Hello, my stuff is moving...

Post » Sun Oct 17, 2010 5:46 pm

Hello TES people,

I've been gone from this forum and mods in general for a while, just to let
people know, my mods and tools are moving, I have gotten a new domain
http://straygenius.com and that's where the stuff is going.

MentalElf
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Mon Oct 18, 2010 6:52 am

Thanks for the news, I'll be sure to update my bookmark when you get it finished. :twirl:
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Sun Oct 17, 2010 6:32 pm

Great to have you back, though I don't believe I was around at the same time as you :)
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sun Oct 17, 2010 3:43 pm

Hi MetalElf!

Thanks for the update! It's always nice to see someone who hasn't been around in ages considerate enough to stop in and let us know of such updates. We really appreciate it! :goodjob:

--Fligg
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sun Oct 17, 2010 3:38 pm

your TESFILES is one of the most useful utilities for a modder. It is among the very few tool I recommend. http://arcimaestroantares.webs.com/linkstutorialstools.htm
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun Oct 17, 2010 7:48 pm

your TESFILES is one of the most useful utilities for a modder. It is among the very few tool I recommend. http://arcimaestroantares.webs.com/linkstutorialstools.htm

Thanks. I have a lot of work to doing moving everything, because the new stuff will be in wiki
form, not built by a website host web page maker thingie.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sun Oct 17, 2010 9:28 pm

Great to have you back, though I don't believe I was around at the same time as you :)

Judging by our forum join dates, there was four years between us somewhere, lol.

I'm making progress, Trouble with Milie and Arcane Guard pages are up.
There are some screenshots I put in of Arcane Guard no one has probably seen.
I tried to do a better job of presenting that quest mod (The Search for the Arcane Guard
Armor) as in all it was my best solo effort in Morrowind. I worked especially hard
on the non-combat aspects of the mod, the puzzle areas.
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Sun Oct 17, 2010 10:11 pm

Good to see you here again, ME.

And thanks for the link to the new site. :goodjob:
Many fine mods there; it is good of you to keep them available from your own site.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Mon Oct 18, 2010 7:55 am

Many thanks for the new link, MentalElf. :-)
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Sun Oct 17, 2010 6:49 pm

Good to see you here again, ME.

And thanks for the link to the new site. :goodjob:
Many fine mods there; it is good of you to keep them available from your own site.

Heeey Roin49! You are (still) shown as a tester on the new Arcane Guard page by the way :D

Yep I'm back sorta, I'm at least planning on updating my stuff, both in Morrowind and Oblivion.
On Oblivion, I may try to start that mod I had planned that requires new creatures made by me.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Mon Oct 18, 2010 2:09 am

It's always nice to see modders back;)
Thank you for your TESFILES app, never removed it ever since I first discovered it. I've played and greatly enjoyed Trouble with Millie as well.
I'm very much looking forward to your next updates / projects (here's to hoping it will be a Morrowind one)
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sun Oct 17, 2010 10:09 pm

It's always nice to see modders back;)
Thank you for your TESFILES app, never removed it ever since I first discovered it. I've played and greatly enjoyed Trouble with Millie as well.
I'm very much looking forward to your next updates / projects (here's to hoping it will be a Morrowind one)

Thanks.

I have my Morrowind mod pages up now (still have to add the Morrowind tools).
When I did the Tolarn Baby Dragon Companion page, I included some looping video
of Tolarn in the game, and added a "Tolarn Spoiler" page with inside info and more
screen-shots.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Sun Oct 17, 2010 4:39 pm

Hi MetalElf!

Thanks for the update! It's always nice to see someone who hasn't been around in ages considerate enough to stop in and let us know of such updates. We really appreciate it! :goodjob:

--Fligg

Thanks Fligg!

The Trouble with Milie on straygenius.com was updated to fix a problem I got many emails over, where
when returning to Milie's shop after rescuing her from the bandits, the quest does not advance and the
player is stuck.

The Search for the Arcane Guard armor is being updated, three .esp will be included, one for each
type of armor (light, medium, and heavy), so that people who use armor besides the heavy type
can be properly rewarded as well. I'm going to try to fix one other issue with Arcane Guard, which
is that the bounding box on the force field used in the Cloud Sphere is really big and it makes
negotiating the maze a lot harder than it should be.

I just updated TESFiles, mostly this was a simple rebuild with the newer TCL/TK language
shell stuff, so it should be a cosmetic change only.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Mon Oct 18, 2010 3:55 am

The Search for the Arcane Guard armor is being updated

It has always been one of the best Quest Mods available, seriously. I recommend it as much as I can... so Thank You. :)

And I'll add to the TESFiles praise... It's just a great program that so many can benefit from.

Thanks for the updates.
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Mon Oct 18, 2010 8:33 am

Hi Mentalelf. I probably joined here after you left, but I played your HorrorMod (I know you are only partly created it), and I loved it. Maybe the most impressive questmod I have ever played. Some enemies were perhaps a litle too tough, and the deadend on the waterstation was a little confusing. But in terms of atmosphere, creativity, size it's the best I ever played.. and I jumped, when I faced the shark in the haunted house.. best morrowind jumpscare ever. So thanks for that mod :trophy:
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Mon Oct 18, 2010 8:03 am

(Arcane Guard)
It has always been one of the best Quest Mods available, seriously. I recommend it as much as I can... so Thank You. :)

And I'll add to the TESFiles praise... It's just a great program that so many can benefit from.

Thanks for the updates.

Wow that's like the first time I've gotten really good feedback on it (lol in five years, hah).
A friend once said he "both blessed and cursed the day MentalElf got the construction set" while he was playing AG,
as I had broke some new ground (I think anyway) with the mod, but it had some difficult scenarios to get through.


By the way on Arcane Guard I took some heat on the lore issue of the mod, which is that
the idea is that a dwarf made the armor and it was blessed by Azura. I admit, that was
pretty weak, all I was going on was the idea that dwemer smithing was best, and Azura
was my favorite worship figure. And the original AG armor was ... awful (it was a really
bizarre looking green mess, and was later remade as you see it now). Oh well.


Thanks, TESFiles was a tool I really needed too, I think a lot of great projects come from situations where
people are actually writing software to improve their situation directly. So there's no chance of misunderstanding
the requirements of the software, it either works or it doesn't, hah.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Sun Oct 17, 2010 7:41 pm

Hi Mentalelf. I probably joined here after you left, but I played your HorrorMod (I know you are only partly created it), and I loved it. Maybe the most impressive questmod I have ever played. Some enemies were perhaps a litle too tough, and the deadend on the waterstation was a little confusing. But in terms of atmosphere, creativity, size it's the best I ever played.. and I jumped, when I faced the shark in the haunted house.. best morrowind jumpscare ever. So thanks for that mod :trophy:

The work I did on Horror Mod really opened my eyes to the freedom that modding gives us. Frankly my personal tastes
are as opposed to doing Horror in a mod as cats are opposed to getting in water. But LightingFlik's vision was perfection in
that the immersion of Horror Mod was such that it's one of maybe only two games where I will never forget the feelings
I had while playing it. However LightningFlik was working solo, and there was just too much stuff to get it all sorted out.
I fixed and improved most areas, and the unfinished bits I tried to salvage as best I could. The underwater complex was
really empty as I found it, I carved up a crude solution and slammed it in (adding the "Holy Relic" there). Some areas
of LightningFlik's got removed altogether as in a scene where a lover's quarrel is re-enacted in front of the player by
ghosts. I felt in this case I would have spent so much time fixing the scripting and stuff it would have been too time
consuming, and not worth it. It was easier to actually add new stuff than to weed through LF's work and sort it out in some
places, as was the case with the Zombie shop keeper "Voodoo Lou" and his house plant (you can eat the leaves, one type
of leaf on the house plant will send you into a short "acid trip" which includes visual effects). In all it's been a totally
awesome experience being part of HorrorMod, and I have to thank LightningFlik for the original once again.


By the way LightningFlik's involvement in the rebuild of Horror Mod was pretty heavy, I had originally contacted him
by email about problems I found, and he agreed that I should improve things and re-release it. We were in frequent
contact by email during the rebuild.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Mon Oct 18, 2010 6:19 am

I'm updating TESRespec at the moment, it occurred to me the program won't let you run it
if your registry setting for Morrowind isn't there, which is a requirement Morrowind itself does
not have. I fixed that, so hopefully people like myself who have reinstalled windows and lost
the Morrowind registry stuff but can still play and mod Morrowind, can use TESRespec too.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sun Oct 17, 2010 11:52 pm

As some people have said I'm from before their time here in the Morrowind Mods forum.
Back in the day I when I first started modding (1st mod ever was The Trouble With Milie)
I had a brush with greatness, being part of the Children of the Night part III, led by JB
and we had people like JoG, Emma, and Max in the group. It was also my first experience
with a big mod that was never finished, however a small part of what I did for CONIII was
carried over to Oblivion, with the Daedric Recon cannon (by the way some of the original
mechanics of the cannon fight was actually Max's idea, he was amazing).
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sun Oct 17, 2010 6:29 pm

Weeeee all my Morrowind stuff is moved (a lot of it is updated too).

I was able to kill two birds with one stone as the new TESRespec V2.1 was used to perform
the operation necessary to change all references to bloodmoon's "bm_forcefield.nif" to a nif
of my making "MElf/AG/forcefield.nif". So Arcane Guard has been released with a fixed
Cloud Sphere (the cloud "walls" have reasonably small bounding boxes) and the option
to choose one of three .esp based on your choice of armor weight. TESRespec was
released as well, as it worked with flying colors.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Mon Oct 18, 2010 12:11 am

Great to see an update to TESRespec, I find both it & TESFiles invaluable.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Mon Oct 18, 2010 1:50 am

Wow it's him!

Nice to see you again OldeCow69.

Hey you are (still) listed as a TESRespec tester :D
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm


Return to III - Morrowind