*Ding* *Ding* *Ding* We have a winner! That particular PA mod turns neutrally alligned NPCs hostile.
*Ding* *Ding* *Ding* We have a winner! That particular PA mod turns neutrally alligned NPCs hostile.
Poor capt. Ironsides I shall mourn your loss tonight I shall hold the hat you gave me close to me this night!
BTW, the highlighting mod for PA helmets is not an "enemy" highlight, it highlights "living" (not destroyed) targets. Even says so in the mod description. There's good reasons to actually read stuff!
I don't see how or why that "should" make neutral or friendly NPCs turn hostile though.
I mean, sure, I know what it does, but it's obviously broken if it turns everyone against you.
It's actually a well known issue in the script flagging for the effect. Theres a fix for it if you are playing on PC.
Ah, good. Well Bethesda, for the next patch you have to include this. My main X-01 suit gets little to no use at the moment as it is, and this glitch just makes me even less inclined to use my PA.