Help me debug some errors!

Post » Sat Jan 24, 2015 12:57 pm

So, I've gotten my game running pretty well. Crashes are at a minimum, they barely happen anymore. The framerate is what I consider smooth, and it looks and plays otherwise fantastic. However, I'm running into a few errors that I haven't had much luck fixing on my own.

I'm fairly certain most of them are due to Better Armor, but I've downloaded multiple versions of it to try and fix the problem, and scoured the thread for fixes, but haven't had luck finding any.

Anyways, here's my warnings.txt:

Spoiler
Script cshdTrying to RunFunction index greater than function countThe script will not run anymore.TES3Stream Warning: Model "Meshes\a\A_Ebony_Cuirass_GND.nif" tex not found "textures\tx_a_ebony_cuirass01_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Cuirass_GND.nif" tex not found "textures\tx_a_ebony_cuirass03_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Cuirass_GND.nif" tex not found "daedric_ref.dds"!Texture Load Error!: textures\tx_a_ebony_cuirass01_nrm.ddsTexture Load Error!: textures\tx_a_ebony_cuirass03_nrm.ddsTexture Load Error!: daedric_ref.ddsTES3Stream Warning: Model "Meshes\a\A_Ebony_Greaves_GND.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Greaves_GND.nif" tex not found "daedric_ref.dds"!Texture Load Error!: textures\tx_a_ebony_leg_nrm.ddsTES3Stream Warning: Model "Meshes\a\A_Ebony_Boot_GND.nif" tex not found "textures\tx_a_ebony_shoe_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Boot_GND.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Boot_GND.nif" tex not found "daedric_ref.dds"!Texture Load Error!: textures\tx_a_ebony_shoe_nrm.ddsNot able to find Knee part in BC_extravagant_pants_02_Mk.Model Load Error: Meshes\bam\a_silver_cuiras.nif cannot load file in Meshes\bam\a_silver_cuiras.nif.Will use the default object Marker_Error.NIF.Texture "Data Files\textures\jy_daedric\daefacei_s.dds" count 3.Texture "Textures\_land_default.tga" count 3.Texture "Data Files\Textures\indoril_gm.dds" count 6.Texture "Data Files\textures\mkbh\dunmer\male\mk_manhead_de_03_d.dds" count 3.Texture "Data Files\Textures\_GN_Silver_Reflect.dds" count 3.Texture "Data Files\textures\jy_daedric\daefacehair_s.dds" count 3.Texture "Data Files\Textures\menu_thin_border_bottom.dds" count 2.

And my load order:

Spoiler
_001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ MaDW Data.esm_005_ wl_SolstheimOverhaul_v1.esm_006_ Book Rotate.esm_007_ GDR_MasterFile.esm_008_ MRM.esm_009_ Stros M'kai landmass.esm_010_ PC_Data.esm_011_ PC_Landmass.esm_012_ Hilgya the Seamstress.esm_013_ Skyrim_Data.esm_014_ ShotN_TheReach_v1.0.esm_015_ TR_Data.esm_016_ TR_Mainland.esm_017_ Stros M'kai Data.esm_018_ Dracus's Durzog Armor Tribumal V1.1.esp_019_ Merchant Investments.esp_020_ LGNPC_NoLore_v0_83.esp_021_ Slof's Pillow Book_BR.esp_022_ abotSiltStridersTR.esp_023_ abotBoatsTR.esp_024_ abotRiverStridersTR.esp_025_ abotGondoliers.esp_026_ Siege at Firemoth.esp_027_ shrinetext.esp_028_ JWR_Dwemer_L_Lefty.esp_029_ LeftGloves_Addon_v2.esp_030_ Vertical limit climbing mod 1.02.esp_031_ XE Sky Variations.esp_032_ Better Clothes_v1.1.esp_033_ Morrowind Crafting Equipment.esp_034_ Clean The Masks of the Gods.esp_035_ dh_furn.esp_036_ dh_furn_6th_house_addon.esp_037_ JGMOW.esp_038_ Book Rotate - Tribunal v5.3.esp_039_ dh_furn_stores.esp_040_ Sleepers Robe.esp_041_ PB_AStrangePlant.esp_042_ Better Silver Armor.esp_043_ RR_The_Hive_1C.esp_044_ Owned Beds.esp_045_ Clean Ald-Ruhn Temple Expansion 1.2.ESP_046_ More Argonian Hair.esp_047_ InterventionToMaarGan.esp_048_ RR_Telvanni_Lighthouse_Tel Branora_Eng.esp_049_ InterventionPlus.esp_050_ KeeningIcepickRotFix.esp_051_ SunderShield.esp_052_ KeeningShield.esp_053_ Habasi&theDiamond.esp_054_ RR_Holamayan_1C.esp_055_ KneelBeforeZod.esp_056_ Canton Bridge1.2-Narrow.esp_057_ Drakkmore's Fury Replacer.esp_058_ Face of the Hortator.esp_059_ MS Cyrus Head.esp_060_ MaDW Sheogorad.esp_061_ Ms Cyrus Gear.esp_062_ Assassin Ambush.ESP_063_ ash_khajiit-BaseReplace.esp_064_ md_Dwarven Specters BB + Fem (50-50).esp_065_ ash_khajiit-NPCPlayable.esp_066_ IndorilArmoredRobe.esp_067_ LGNPC_VivecRedoran_v1_61.esp_068_ BetterClothes_Patch.esp_069_ Less_Generic_Bloodmoon.esp_070_ Better Landscapes Stonewood Pass.esp_071_ Undress For Me.esp_072_ Mer of Tamriel.esp_073_ Bloated Caves.esp_074_ LGNPC_AldVelothi_v1_20.esp_075_ Lemarchand Box.ESP_076_ Book Rotate - Bloodmoon v5.3.esp_077_ Slof's Pillow Book.esp_078_ LGNPC_MaarGan_v1_20.esp_079_ LGNPC_HlaOad_v1_32.esp_080_ LGNPC_Aldruhn_v1_20.esp_081_ LGNPC_Aldruhn_v1_22_suppl.esp_082_ GCD v1.08 with Startscript, fixed [Galsiah].esp_083_ LGNPC_Pelagiad_v1_31.esp_084_ BH_Argonians.esp_085_ Better Bodies.esp_086_ Meteor.esp_087_ IceNioLivRobeReplacerALL.esp_088_ LGNPC_TelMora_v1_30.esp_089_ dh_furn-jms_patch.esp_090_ LGNPC_Khuul_v2_21.esp_091_ LGNPC_VivecFQ_v2_20.esp_092_ Less_Generic_Nerevarine.esp_093_ More Better Clothes.esp_094_ Hilgya the Seamstress Expansion 1.esp_095_ Vurt's Grazelands Unique Trees.esp_096_ Less_Generic_Tribunal.esp_097_ Better Skulls.ESP_098_ Vurt's BC Tree Replacer II.esp_099_ NPC_Commands_V8b.esp_100_ Absorb Mana Spell.esp_101_ Sotha Sil Expanded.esp_102_ LGNPC_TelUvirith_v1_20.esp_103_ LGNPC_SecretMasters_v1_30.esp_104_ LGNPC_IndarysManor_v1_51.esp_105_ LGNPC_PaxRedoran_v1_20.esp_106_ Hortator Nerevarine Fix.ESP_107_ Lgnpc_SN.esp_108_ Bi-Ahnassi.ESP_109_ Clean_Indoril Greaves + Unconsecrated Cuirass and Helm.esp_110_ BuyoantArmigersArmor.ESP_111_ cshad.esp_112_ TR_Alpha.ESP_113_ LGNPC_SoulSicknessPatch_v1_00.esp_114_ Steel Throwing Knife_fix.esp_115_ The Neverhalls.esp_116_ wl_sol_neverhallspatch.ESP_117_ Quorn Resource Integration.esp_118_ Morrowind Crafting 2-1.esp_119_ Graphic Herbalism.esp_120_ Crossbows.ESP_121_ PB_ElectricSlaughterfish.esp_122_ Crossbows TR addon.ESP_123_ PB_NegativeLightRemover.esp_124_ Holidays Across Tamriel - Vvardenfell.esp_125_ Graphic Herbalism Extra.esp_126_ New Argonian Bodies - Mature.esp_127_ New Khajiit Bodies - Mature.esp_128_ almalexia armor.esp_129_ GH MC Patch.esp_130_ SASS_Save Tarheil!.esp_131_ Prison Moon Enhanced II.esp_132_ WA_Signy_Signposts(!).esp_133_ Census and Excise Office.esp_134_ Morvayn Manor Lighting fix.esp_135_ Graphic Herbalism TR.ESP_136_ Atmospheric Plazas.ESP_137_ _KDCirclets.ESP_138_ KDPiercing.ESP_139_ Smart_Crosshair.esp_140_ GreenScreen.ESP_141_ Illy's Hot Pots.ESP_142_ Twilight Heart Drops.ESP_143_ Shrines - Restore Health and Cancel Options.esp_144_ DaedricArmor.esp_145_ DaedricArmor_beastleggings.esp_146_ lin_lockBashBeta.esp_147_ Ald Erla.esp_148_ Nwah Discount B.ESP_149_ shut up!.esp_150_ mel_teleportPlugin_1_3.esp_151_ Stros M'kai landmass edits.esp_152_ Lights 300 v5.esp

And MLOX's message log:

Spoiler
[NOTE]> 'BetterClothes_Patch.esp'| !! As its readme describes, Keazen's "Patch for Better Clothes" fixes error messages ("Not able to find Foot part in BC_shoes...") appearing in your warnings.txt, which don't appear in game and the errors reported don't affect gameplay. However, using the patch means that you can see peoples' feet meshes through the shoe meshes.| !! You have a choice of using the mod and suffering visual glitches in game or not using the mod and having some harmless error messages added to your warnings.txt file.[NOTE]> '[VER < 1.23 lgnpc_aldruhn_v1_22_suppl.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 1.40 lgnpc_hlaoad_v1_32.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 1.30 lgnpc_maargan_v1_20.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 1.02 lgnpc_nolore_v0_83.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 1.32 lgnpc_pelagiad_v1_31.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 2.00 lgnpc_sn.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 2.21 lgnpc_vivecfq_v2_20.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 1.62 lgnpc_vivecredoran_v1_61.esp]'| ! A newer version is available, check the LGNPC download site:| ! http://www.lgnpc.org/downloads[NOTE]> '[VER < 2.0 less_generic_tribunal.esp]'| ! You appear to have an older version Less Generic Tribunal, you can find the latest here:| ! http://www.nexusmods.com/morrowind/mods/23363/[NOTE]> 'GCD v1.08 with Startscript, fixed [Galsiah].esp'| !!! The game mechanics changes of "Attribute uncap" and "Skill uncap" available in the "Morrowind Code Patch" (MCP) by Hrnchamd should not be used by players of "Galsiah's Character Development" (GCD).| !!! GCD uses its own workaround to increase skills and attributes over 100, using MCP's "Attribute uncap" and "Skill uncap" functions is unnecessary and can cause GCD's workaround to freeze or crash the game.| !!! Ref: http://www.gamesas.com/topic/1484931-conflict-between-gcd-and-mcp-21/?p=23273977| !!! Ref: http://mw.modhistory.com/download-53-6955[NOTE]> 'Better Clothes_v1.1.esp'| ! The option "Argonian clothing choice" in the highly recommended "Morrowind Code Patch" by Hrnchamd:| ! "Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal.| ! This is a convenience such that mods don't have to individually account for Argonian-specific versions of their items."| ! Enabling this option removes the need for the complicated sewing kits added by this version of "Better Clothes", you should enable this MCP option and use "Better Clothes_v1.1_nac.esp" instead.[CONFLICT]> 'Morrowind Crafting 2-1.esp'> [ANY>   'MISSING(Resources Enhanced.esp)',>   'MISSING(Minerals.esp)',>   'MISSING(Minerals (Tribunal&Bloodmoon).esp)',>   'MISSING(MinerPickUseGOTY.esp)',>   'Graphic Herbalism Extra.esp']| Drac & Toccatta's "Morrowind Crafting" adds scripts to the various ore rocks, other mods which also add scripts include ManaUser's "Graphic Herbalism Extra", evelas' "Minerals", quorn's "Miner's Pick Use" and TheLys' "Resources Enhanced". Such mods are not compatible with "Morrowind Crafting".| (Ref: http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/page__view__findpost__p__15859457 )[NOTE]> 'Merchant Investments.esp'| These mods require Morrowind Script Extender (MWSE) v0.9.2a or later, or MGE v3.1 or later.[NOTE]> 'Census and Excise Office.esp'> 'mel_teleportPlugin_1_3.esp'| These mods require Morrowind Script Extender (MWSE) v0.9.4a, or MGE v3.5.6 or later.[PATCH]!!'MISSING(MRM_PuzzleCanol_Fix.esp)' for:'MRM.esm'| "[Pherim's "MRM Puzzle Canol Fix" is a] fix for the Puzzle Canol problem, [Pherim's mod moves] the Force Field higher up, so that the path to the shrine is free again."| Download Pherim's "MRM Puzzle Canol Fix" from Morrowind Modding History: http://mw.modhistory.com/download--15169| (Ref: "MRM_PuzzleCanol_Fix Readme2.txt")[NOTE]> [ANY 'TR_Data.esm', 'TR_Mainland.esm', 'TR_Alpha.ESP']| !! "Users who fail to register the BSA correctly will often find that loading Tamriel Rebuilt will result in a lot of "missing meshes/animation" error dialog messages popping up on load, some even fatal. Please double-check your Morrowind.ini file to ensure our Data Archive is registered properly, otherwise the game won’t load."| !! (Ref: "TR_Readme.pdf")[CONFLICT]> 'TR_Alpha.ESP'> 'MRM.esm'| "Mountainous Red Mountain replacer which also causes major placement issues [with "Tamriel Rebuilt"], especially in the Velothi Mountains."| "A workaround can be found here: http://tamriel-rebuilt.org/forum/viewtopic.php?p=323469#323469 "| (Ref: "TR_Readme.pdf")[NOTE]> [ALL 'Morrowind.esm', 'Tribunal.esm', 'Bloodmoon.esm', [NOT ['ANY']]]| !! You are not running the highly recommended Morrowind Patch Project (MPP). It fixes quest bugs, spelling and grammar, corrects subtitles and mesh and texture errors; amongst other fixes. Whilst Bethesda's own patches fixed a couple of dozen bugs the MPP fixes hundreds.| !! There are a number of versions available:| !!  1.6.5 beta-BTB edit - A slightly edited version of quorn's 1.6.5 beta release. It removes several bugs from the 1.6.5 beta release.| !!             - This is the recommended version.| !!             - http://btb2.free.fr/morrowind.html| !!  1.6.5 beta - A beta version, by quorn, released to fix the bugs reported in the 1.6.4 release.| !!             -  http://mw.modhistory.com/download-84-7127| !!  1.6.4 - The last official release by quorn. Enhances Thepal's original patch (1.6.3b) with more unaddressed bug fixes.| !!             - http://mw.modhistory.com/download-50-7319| !! Ref: http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project[Plugins already in sorted order. No sorting needed!]current saved to: current_loadorder.outmlox sorted saved to: mlox_new_loadorder.out

Thanks!

User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Sat Jan 24, 2015 3:17 am

Script cshdTrying to RunFunction index greater than function countThe script will not run anymore.

I would suggest to use TESPCD to find which mod adds script called cshd and reading through it/posting it here.

TES3Stream Warning: Model "Meshes\a\A_Ebony_Cuirass_GND.nif" tex not found "textures\tx_a_ebony_cuirass01_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Cuirass_GND.nif" tex not found "textures\tx_a_ebony_cuirass03_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Cuirass_GND.nif" tex not found "daedric_ref.dds"!Texture Load Error!: textures\tx_a_ebony_cuirass01_nrm.ddsTexture Load Error!: textures\tx_a_ebony_cuirass03_nrm.ddsTexture Load Error!: daedric_ref.ddsTES3Stream Warning: Model "Meshes\a\A_Ebony_Greaves_GND.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Greaves_GND.nif" tex not found "daedric_ref.dds"!Texture Load Error!: textures\tx_a_ebony_leg_nrm.ddsTES3Stream Warning: Model "Meshes\a\A_Ebony_Boot_GND.nif" tex not found "textures\tx_a_ebony_shoe_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Boot_GND.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!TES3Stream Warning: Model "Meshes\a\A_Ebony_Boot_GND.nif" tex not found "daedric_ref.dds"!Texture Load Error!: textures\tx_a_ebony_shoe_nrm.dds

It seems you are missing some textures. They are for ground model and according to the name, these are normal maps. So I would blame mod that adds normal maps to ebony armor (specifically the mesh for armor lying on ground). It is not caused by Better Morrowind Armor, since BMA does not add/alter any meshes in a folder.

EDIT: Actually, BMA does not add any textures at all.

Not able to find Knee part in BC_extravagant_pants_02_Mk.

Not sure about this one.

Model Load Error: Meshes\bam\a_silver_cuiras.nif cannot load file in Meshes\bam\a_silver_cuiras.nif.Will use the default object Marker_Error.NIF.

This is caused due to the fact that in Better Silver Armor mesh called a_silver_cuiras.nif is missing. I'm using this mod too and it is fairly simple to fix - download Better Morrowind Armor and use mesh with the same name in the same folder :wink:

Texture "Data Files\textures\jy_daedric\daefacei_s.dds" count 3.Texture "Textures\_land_default.tga" count 3.Texture "Data Files\Textures\indoril_gm.dds" count 6.Texture "Data Files\textures\mkbh\dunmer\male\mk_manhead_de_03_d.dds" count 3.Texture "Data Files\Textures\_GN_Silver_Reflect.dds" count 3.Texture "Data Files\textures\jy_daedric\daefacehair_s.dds" count 3.Texture "Data Files\Textures\menu_thin_border_bottom.dds" count 2.

I cannot remember reason for these, but it has been discussed here several times, so someone else should be able to help :smile:

User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sat Jan 24, 2015 6:32 am

My mistake, I think the errors were caused by HiRez Armors- Native Styles, not Better Morrowind Armor. Still not sure how to fix it though. :unsure:

EDIT: The cshd script was from a cloud shader mod that I wanted to try out and forgot to untick when it became outdated. :P

User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Jan 24, 2015 12:59 pm

I just checked and the problem really comes from HiRez armors. Two possible solutions here: either delete A_Ebony_Cuirass_GND.nif, A_Ebony_Greaves_GND.nif and A_Ebony_Boot_GND.nif or open them in NifScope are remove the missing textures. As I believe that HiRez armors does not improve the meshes in any way, only adds the textures, which is useless, since they are missing, I would go with deletion.

User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sat Jan 24, 2015 1:16 pm

I'm not sure about these mods, but I did have a CTD when I were using both and as soon I unchecked the Merchant investments.esp the crashes stopped. My guesses is that the dialogue in Merchant Investments mod doesn't touch the NPC's in TR.

_015_ TR_Data.esm_016_ TR_Mainland.esm_019_ Merchant Investments.esp

I notice it when I first arrived in Port Telvannis and walking from the docks on the walkway into a certain point then the game crashed. Have you notice the same thing or is it just me having a CTD when I used both in my game?

User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat Jan 24, 2015 2:39 am

Okay, I cleared up the cshd error and the armour ones, these are the errors that remain:

Spoiler
Not able to find Knee part in BC_extravagant_pants_02_Mk.Texture "Data Files\Textures\tx_smokealpha00.dds" count 3.Texture "Data Files\textures\jy_daedric\daegaunt_n.dds" count 3.Texture "Data Files\Textures\tx_firealpha10.dds" count 3.Texture "Data Files\Textures\tx_a_indoril_hpalm_nm.dds" count 3.Texture "Textures\_land_default.tga" count 3.Texture "Data Files\Textures\indoril_gm.dds" count 7.Texture "Data Files\textures\jy_daedric\daegaunt_s.dds" count 3.Texture "Data Files\Textures\menu_thin_border_bottom.dds" count 2.

I haven't had any problems with Merchant Investments, and it's been a great addition to my game, but I haven't been to Port Telvannis yet either.

User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am


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