Hello, I'm stupid again

Post » Fri Aug 26, 2011 5:02 pm

I thought I was so clever whipping out a quick script:

Spoiler
	If Alpha > 1		Set Alpha to 1		SAA Alpha	ElseIf ( KaMAppearFlag == 1 ) && ( KaMDisappearFlag == 0 ) && ( Alpha == 0 )		Set Alpha to ( Alpha + GetSecondsPassed )		SAA Alpha	ElseIf Alpha < 0		Set Alpha to 0		SAA Alpha	ElseIf ( KaMAppearFlag == 0 ) && ( KaMDisappearFlag == 1 ) && ( Alpha == 1 )		Set Alpha to ( Alpha - GetSecondsPassed )		SAA Alpha	EndIf

It wasn't until my game was loading to test it when I realized what SAA means. This code is useless to objects because it will only work on an actor.

Is there no way to make a terminal fade in when the player is close and fade out when the player is far?
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Return to Fallout 3