Help getting a clean and perfect FCOM install

Post » Sat Feb 19, 2011 1:52 am

I love Oblivion. I really do.

I previously had FCOM installed, but I haven't been back to the game in 2 years, and it has changed so much. I would love it if someone could somehow create an FCOM "easy" play.

It's just far too complicated and time consuming to go through the process again. Would anyone be willing?
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katie TWAVA
 
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Post » Sat Feb 19, 2011 4:29 am

No...there is a thread on this very topic concerning FCOM..its not hard, the most time consuming part is downloading everything. thats it......you are no stranger to Oblivion modding why hope its gotten less complicated? as this blossoming beast that is the modding stage grows stronger things wont be any simpler...just take the hour- or thirty minutes to get your bearings in place...installing FCOM first and alone is very simple and very easy, why am I even telling you this? I've just played FCOM for the first time ever about a week ago and still at it, you've done this when it was but a theory......
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Lovingly
 
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Post » Sat Feb 19, 2011 12:01 pm

No...there is a thread on this very topic concerning FCOM..its not hard, the most time consuming part is downloading everything. thats it......you are no stranger to Oblivion modding why hope its gotten less complicated? as this blossoming beast that is the modding stage grows stronger things wont be any simpler...just take the hour- or thirty minutes to get your bearings in place...installing FCOM first and alone is very simple and very easy, why am I even telling you this? I've just played FCOM for the first time ever about a week ago and still at it, you've done this when it was but a theory......



chill bro
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amhain
 
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Post » Sat Feb 19, 2011 11:26 am

By "easy play" I'm assuming your looking for an installer to make your life easier?

I could go into great depths as why it's never going to happen, but the subject has been covered too numerous times for me to repeat it again.
Everything you need is in the opening post of the Official FCOM thread for a stable configuration, all linked to the latest versions of the basic mod requirements.
Download, install, use BOSS to set your load order. Address anything it reports. Make the bashed patch, which if using the basic and/or recommended add-ons are all pre-tagged for the user.
Complex or complicated?

We can't really make it much more straightforward than that..
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Britta Gronkowski
 
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Post » Fri Feb 18, 2011 10:05 pm

What Shikishima said. I'd also recommend doing the install incrementally, i.e. check that it seems to work with a patched vanilla game, add OOO and check, add the rest of FCOM and check. Also, start out with a core FCOM install and not much else. When that's stable you can start adding mods while checking for stability/issues.
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James Baldwin
 
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Post » Sat Feb 19, 2011 8:54 am

I really don't understand why people who want to do everything the 'easy' way always want to play FCOM. :ahhh:
Back when I first installed it, there were no nice OMOD installers. No bsa's. There was just reading--and following--the instructions, which were a lot more complicated than they are now. But the truth is, it may have looked complicated, but there was nothing very hard about it. And it worked, straight up.

Believe me, it's a whole lot simpler now, but the user still has to take some responsibility, if they want to play an FCOM game. If not, then there is always vanilla--it doesn't get any easier than that.
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Nichola Haynes
 
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Post » Sat Feb 19, 2011 5:53 am

Must be time for my regularly scheduled pimping of BAIN (as opposed to manual install or OBMM). :evil:

No, I really do mean it. Why, you might ask, would I want to make things *even more* difficult by choosing the most aleborate installation procedure *as well*?! Here's the thing though - it's not at all hard to use, and what's more, it will make your modding experiences from here on in SO much more pleasant, simple, easy. In particular, should you ever need to change any little (or big) part of the install - and this happens pretty darned often, when keeping up with patches, adopting new quests, and so on. Oh, and it tells you heaps about conflicts, overwrites, and so forth - in detail! In case you were wondering, BAIN is Wrye Bash's built in installer, and it's pretty amazing. All of Wrye Bash is, actually. :)

So yes, in all seriousness, I suggest adding some more complexity, in order to simplify things. And no, I am not (quite) mad. :P

As for FCOM itself, it's never been easier. The only major install change left on the agenda (that I'm aware of, anyway) is turning a bunch of loose OOO files into a honking great BSA. But for the most part, just keep an eye on the current main FCOM thread, as well as the component parts threads, notably those for MMM and OOO. Advice for bash tags and all kinds of other useful things are found there.


edit: And some people have benefited from reading http://sites.google.com/site/oblivionpoinfo/, or maybe BladeofMercy's thread for "50 steps to painless FCOM+++" or something along those lines. Can't remember exactly what it's called, but if you look through some pages, or do a search, it'll turn up. His approach is pretty different from my own, but it appraently works, and works well. So.

edit: Oh, a couple more essential things - keep an eye out for the latest Wrye Bash, and BOSS masterlist. In fact, the latest of everything, will (generally speaking) help a ton.
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My blood
 
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Post » Sat Feb 19, 2011 9:21 am

I really don't understand why people who want to do everything the 'easy' way always want to play FCOM. :ahhh:
Back when I first installed it, there were no nice OMOD installers. No bsa's. There was just reading--and following--the instructions, which were a lot more complicated than they are now. But the truth is, it may have looked complicated, but there was nothing very hard about it. And it worked, straight up.

Believe me, it's a whole lot simpler now, but the user still has to take some responsibility, if they want to play an FCOM game. If not, then there is always vanilla--it doesn't get any easier than that.



I remember playing the orignal 'franooommm' mod (still on nexus http://www.tesnexus.com/downloads/file.php?id=8037). The biggest time saving new mod i think has to be BOSS. When you've got 200ish mods getting them in more or less the right place with BOSS saves so much time rather than individually moving them in place as was the case.
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Andrew Perry
 
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