Help build my smooth talking gunslinger

Post » Mon Jan 18, 2016 8:31 am

Been playing this game a lot trying to find the build that feels the best for my first full playthrough. Have not gotter to diamond city yet so busy exploring and build experimenting. So my newest idea is a smooth talking female gunslinger. Think female Han solo... I guess he is a ok example.


This gunslinger is a wise ass prodigy with a amazing shot; never fully thinking out her "brilliant plans" they seem to almost always work out due to her amazing bouts of luck.


Starter special I was thing of are:

S 2, P 2, E 1, C 6, I 1, A 8, L 8


My biggest issue is finding a way to at least get endurance easily to 3 relatively early as I play on survival. I could go special book endurance and try to get the bobble early. Any thoughts?
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tannis
 
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Post » Sun Jan 17, 2016 5:44 pm

Problem no. 1: You can't be a smooth talking smart ass due to dialogue options.

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Jah Allen
 
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Post » Sun Jan 17, 2016 10:51 pm

Too low of perception.
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Jessica Stokes
 
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Post » Mon Jan 18, 2016 6:59 am

Waste of points in charisma. Use most of that for END and PER.

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James Rhead
 
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Post » Sun Jan 17, 2016 9:57 pm

I'm playing a gunslinger style for my 2nd playthrough as well. Going high luck low int with idiot savant is great for early levels, but I just can't let go of science, gun nut, and armorer to fully upgrade my weapons/armor, so I had to meet those caps in int and str.



The .44 and other pistols are SO much better fully upgraded so I would say have at least 3 int, probably 3 end for survival also. You don't need that much luck and agi right at the start IMO, you can use special + bobbleheads or even put points into them later.



I also really like the inspirational charisma perk so my companions can't hurt me and then I can outfit them with all those heavy weapons and grenades so I need 8 cha later heh.



I think I started s 3, p 4, e 2, c 6, i 6, a 5, l 2 because 6 int was too high to try idiot savant. If you don't care about armor and science upgrades you could go s 2, p 3, e 3, c 6, i 2, a 6, l 6 but I would get int 2 at the least so with the bobblehead you can use gun nut.

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Mason Nevitt
 
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Post » Mon Jan 18, 2016 2:24 am

I tried one before, except it was not based on Han Solo but on James Bond. I wanted to be able to take advantage of people with that sweet Ch10 perk and use silenced pistols to secretly kill enemies. I only need the black suit to pass all speech checks. I got it to lvl 15 no problem on normal, with Nick as companion, a secret agent and a detective.

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Silvia Gil
 
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Post » Sun Jan 17, 2016 8:10 pm

Armorer is easy after bobble not really planning perception is fine at 2 for those saying higher. It is 3 after bobble the 1 point gets you picking which I may not even take. Not sure if I want to drop luck and agility to 6 makes it harder to get gun fu and clover. Again gun nut is a bobble and 1 point away but not needed if you move mods around off drops. I could possibly drop charisma down to 5 maybe because the point is to not pass all speech checks Han fails a lot. But if I read correctly you need at least 7 to get the extra talk options.


The point is not to be OP even though eventually it always happens but to I stead get hilarious moments where everything goes wrong but yet still get those epic moments where you got that streak of luck that carries you through the impossible. I want the character to have flaws.
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saxon
 
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Post » Mon Jan 18, 2016 2:00 am

Take a point from strength as its useless for your build and one from agility and use the special book to boost agility... Though if it was me I would put those into perception for vats and lockpicking
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Joie Perez
 
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