Help Figuring Out All the Factions and Selecting

Post » Tue Jan 12, 2016 8:57 am

I hate this kind off forums! I can't paste! - Ignore this.



Hello, so basically I just need conformation if this is how the factions are and then need help making a choice.



Railroad:


Cause) To give freedom and equality to everybody.


How) By freeing anything sentient or semi-sentient.


Means) Force, sabotage, infiltration.


Alignment) Good.


Enemies) Institute.




Brotherhood of Steel:


Cause) To prevent Humanity from destroying themselves.


How) By removing advanced Technologies.


Means) By froce and dictatorship.


Alignment) Bad.


Enemies) Institute.




Institute:


Cause) To rebuild Humanity.


How) By using artificial Life (primarily).


?lignment: Bad.


Enemies) Broterhood of Steel, Railroad.




Minutemen:


Cause) To protect the people of the Commonwealth.


How) By uniting every seattlement.


Means) With selective force (Killing Raiders etc.) and democracy.




So is this perception of tge 4 major factions accurate or?


What I want to do;


I can join either factíons as long as:


* All Synth's mustn't be set free, only the ones that are good (Synths like the Institute companion that wants to kill every Human above mustn't be freed). The Railroads survival I do not care about.


* The Institute mustn't be destroyed, but they must cease to produce Synths or stop producing Mk. III Synth's.


* The Brotherhood of Steel mustn't be destroyed.



So based from my demands above I figure the best option would be joining the BoS and Institute and making an Alliance. For obvious reasons I will also join the Minutemen but they are somewhat irrelevant.


So is this possible? Or do you have a better choice for me?





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Dawn Farrell
 
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Post » Tue Jan 12, 2016 2:06 pm

Is this hypothetical or within game mechanics? Because if within the game, you're going to have to kill two factions...unless you join Minutemen.

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J.P loves
 
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Post » Tue Jan 12, 2016 1:27 pm

The ending you're looking for isn't possible within the game. At the very least, either the Institute or the Brotherhood of Steel must be destroyed.



I went with the Brotherhood of Steel ending, and both the Institute and the Railroad are destroyed. It's possible to save the Minutemen, Railroad, and Brotherhood of Steel by going with the Minutemen ending and being careful to not piss off the Railroad or the BoS along the way.



Your best bet is to join all four factions though. You'll get the most out of the game this way. You can join them all and do all of the quests up to a certain point, at which point it will be made explicit that "by proceeding with _________, __________ faction will be hostile toward you."

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Siobhan Thompson
 
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Post » Tue Jan 12, 2016 3:12 am

Calling their alignments simply “good” or “bad” is oversimplification. After all, from another perspective, the Railroad could be “bad” and the Institute “good”. As for what you want to achieve, it is impossible, but the closest route would probably be if you work with the Minutemen.

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OJY
 
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Post » Tue Jan 12, 2016 9:05 am


I agree with this. I wouldn't consider the alignment of the Brotherhood of Steel to necessarily be 'bad.' Similarly, I wouldn't consider the actions of the Railroad to be necessarily 'good.' I'm not so sure that the argument can even be made for the Institute, though there is a much stronger argument to be made there. I do think that the general goodness of the Minutemen can't really be questioned to any great extent.



The Brotherhood has the best interests of the Commonwealth in mind. The one uniting goal that the Minutemen, BOS, and Railroad all have in common is the desire to wipe out the Institute. Putting aside the fact that the destruction of the Institute can be achieved with any of the other three factions, the Brotherhood does pose the most significant and alarming threat to the Institute. They possess a much larger fighting force and have a much stronger fist to pound down than the other two factions. Yes, the BoS does at times use questionable means to accomplish their goals, and yes, they are somewhat 'racist' or whatever the proper term here is. However, generally I think the factions are ALL in agreement that the world could do with fewer raiders, feral ghouls, and super mutants. The Brotherhood simply has the most direct approach to solving this problem. I was never sent to murder a family of non-feral ghouls, or wipe out groups of people by the Brotherhood. Not even raiders for that matter. I did wipe out some Children of Atom camps for the Brotherhood, but those weirdos deserve it...lol



The Institute also has the best interests of the Commonwealth and the world in mind, but their methods are even more questionable than those of the Brotherhood. They essentially kidnap people in the night and replace them with highly advanced Synths simply to find out how their Synths interact out in the world with real people, and to extend their reach in doing things like procuring experimental farmland and such. They have directly experimented on super mutants, feral ghouls, people, and whatever else. They've thrown ethics completely to the side in the name of scientific progress. Their goals are really quite admirable, but their methods of achieving these goals are so ethically and morally questionable that it's hard to justify them even in light of their goals.



The Railroad has the freedom of Synths in mind, but should they really be free? Are they really sentient beings or are they just incredibly complex machines? This question has plagued philosophers on the topic of artificial intelligence for a very long time, and I don't claim to have an answer to it. However, we can see at numerous points in the game that escaped Synths can pose a danger. They can also still be deactivated with a keyword phrase. The Railroad is obviously based on the actual Underground Railroad, but I don't think a direct comparison can be made. No sensible person can deny the importance and validity of the real world underground railroad. Black people are in absolutely every sense of the word, as much a person as any other person. They absolutely deserve every single right and privilege of every other person in the world. Synths, on the other hand, are legitimately different than people. No matter how realistic they are, they are still something that we made. Are they actually life, or not? If they are, do they deserve to have the same rights as people? If they're not, do they deserve the same rights as people because of how lifelike they seem? I'm not sure. All I know is that I feel like the goals of the Railroad may be somewhat misguided.



The Minutemen just want to help people...as Preston makes thoroughly clear repeatedly throughout the game. Relentlessly, even.

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adame
 
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Post » Tue Jan 12, 2016 9:42 am

Railroad is a Bunch of Wanabes. Bethesda just say they are the big evil Faction. But the Truth is they are not worth the Bullets. Just the next Kill-everything-contract Mission in FO4.



And joinign all Factiosn and doing some Quests for them may cause Problems. I think FO4 was never made for this. I played one Time for Railroad and the Institute. I knew the Identity of the Patriot but there is no option for me to tell this the Institute. Something similar happend to me with BoS too. I just cant remember. I think Betehsda made just a straight Questline. They never were designed for this.



About the Idea of a less Hostile Ending. Why the hell should BoS...




Spoiler
destroy the Institue? They kill all Fighting Units and could easily monitor this Place.



... they could just overtake it to Copy all the unique Technology. I mean isnt Technology the Main Target of BoS? In many Cases the Storie is just bad and has absolutley no Logic. The Killing itself is overrated. I could write this Storie we got here, in 2 Hours. And this is not a joke or insulting, this is just sad for me. When Skyrim took 4 Years for developing then FO4 took 2 Years and not 7. Just a feeling, i have no prove for this. Just what i see so far.



When decided the Game/Bethesda/railroad to change the Mission parameter from a Synth to be free Mission to a...




Spoiler
... we destroy everything Mission? And more fun is to destroy the Institue exactly how the BoS did and the Minutemen did. Copy/Paste



First the Railroad itself says they cant beat the Institue. The whole organization is hiding when one single Runner is arround. But at the End they can Figth against a couple of Runner and a Horde of Synths and whatever.



Alternate Endings are so necessary in here.

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alicia hillier
 
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Post » Tue Jan 12, 2016 10:38 am

edit - sorry, double post

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Ria dell
 
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Post » Tue Jan 12, 2016 1:19 pm


You can easily join all four of the factions and do their quest lines up to a point. Even if you want to do the Minutemen ending that leaves three factions intact.



The Brotherhood of Steel is certainly of the belief that technology is central to restoring society, but they are also firmly of the opinion that technology can go too far. Numerous BoS members make comments along these lines. Elder Maxson, Paladin Danse, Proctor Quinlan, and others all mention this specifically. They feel that the Institute has gone entirely too far, and that their kind of technology doesn't need to see the light of day.

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!beef
 
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Post » Tue Jan 12, 2016 8:19 am


Agreed. Personally I side with the Brotherhood of Steel, and more or less always have (Semper invicta!). I do not necessarily agree with all of their policies, but that is what I hope to change through example and service as a Sentinel. Sometimes I miss Elder Lyons, his views may have been contentious, but he did (along with others, such as Veronica) understand that the Brotherhood needs some change. Elder Arthur Maxson has not totally forgotten that which he learned from Elder Lyons, but in fact Elder Maxson seems to have hybridized the traditional views with Lyons' views.



To any fellow brothers and sisters in Steel I say, ad victoriam!





I think you meant to say terrorists.







While much of it would be taboo, I would think at least some of the technology would be worth saving.

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Anna Krzyzanowska
 
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Post » Tue Jan 12, 2016 5:50 am

OP - just kill BOS unless you want to be near the bottom in an army of stupid :brokencomputer:

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Tracey Duncan
 
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Post » Tue Jan 12, 2016 9:31 am


They Storie of makign Synths is the whole Thing why they attack the Institute but i talk abotu the Technology like Teleporting, or making Nutritional supplements or whatelse they could. You would say the Institute has nothign else what the BoS could interesting? Synths and the FEV are the Main Reason but they had many more Technology and mayb some to make BoS strogner against other Enemies.




Spoiler
Destroying that Place



..before you could copie some of the good Technology makes for me no sense. I mean you found a Laboratory where Scientiest made Technology since 210 Years and you think they dont made somethign useful like better Medicine or so? As example the Institute Doc gives you one Syrnge and he heals your Health and your Radiation for no Money. No one in the Commonwealth could do this. Maybe ist just a Bug but those Things makes this Place a bit more Special and there could be more interesting Things. In Real Life the Army makes Developing in many Directions like stronger Soldiers, better healing, better Armror, better Vehicles. The Institute should have researched many of these Technologies.



This fast Situation of BoS let them looks like more of a bunch of nervous hillbilies as a strong army faction.

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Laura
 
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Post » Tue Jan 12, 2016 4:30 am



Spoiler
Without the Patriot the Railroad has absolutley no Power to do anything against the Institute. Terrorism means they could Sabotage some things, but how could they when they cant enter the Institute and dont even know what they are doing. The whole Reason why the Railroad exist is the Patriot.

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Abel Vazquez
 
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Post » Tue Jan 12, 2016 10:14 am


I certainly would not call the BoS “stupid”. After the Institute they are the most [intelligent\civilized\organized\capable (pick one)] faction, but they know when dangerous technologies have gone off the reservation and need to be destroyed. Though I am a staunch supporter of the BoS, even I will admit that they are sometimes a little overzealous.



Is it not simply fascinating that the factions can inspire such debate, it is like the Empire versus Stormcloak debate all over again. As for where I stand on that how about a bit of https://www.youtube.com/watch?v=KNDT7EInclo.





With the Railroad it is their methods, and if you will excuse the colloquialism, they rub me the wrong way. I suppose many have similar misgivings in regards to the BoS, them being “fascists” and all.



Edit: I fixed the link, and if you tried to use it before, please try again.

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Jeneene Hunte
 
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Post » Tue Jan 12, 2016 4:34 am

King Stugly XII & Quantom Chart - It really isn't.


The BoS kill anyone who wont comply and take harmless technology from the common people because it is advanced.


The Railroad want everybody to be free and wont sacrifice anybody to achieve that goal but the ones who are willing.


The Institute will rebuild Humanity with the people on their side or not, if they don't agree their slave synthetics will make 'em agree.


The Minutemen wants everybody to be United and safe. While a simplification indeed it isn't really a matter of opinion.

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Rachael
 
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Post » Tue Jan 12, 2016 1:32 am

Well since I can't choose what I want, even though Bethesda claims to be so enlightened in the aspect of player choice freedom, I'll just avoid the endings. Hopefully the next time Bethesda will be as good as they strive or not strive to be as good as they can't be.

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how solid
 
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Post » Tue Jan 12, 2016 9:34 am


Ah, but it is an opinion, just like so many issues in politics. It is not black or white, yes or no, but is instead the light of the grey maybe, refracted through your personal lens.



  • Not all BoS members are like that.

  • The Railroad will kill to achieve their debatable goals.

  • The Institute is reckless, and seems to see the world similarly to the Think Tank of Big MT.

  • The Minutemen were so corrupt that they nearly destroyed themselves, and their reputation.

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Kate Schofield
 
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Post » Tue Jan 12, 2016 10:50 am

Search this video on youtube ( fallout 4 best good ending possible ) Tried to paste the link but it won`t work. The step by step guide tells you how to only kill the institute and remain friends with the minutes, rails, and bros. It`s a very strange quest progression and I can`t imagine the hours it took to figure this out or if it was just inside info given out. I followed the guide and it worked. Now everyone loves me as they should.

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Blessed DIVA
 
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Post » Tue Jan 12, 2016 2:01 pm

I find the RR to be the evil endng actually, and both BoS and Institute to be good.

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Minako
 
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Post » Tue Jan 12, 2016 12:04 am

I find this hilarious, because the Underground Railroad only ever existed because it was not, at the time, an undisputed fact by any means that black people were like white people, or indeed people at all; the reason the current Railroad exists is the exact same misconception. In any case, all humans are created by other humans, the mechanics are just imprecise; that hardly makes them not people.





I think that all of the endings are evil, but the Institute is marginally the least evil one because it doesn't involve genocide.

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Brooke Turner
 
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Post » Tue Jan 12, 2016 10:00 am

To put it simply in Dungeons and Dragons terms, and without pointless name calling that some indulge in, here is what I think the alignments are:



Minutemen - Chaotic Good. Player doesn't have much chance to influence this position in a meaningful way.



Railroad - Chaotic Neutral. They value Synth welfare at any cost. I haven't played them so don't know if player can move their alignment at all.



Institute - Lawful Evil. The player can begin the process of moving them toward more of a Lawful Neutral stance, but game mechanics don't allow for much more than that.



Brotherhood of Steel - Lawful Neutral. The player can move them toward evil or good, but only a little bit in either direction.



Note that I am not holding the lack of diplomacy or the insistence on big explosions against any faction as I consider this poor writing on Bethesda's part and isn't particularly realistic.

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sam westover
 
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Post » Tue Jan 12, 2016 2:01 pm

I would personally say that the Brotherhood's unprovoked aggression against the Railroad and innocent synths leads to them being about as bad as the Institute.

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Mike Plumley
 
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Post » Tue Jan 12, 2016 10:37 am

That is dependent on how people defined synths like if people talk about orc's rights as some D&D settings have them as a society.

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Nicole Elocin
 
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Post » Tue Jan 12, 2016 2:39 pm

King Stugly XII, (Can't quote you, hate this kind off forum), we are talking about F4 here:



* The BoS are evil, just listen to how Maxis (or the BoS elder) gives you orders.


* Prove that Railroad are evil, if they where willing to kill then if you refuse them the Courser chip they could just have killed you but don't.


* Humanity is reckless, as proof of Fallout, so you can't really blame the Institute without blaming Humanity. Plus they use slaves, abduct people, kill people.


* The Minutmen where pure good, everyone where willing to take a bullet for a stranger - not even all are willing to do that today. Just because one person, the leader, became corrupt and lead the non-corrupt on a corrupt path does not make them evil. It makes the leader evil. I defy you to say that Preston Garvey is evil, he was just commanded by the wrong kind off person.

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laila hassan
 
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Post » Tue Jan 12, 2016 6:21 am

The RR ending is the worst out of any ending. Their pointless goal motivated by good intention but that doesn't mean the end result is good.

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Austin Suggs
 
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Post » Mon Jan 11, 2016 11:44 pm

What?





I'm not really sure how. The Brotherhood invasion failed; why would they send a bigger force to attack an enemy that seems less existentially frightening than the Institute?

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Donald Richards
 
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