Help--attack of Dreaded Irresistable Force -- slide to left

Post » Fri May 04, 2012 5:18 am

This is weird -- I've seen it before, but don't know what causes it....

I was in talking to someone at the mages guild and I start sliding to the left. Thing is,... this is happening sometimes even on startup.

I can walk forward but the motions are like I am in slow motion -- but there is a constant drift, usually to my left side.

I've found no solution but to exist the game. I HAVE managed to save in such a situation and when I came back in, I wasn't moving --- for a little while -- until the problem returned. But it seems to be in my game now, and I'm not sure what would be causing it?

is there a reset movement or something in the console? Going through a door -- no change... can go through doors, can fast travel, even 'coc'... nada... zilch...still sliding to the left...

It Usually does not happen immediately upon start, but it seems to be pretty reliably happening with 5-10 minutes...

Args... just as I get one problem solved, another pops up.. it's like whack-a-mole!
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Thu May 03, 2012 10:34 pm

If you have a joystick, unplug it.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Fri May 04, 2012 2:35 am

If you have a joystick, unplug it.
Well, it's an XBox controller, but it wasn't being touched.

That seems to have done it!... OMG!!!... that's terrible (THANK YOU!!), but , if my keyboard is plug'in when I am using my mouse, it doesn't generate random keypresses -- and my mouse doesn't randomly move the cursor around when I type... why would my joystick which was sitting on a flat-surface table and not being moved/touched, start generating that behavior?... that's horrible? Is it a hardware bug in the PC joystick controller? I can't believe
it would be a bug in all or most joysticks...so the controller/driver picking/creating random noise when nothing is moving seems most likely? I can't believe that hasn't been fixed -- suppose someone left a joy stick plugged in
while doing an autocad and the next morning, they come in and found it had drawn weird lines (or maybe a
straight long line for a very long distance (very slowly)...)...

Anyway, I sure would like to see why it does that... Cuz that's just 'evil'.... ;-)


Many thanks!
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Fri May 04, 2012 12:08 am

It's an Oblivion bug.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri May 04, 2012 5:50 am

Oh... um... he gamesas...how about a patch??? ;-)))
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Thu May 03, 2012 10:46 pm

Oh... um... he gamesas...how about a patch??? ;-)))

Good luck getting a company to patch a 6-year-old game to fix a problem that a few people have, that can be fixed by unplugging an item you're not using... :)
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Fri May 04, 2012 12:34 am

Good luck getting a company to patch a 6-year-old game to fix a problem that a few people have, that can be fixed by unplugging an item you're not using... :smile:
Well, I would hope that wouldn't be the ONLY thing they'd address... like
add robust error handling, and a optional DX11 engine for rendering the same content ..
Then sell it for 30-40$ as an upgrade (must have the original)... They can focus on making it strong...users can continue to create more content -- people by the upgrade because with the amount of extensions out there, it would be the largest game content base period.

They might even fork part of the project cost into adding a server or paying for some chunk of BW for, say , tes.nexus.com... seems to be the 'top site of the day'... Content development is expensive. Game engine dev is expensive too, but they can reuse that in a game they'd market in the future....OR they might just sell a content pack?

All sorts of options if you are willing to "be different"...
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Fri May 04, 2012 10:30 am

Won't happen. It's not the Beth way. They support a game for a couple years and then move on. They definitely won't be changing things for a 6 year old game.
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Fri May 04, 2012 3:53 am

Won't happen. It's not the Beth way. They support a game for a couple years and then move on. They definitely won't be changing things for a 6 year old game.
1) I did say, one has all sorts of options if they are willing to "be different".

2) You are saying gamesas is incapable of change and stuck in their ways. Maybe, then again, they are a game company and to keep 'fresh' you need to stir the pot sometimes' -- add a new way of doing things -- get people to look at something from a different perspective -- see new possiblities -- that where 'creativity' comes from -- it doesn't come from reliable, predictable incremental change. That's engineering -- making widgets -- once you got the pattern, you keep making them as fast you as you churn them out. But if a company wants to revitalize themselves, doing things *differently from how you did them before, is a long recommended way to stimulate new growth. Works in most living creatures -- not just humans -- even plants. Give a plant a bit (key term) -- of stress and i will thrive better than before -- too much and you could burn it out.

So in reality -- 'Bethesda is, as Bethesda does -- i.e. their it's not something they would do because it is not a part of who they are, or they decide that it *is* who they are, and then the definition of "with Bethesda" changes. They could decide that they are a company who does such things -- and then they would.

I.e. past behavior in not necessarily an indicator of future events... The world keeps changing, and some companies do try to change (or at least look like they are trying) to keep fresh with new events...
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Fri May 04, 2012 2:12 pm

Actually, I say they won't change for a 6 year old game because it'd cost too much and would take too many resources to retask their folks to a game that hasn't been updated in ~3-4 years and they would then need to relearn the code and all the internals and more.

The code has evolved a lot in 6 years, even if there is a fair amount of it that is the same it's still different enough that a lot of work would need to be done just to become familiar with it again.

Hence why it won't happen with a 6 year old game.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm


Return to IV - Oblivion