Just so you know, while waiting for and hoping for new overlays to arrive, I'm also still working on this
New features already implemented are
- easier integration of new overlays (mainly interesting for those who want to create them. basically just place them in the textures folder, copy&paste a line in the xml file. and thats it)
- better menu structure
- generic support for sound effects (currently only 1 is implented: breathing through a gas mask)
- vision effects are no longer mutually exclusive, so it's now possible to activate multiple ones at a time. currently this only means that you can mix the tinting colors yourself, but adding new imagespace modifiers is a matter of seconds once i decided which additional ones make sense (brightness etc)
- generic support for additional features (Edit: had to laugh when I read that a 2nd time
). as of now, this only includes dynamic overlay adjustment based on your head movement, the overlay image doesn't feel that static anymore but instead will move a little when you turn around or look up/down.
And just as a reminder: All settings are saved for the currently worn helmet/mask/hat/eyewear, so you can set different effects for each item(type). Everything is script based, so it's possible to customize the POV for any mod added items.
I uploaded a demo video (2 parts) on youtube to show some of these new (and old) features:
http://www.youtube.com/watch?v=4o-g-fRtjmA
http://www.youtube.com/watch?v=5-KFndKLf0w
I will probably wait for some new overlays until I release the next version, but who knows