Hi,
1) I need help regarding the following steward bug:
I have chosen to install my headquarters in Heljarchen Hall. However, it seems like every steward I tried (Ingjard, Celann, Durak and Illia) does what other people refer to as the meadery run. By that, I mean that at night, the Heljarchen steward decides to go for what seems to be the Honningbrew Meadery. I followed Celann one night to see the exact place: we were close but did not reach it, and at 6 am he turned around and headed back to Heljarchen.
2) Is there any way to remove this behaviour from the Heljarchen steward ? I'm on PC, I can use mods or console to fix the problem.
3) Has anyone met a steward that does not do this ? I suspect it is a systematic behaviour once something triggers it. I would like my steward to be able to defend the Heljarchen hall (sufficiently powerful, something like lvl 35+), and if possible not an housecarl (I like to leave each housecarl in its house), not a buggy NPC in the steward role and one that has more than one line of dialogue (got tired of Celann's only line of dialogue, loaded a save before that).
Those criteria seem to be hard to match, so I guess I could settle for a steward that does not do the meadery run...
Please help, this bug is breaking the game for me.