Help installing Morrowind code patch

Post » Fri Oct 08, 2010 12:20 am

I am told to do this in the readme:

Extract the zip to your Morrowind directory, the one with the Morrowind program in it (not Data Files).




Is that telling me to extract the file with the Morrowind program in it or extract to the directory with the Morrowind program in it? What exactly is it telling me to do? Could someone please put it in an easier way to understand? I'm technologically inept. :P
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Jessie Butterfield
 
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Post » Thu Oct 07, 2010 3:09 pm

I am told to do this in the readme:

Extract the zip to your Morrowind directory, the one with the Morrowind program in it (not Data Files).




Is that telling me to extract the file with the Morrowind program in it or extract to the directory with the Morrowind program in it? What exactly is it telling me to do? Could someone please put it in an easier way to understand? I'm technologically inept. :P


Extract to Program Files>Bethesda Softworks>Morrowind

It's telling you to put it in the morrowind folder, not the data files folder within the morrowind folder :P
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Rudy Paint fingers
 
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Post » Fri Oct 08, 2010 1:12 am

Extract to Program Files>Bethesda Softworks>Morrowind

It's telling you to put it in the morrowind folder, not the data files folder within the morrowind folder :P

Should I merge the Data Files?
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Jay Baby
 
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Post » Thu Oct 07, 2010 8:39 pm

Should I merge the Data Files?


Wha?

All of the contents of the zip go into the "Morrowind" folder.

If the contents of the ZIP contains a "Data Files" folder, put the contents of that folder in the "Data Files" in the Morrowind folder.

So...Yes, merge the data files. If that's ^ what you mean by merging.
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Maria Leon
 
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Post » Fri Oct 08, 2010 1:57 am

You don't really need what's in the data files anyway. It's just a showcase.
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Agnieszka Bak
 
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Post » Thu Oct 07, 2010 11:55 pm

You don't really need what's in the data files anyway. It's just a showcase.


Yeah, the plugin just adds a little thing in Seyda Neen showing what the patch does. Most important thing is the executable. Use it before you start Morrowind.
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Chica Cheve
 
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Post » Thu Oct 07, 2010 10:23 pm

It's working. Thanks.

I have another question, though. This patch allows ran/snow collision with static objects, right? If a mod does it, why didn't Bethesda do it(specifically referring to Oblivion)? Does it impact FPS at all?
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Klaire
 
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Post » Thu Oct 07, 2010 8:47 pm

It's working. Thanks.

I have another question, though. This patch allows ran/snow collision with static objects, right? If a mod does it, why didn't Bethesda do it(specifically referring to Oblivion)? Does it impact FPS at all?


Slightly, but not immensely. A couple drops still get through, but only on the edges of the collision. (Stand under the silt strider structure in Gnisis for the best effect.

As to why Bethesda did it, I couldn't say. I think they just really don't like Weather effects at all. Or they were lazy. Or they didn't know how to do it. Or they thought it would be too much of an FPS hit.
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Sierra Ritsuka
 
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Post » Thu Oct 07, 2010 10:19 am

Okay, then. Also, for any familiar with the patch that results in the extinction of cliffracers after I kill 200, it says that I need to use the console to access its menu, but the console doesn't seem to work with Vista(the PC I'm using runs on Vista). Is it still active without me being able to use the console, just without options, or do I need the console to use the mod at all?
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jess hughes
 
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Post » Thu Oct 07, 2010 11:47 pm

Okay, then. Also, for any familiar with the patch that results in the extinction of cliffracers after I kill 200, it says that I need to use the console to access its menu, but the console doesn't seem to work with Vista(the PC I'm using runs on Vista). Is it still active without me being able to use the console, just without options, or do I need the console to use the mod at all?



To get you're console button ( the "~") you might just need to update your drivers.
But, the easiest way is to just set a macro with MGE.

For more info on the console, also check the http://www.gamesas.com/index.php?/topic/781497-vistawindows-7-problems/page__p__11389133&#entry11389133.
If you have an international keyboard, http://www.gamesas.com/?showtopic=19&st=20&p=4544468&#entry4544468
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Nana Samboy
 
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Post » Thu Oct 07, 2010 6:59 pm

I have another issue. Some pop-ups that I saw while trying to play Morrowind referred to the Warnings.txt file and this is what I found. This is my first time trying to run the game with any mods at all:

One of the files that "MultiMark_BloodmoonPlugin.esp" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

One of the files that "MultiMark_TribunalPlugin.esp" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

Texture "Textures\_land_default.tga" count 3.

Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
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BaNK.RoLL
 
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Post » Thu Oct 07, 2010 12:04 pm

You can update those ESPs (any other ESPs marked as Yellow) in Wrye Mash, and those warnings will go away.
Warnings that count textures like this:
Texture "Textures\_land_default.tga" count 3.
are harmless and can be ignored.
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BrEezy Baby
 
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Post » Thu Oct 07, 2010 10:51 am

You can update those ESPs (any other ESPs marked as Yellow) in Wrye Mash, and those warnings will go away.
Warnings that count textures like this:
Texture "Textures\_land_default.tga" count 3.
are harmless and can be ignored.

So, are pretty much all those warnings that I got harmless? Should I just play the game and not worry anout them?
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NEGRO
 
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Post » Thu Oct 07, 2010 2:48 pm

So, are pretty much all those warnings that I got harmless? Should I just play the game and not worry anout them?


Until you see big yellow exclamations, 50 errors ingame when entering a cell, or extreme buggy meshes, you're fine.
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Noraima Vega
 
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