Help - I have headless daedroths and invisible hungers

Post » Tue May 08, 2012 5:35 pm

I have a moderately modded game using FCOM and most things are working well. However, I have a problem with the majority of the Clanfears and Daedroths in my game. They either are running around with no heads, or their heads appear to be buried miles away but connected to their bodies by a long straight line that passes through buildings, trees, hillsides, whatever. Additionally, many of the hungers are invisible, even after I kill them. I have the same problem with clanfear and hunger variants (clanfear runts or Patriarchs; or ravishing hungers or black hungers). I have not had a problem with the yellow "WTF" stars.

I loaded all mods with BAIN except for OOO; which I loaded via OBMM. (Just could not seem to organize the OOO BAIN archive properly.)

Here is my load BOSS load order:


Active Mod Files:
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]02  Francesco's Optional New Items Add-On.esm  [Version 5.0]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Enhanced Daedric Invasion.esm07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]09  Unofficial Oblivion Patch.esp  [Version 3.4.1]0A  UOPS Additional Changes.esp0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]++  Cobl Tweaks.esp  [Version 1.44]0E  USIPS Additional Changes.esp0F  Francesco's Creatures and Items Resources.esp  [Version 5.0]10  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]11  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]++  OrcishHelm.esp  [Version 1]++  EbonyHelm.esp  [Version 2]++  GlassHelm.esp  [Version 2]12  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]13  Francesco's Optional Leveled Guards.esp  [Version 5.0]++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  IngredientsInBulk.esp15  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]16  Cobl Glue.esp  [Version 1.72]17  Cobl Si.esp  [Version 1.63]18  Bob's Armory Oblivion.esp19  FCOM_BobsArmory.esp  [Version 0.9.9]1A  Oblivion WarCry EV.esp  [Version 1.09]1B  FCOM_WarCry.esp  [Version 0.9.9MB5]1C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1D  OOO-No_Guild_Ownership.esp  [Version 1.33]1E  OOO-Combat_Skills_Perks_Marksmanship.esp  [Version 1.33]1F  OOO-DaedraLord_Quests.esp  [Version 1.33]20  OOO-DLT_Immersion.esp  [Version 1.33]21  OOO-Magic_Effects+Enchantments.esp  [Version 1.33]22  OOO-Magic_Effects+Spells.esp  [Version 1.33]23  OOO-Magic_Game_Settings.esp  [Version 1.33]++  OOO-Potions.esp  [Version 1.33]**  OMOBS_SI.esp  [Version 2.0]24  OMOBS Optional Combat Settings.esp  [Version 1.0]25  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]26  FCOM_Convergence.esp  [Version 0.9.9Mb3]27  FCOM_RealSwords.esp  [Version 0.9.9]28  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.39c]2D  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]2E  TamrielTravellersItemsCobl.esp  [Version 1.39c]2F  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]30  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]31  Archery Shops 2.0 no LL.esp32  goldenarrowarcheryshopfixedprices.esp++  Shady Sam Enhanced.esp33  Knights.esp34  Knights - Unofficial Patch.esp  [Version 1.1.2]35  Mighty Umbra.esp36  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]37  Enhanced Daedric Invasion.esp++  HrmnsOblivionScriptOptimizationv1.0.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]38  Salmo the Baker, Cobl.esp  [Version 3.08]39  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  moremerchantmoneyv1.1.esp3A  Retros Fletching and Imbueing.esp3B  Ayelid Wells.esp3C  Gather Ye Rosebuds.esp3D  Poison Maker v1.08.esp3E  Potion Mixer.esp3F  Poison Combiner.esp40  Essence Extracter.esp41  DirenniAlchemyApparatus.esp42  Denock Arrows.esp43  mighty_bows_full.esp++  mighty_bows_damage_bonus.esp44  mighty_bows_sneak_dmg_bonus_alt.esp45  1stAlchemistCompanionGirl.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]46  All Spells Avalible for Enchanting and Spell Making.esp47  NoMerchantBarterpvssyr.esp**  FCOM_Archery.esp  [Version 0.9.9]48  Cobl Silent Equip Misc.esp  [Version 01]49  dkHearthStone.esp4A  Rasor_archer_pack.esp4B  Compleat Enchanter balanced.esp4C  3777-v1.1 Beta-Obicos Ingredient Increaser v11-TESSource.esp4D  0405 - Gameplay Mods 01.esp4E  0408 - Gameplay Mods 02.esp4F  0411 - Gameplay Mods 03.esp50  DarNifiedUI Config Addon.esp51  0627 - Rings Mod.esp52  1215 - Modman's Custom Plug-ins Mod.esp53  Dynamic Map.esp  [Version 2.1.1]54  Bashed Patch, 0.esp

I would appreciate any help someone can offer to figure out what is wrong and how to fix it.

Thanks
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Tue May 08, 2012 10:57 pm

http://www.gamesas.com/topic/1324714-relz-fcom-convergence/page__view__findpost__p__19916421
http://www.gamesas.com/topic/1252270-relzunofficial-oblivion-patch-uop-v340/page__view__findpost__p__19092442 read on for around half a dozen posts.

I think that should cover it.
User avatar
Sudah mati ini Keparat
 
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Joined: Mon Jul 23, 2007 6:14 pm

Post » Tue May 08, 2012 7:22 pm

http://www.gamesas.com/topic/1324714-relz-fcom-convergence/page__view__findpost__p__19916421
http://www.gamesas.com/topic/1252270-relzunofficial-oblivion-patch-uop-v340/page__view__findpost__p__19092442 read on for around half a dozen posts.

I think that should cover it.


Thanks - I will give these solutions a try.
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joeK
 
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Joined: Tue Jul 10, 2007 10:22 am

Post » Tue May 08, 2012 8:27 pm

http://www.gamesas.com/topic/1324714-relz-fcom-convergence/page__view__findpost__p__19916421
http://www.gamesas.com/topic/1252270-relzunofficial-oblivion-patch-uop-v340/page__view__findpost__p__19092442 read on for around half a dozen posts.

I think that should cover it.
1. Well nuts. That did not go as well as I had hoped. The first link took me to a post with the following guidance:

http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=19916302Shikishima, on 27 December 2011 - 10:27 PM, said:

I hope it's only the black SI hunger that you've got a problem with. :brokencomputer:
It's fixable through Wrye Bash.
Firstly ensure that the OOO esm and MMM esm are selected under graphics. Do similar for the OOO and FCOM esp's.
Next make certain that the hunger unity plug-in loads before MMM for SI, ensuring tags are set for graphics, inventory and merge patches.
These have now been correctly tagged for all future versions.



My OOO.esm, MMM.esm, OOO.esp, and FCOM_Convergence.esp files all have the "Graphics" bash tags. I have the FCOM_HungerUnitySI.esp file, but I do not have an "MMM for SI.esp" file. I have rechecked the MMM_37b3_Public_Release-17784 archive file I downloaded and it does not contain an MMM for SI.esp file - should it? I have an MMM for OOO.esp and an MMM.esp file, but BOSS said to delete those from my load order as they are not needed with FCOM. Am I misinterpreting the guidance? Okay, obviously I am misinterpreting, so perhaps the better question is what should I be looking for instead. I included my load order in my original post - do I have the HungerUnitySI.esp file in the wrong place?

2. I will try to figure out the clanfear and daedroth tearing problem now.

Thanks Again
User avatar
Silvia Gil
 
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Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue May 08, 2012 2:09 pm

:blink: I've rechecked the files and Mart's Monster Mod - Shivering Isles esp is certainly included with the 3.73b download http://planetelderscrolls.gamespy.com/fms/Download.php?id=90614
Follow the given instructions and rebuild the bashed patch.
Let me know.
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Nathan Barker
 
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Joined: Sun Jun 10, 2007 5:55 am

Post » Tue May 08, 2012 10:02 pm

:blink: I've rechecked the files and Mart's Monster Mod - Shivering Isles esp is certainly included with the 3.73b download http://planetelderscrolls.gamespy.com/fms/Download.php?id=90614
Follow the given instructions and rebuild the bashed patch.
Let me know.

Will these skeleton files: https://skydrive.live.com/?cid=715953c7841ab2e4&id=715953C7841AB2E4%21109 work for fixing the stretching problem?
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Trey Johnson
 
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Joined: Thu Oct 11, 2007 7:00 pm

Post » Tue May 08, 2012 3:52 pm

Will these skeleton files: https://skydrive.live.com/?cid=715953c7841ab2e4&id=715953C7841AB2E4%21109 work for fixing the stretching problem?

:wink_smile: They work too, although I remain hopeful a fix will be done through the UOP.
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Eric Hayes
 
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Post » Wed May 09, 2012 1:35 am

:blink: I've rechecked the files and Mart's Monster Mod - Shivering Isles esp is certainly included with the 3.73b download http://planetelderscrolls.gamespy.com/fms/Download.php?id=90614 Follow the given instructions and rebuild the bashed patch. Let me know.
Thanks. The Clanfear fix seems to have worked; I have encountered severa now with no problem, have not found a daedroth yet, but am not worried. I have added MMM for SI and adjusted the load order so that should fix the hunger problem.

Cheers
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Unstoppable Judge
 
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Post » Tue May 08, 2012 5:44 pm

Thanks. The Clanfear fix seems to have worked; I have encountered severa now with no problem, have not found a daedroth yet, but am not worried. I have added MMM for SI and adjusted the load order so that should fix the hunger problem.

Cheers

Okay - Daedroths and Clanfear problem is solved, but the invisible Hungers are still showing up. Not sure what the problem is.
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Vera Maslar
 
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Post » Tue May 08, 2012 5:15 pm

Not merging the hunger unity plug-in into your bashed patch seems to work. I'll investigate further and PM you when I find a simple answer.
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anna ley
 
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