Hello, CRYTEK. I have a suggestion to make (VIDEO inside).

Post » Sun Sep 23, 2012 10:15 pm

Multiplayer stealth is a tough one. While you don't want to make it overpowered it is undiably a major selling point, meaning it has to be easy to pick up on consoles. I get it. However one short-coming of Crysis 2 should be easy to fix regardless of platform: The assassination / "stealth kill" script.

It had and still has the potential to make stealth more skill-based AND more enjoyable for everyone at the same time:

http://www.youtube.com/watch?v=qqTmTM1bD4U&hd=1

Done watching? Here's the essential comparison again:

Image

Giving stealthy players even more energy - by removing mobility drain and introducing separate pools for the two remaining modes (?) - will lead to even more cloak rushing. So I think something needs to be done not only against the viability of a "rushing" playstyle (better nano-vision and defensive modules) but also for the alternative, intelligent stealth. More viable assassinations will shift players' focus from just trying to get close enough for an easy kill (shotgun, SMG, double melee) towards trying to get really close for a more covert kill.

The reason noone bothers with assassinations in C2 is that being visible and stationary for 2.5 seconds is not "covert" :)

Crytek: I would really appreciate a response from an employee as to how assassinations (or stealth in general) will change in C3 multiplayer.

Fellow gamers: Do you agree with my take on cloak rushing being an undesirable playstyle? What balance changes to stealth (under the constraints of already announced facts!) would you like to see?
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Jeremy Kenney
 
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Post » Sun Sep 23, 2012 1:06 pm

This is a great, constructive post with video. Good job!
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Nathan Maughan
 
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Post » Sun Sep 23, 2012 9:40 pm

Yeah I posted a topic not too long ago about how stealth kills aren't even stealthy. What's the point in being locked in animation when you can just melee someone a few times? If they speed up the animation I guess it would serve somewhat of a purpose, but I think staying cloaked would be the best thing to do. Before Ruku jumps on this I'll be the one to tell you (as he told me) that if you tap armor then stealth quickly while locked in animation you will go into cloak. It would make sense to just make it a part of the game though.
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Ysabelle
 
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Post » Sun Sep 23, 2012 7:50 pm

I think there are 2 options that could prove effective:

One, speed up the animation, simple.

Two, make the animation cloak the assassin, or both the victim and the assassin. Imagine how disconcerting it would be to have teammates disappearing right in front of you.

Personally, I like the idea of cloaking yourself and your victim, because it makes no sense that I can lift people and items in cloak (Crysis 1) yet I can't break a neck. And in Crysis 3 they've already showcased cloaked bow-firing and cloaked melee, so why can't I use a knife while in cloak?

-Zanthir
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Becky Palmer
 
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