Spoiler
If Alpha > 1 Set Alpha to 1 SAA Alpha ElseIf ( KaMAppearFlag == 1 ) && ( KaMDisappearFlag == 0 ) && ( Alpha == 0 ) Set Alpha to ( Alpha + GetSecondsPassed ) SAA Alpha ElseIf Alpha < 0 Set Alpha to 0 SAA Alpha ElseIf ( KaMAppearFlag == 0 ) && ( KaMDisappearFlag == 1 ) && ( Alpha == 1 ) Set Alpha to ( Alpha - GetSecondsPassed ) SAA Alpha EndIf
It wasn't until my game was loading to test it when I realized what SAA means. This code is useless to objects because it will only work on an actor.
Is there no way to make a terminal fade in when the player is close and fade out when the player is far?