrealistic to have everyone in perfect shape. Why no amputation?
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MARLON JOHNSON
 
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Post » Tue Jun 21, 2011 1:35 am

Hahahhhh... now that you mention it
I have always thought it make the game unrealistic to have everyone in perfect shape.


Standard-Issue beggar on Oblivion is completely and utterly 300, no more than 300, ripped.
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Sun of Sammy
 
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Post » Mon Jun 20, 2011 12:57 pm

Considering the create-a-player in madden 1789 had it and BRINK has a version of it, I don't see why they can't implement a very basic scale change. ie: short, medium, tall/skinny, medium, fat. Sure it would take time to make an armor/cloth type for each variation and race, but it would sure be cool.


Now that you mention it, almost every sport game has a create-a-player option with great body customization...

I guess since they all get to wear the same clothes (with different colors, logos and stuff) its easier for the developers to allow such a feature.
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Sheila Reyes
 
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Post » Mon Jun 20, 2011 10:34 pm

lore friendly only
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Rusty Billiot
 
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Post » Tue Jun 21, 2011 12:31 am

I'd like my Argonians to be more barrel-chested, and my Dark Elf woman to be more lithe, so yes.
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Juan Suarez
 
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Post » Mon Jun 20, 2011 7:13 pm

If a terrible game such as Aion can successfully pull of the height and body size sliders for character creation, along with implementing a face gen system similar to Oblivion's, I don't see why Bethesda wouldn't be able to do it. One thing I hated in Oblivion was that every playable race was virtually stuck at a default body size and height.
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Alina loves Alexandra
 
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Post » Mon Jun 20, 2011 9:44 pm

One thing I hated in Oblivion was that every playable race was virtually stuck at a default body size and height.


I can't agree more
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Zosia Cetnar
 
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Post » Mon Jun 20, 2011 3:28 pm

i voted "yes, within limits (lore friendly)" so i hope i can make my vampire nord the same size, as it says in my signature
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brenden casey
 
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Post » Tue Jun 21, 2011 1:38 am

There's a mod for Oblivion called http://www.tesnexus.com/downloads/file.php?id=4205 which allows you to change your frame (Height and Width) without actually changing the mesh of the character, this is what I want for Skyrim, I want to be able to make a thin, short Breton or a tall,wide Orc.
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Becky Cox
 
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Post » Mon Jun 20, 2011 4:00 pm

it should be within limits such as at there tallest a bosmer should be about the size of the average imperial
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Cat Haines
 
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Post » Tue Jun 21, 2011 2:17 am

I think if handled right, this would be a cool option
personally, i want to make a huge mountain of man from a nord...kind of like Kongol from Legend of Dragoon if anyone remembers that game :3
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Erin S
 
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Post » Mon Jun 20, 2011 5:49 pm

I hope height and weight are included. I want my Nord to be a big ******* dude.
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Eddie Howe
 
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Post » Mon Jun 20, 2011 12:42 pm

Hmmm, different body shapes have been confirmed and there is a big difference between the height of a Wood Elf male and an Altmer of any gender so armors and clothing are going to be able to fit a variety of body sizes. Why would it not be possible for this to be again?
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Monika Fiolek
 
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Post » Tue Jun 21, 2011 3:15 am

I was going to propose weight mechanics that could change some game elements
Like breaking ice and drowning- it should depend on you total weight (chosen weight + weight of equipment you carry)
The heavier you are the faster you drown and the faster ice breaks under you feet

Also chosen body condition
For example ripped/normal/obese
Ripped- adds extra carrying weight while slightly decreases armor rating (high possibility to bleed to death)
Normal- no advantages or disadvantages
Obese- grants additional armor rating, but slightly decreases run and sprint speed
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Hannah Barnard
 
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Post » Mon Jun 20, 2011 2:03 pm

If you want your characters to be naked, then you can have them any height or weight you want. Clothing replaces the skin mesh (in games up to this one) so that if the character was dramatically out of size then clipping or parts of the avatar would look weird. You can see this in some clothing mods where each race has a clothing mesh and you have to choose which race you are (either in game or before you install the mod).

Most mods that change the shape of the NPC really just change the scale so that height and weight go up or down in proportion. Since the clothing changes with the scale, this works. However if you make a fat character for instance, it may very well have it's belly sticking out of the shirt, not just pushing the shirt out. Tall characters could end up wearing "high water" pants.


It’s quite doable to change body weight and height and let clothes and armor adjust to it as in this mod.

Anyone who thinks it technically can't be done is wrong. Oblivion had it modded in, and Skyrim is using the same 3D model format as Oblivion. Different sizes and weights are completely within the realm of reason, and IMO, likelihood.

Edit: http://www.tesnexus.com/downloads/file.php?id=4205

Not entirely sure how it’s done, either change the bones or use magnets, however I know that sims3 has sliders for muscularity and fat/ slim. Moders then added sliders for briast size, shoulder with and others.
Also this has been confirmed true.

Probably also height, main problem with size is animations who interact with world objects.
Know sims3 don’t have custom height for this reason. Oblivion had little of this animations, however the smith was using a grindstone.
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oliver klosoff
 
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Post » Mon Jun 20, 2011 3:40 pm

I voted yes. There should be some give n take, but there should be limits depending on the race you pick.
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Sakura Haruno
 
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Post » Mon Jun 20, 2011 3:06 pm

I would love to be able to adjust both as my assassin character would be petite and short

I dont uniform height or weight based on their ideas of what the races should be
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James Hate
 
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Post » Tue Jun 21, 2011 12:14 am

I'd love to play a faty stealthy Bosmer....
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Angus Poole
 
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Post » Tue Jun 21, 2011 3:03 am

Yes, no more completely ripped beggars.
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MR.BIGG
 
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