I have decided to make MW weapons sheatable including all of the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6589 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6650 ( both of which will be updated also ).
http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=3530
This will make all of the armors compatible with all of the weapons and they will sheath.
Now,...What I am thinking about doing is taking the left and right pauldrons and combining them to dual pauldrons. They would "equip" to the right clavicle, but show both the right and left.
Leaving the left clavicle open for weapons and quivers. Set as armor but not adding any armor stats since it is not defensive in nature.
By making the pauldrons into one piece, I get around one of the major problems with the whole idea of this mod. When the script runs to add the weapon, if the pauldrons are enchanted you hear the sound each time the enchantment kicks in again.
So every time you draw and sheath your weapon you hear the sound. But, by combining the pauldrons the left clavicle, it will have no enchantment on it. SO, no sounds.
This is the best way I can figure out to make as many sets of armor and weapons compatible as possible and reduce the number of meshes it take to accomplish this.
This would also require me to double all of the stats for the pauldrons and edit some stock enchantments so as no to lose effects.
No pauldrons would be "lost" in the game. Left pauldrons will become dual and right pauldrons will become dual. There will be no difference to them except in the CS.
I will also make new ground meshes and icons for them.
So anybody have any opinions?