Help on Lore-correct Character Gen (MW)

Post » Sat May 15, 2010 12:43 am

FIRST OFF: PLEASE NO MORROWIND OR OBLIVION SPOILERS IN THIS THREAD, I BEG YOU! EXPLANATION FOR WHY AT THE BOTTOM FOR THE CURIOUS.

All,

This is my first Lore post and I hope my request isn't inappropriate. I'm looking to create a Morrowind character who was born on Summerset Isle of mixed Altmer/Ayleid ancestry and subsequently joined the Psijic Order as an Initiate. I do not intend to alter his stats based on his ancestry, but I would like his name/skillsets to be as lore correct as possible. He's a cross between a very young Gandalf and a young Indiana Jones. He likes magic and archaeology (special interest in Merethic and early First Era). I wanted some excuse for him to leave the Summerset Isles and travel to Cyrodil so I made him part Ayleid and a Psijic Initiate and figured he got sent to get some "field" experience and maybe learn a thing or two for the Order. My backstory is that he gets thrown into Imperial Prison for going after lost Ayleid artifacts without the proper writ (how was he to know the humans were so touchy about these things?). Next thing he's on a ship to Morrowind. If he survives, I'll let him come back to Cyrodil and play through the Lost Spires mod. And, hey, who knows, maybe something interesting will happen while he's over there?

1. Is "Tom'lyn" a decent lore-correct name for this guy? Do Ayleid always have two names like Tjurhanne Fyrre?

I think I've got a decently "foreign" Altmer name : Tom'lyn. I used TR's [topic="http://tamriel-rebuilt.org/?p=modding_data/ngen"]Name Generator[/topic] and got a name like Tomlyn and added the apostrophe because I liked it and thought it distinguished it from other Altmer names...possibly suggesting his ancestry. The Ayleid names I've found in TIL don't really establish a pattern. One of them had two names ("Tjurhane Fyrre" a "civilized Wild Elf" from [topic="http://www.imperial-library.info/mwbooks/wildelves.shtml"]On Wild Elves by Kier-jo Chorvak[/topic])

2. What skills might a very young Psijic Initiate possess? (in TES III)
I'm thinking:
major: Mysticism, Restoration, Alteration, Destruction, Unarmored
minor: Illusion, Alchemy, Enchantment, Short Blade, Speechcraft

Are there any references to indicate that Destruction magic would be against their definition of "good"?
The Psijics appear to be very "hands off". I've read TIL's Guide to the Psijic Order and some in game books indicating that they once helped destroy an entire fleet so I'd seem to be safe there.

4. What books from the TIL might I SAFELY have read either in Cyrdodil or on Artaeum prior to going to Morrowind? Ruins of Kemel-Ze was an easy one. Any other ideas? Are their any good Dwemer non-in-game lore articles that I might read before I acutally start getting killed in Dwemer ruins?

5. Am I even asking this in the right place or should I ask on the Storyboard at TIL as well?
I'd delve deeper into Lore Forums and FAQs but I already learned way too much poking around supposedly "innocent" lore threads about Ayleids and the Psijic Order. I'd much rather puzzle things through in character and in-game before coming out to learn ground (un)truth straight from the people who wrote the stuff!

Thanks in advance for any help you can provide! Also your patience/time if you've gotten this far through a rather long post.
feld

Why the no spoilers request:
Yes, I know this is the Lore section and that spoilers are the bread and butter around here...but I got into TES backwards and became a lore nut in TES IV.

No really....the Ayleid are a pretty cool lost fantasy race if you've never heard of the Dwemer until you come across in-game books like Nerevar-Moon-And-Star. Took me a while to figure out that the was a WHOLE GAME about the Dwemer's disappearance and other things. Right now, I only have a very basic understanding of TES III's plot. Basically, I know several different stories about the Nerevarine and that he's related to the disappearance of the Dwemer somehow. I suspect based on Oblivion's generic treatment that the PC is the Nerevarine in TES III but I don't know any of how the story plays out AND I'M TRYING TO KEEP IT THAT WAY UNTIL I FINISH TES III and then go on to play TES IV to continue my main character's obsession with his ancestors, the Ayleids.
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Lance Vannortwick
 
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Post » Fri May 14, 2010 11:56 pm

A bad idea.
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Maria Garcia
 
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Post » Sat May 15, 2010 6:39 am

A bad idea.


Ooookay. Well, I guess that's what I get for asking for no spoilers. Or perhaps the idea is overdone. Anyway, thanks for the feedback. Could you tell me why it's a bad idea without spoiling the story, that it might be fixed?

feld
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Naughty not Nice
 
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Post » Fri May 14, 2010 11:30 pm

A bad idea.


:biglaugh:
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Jordan Fletcher
 
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Post » Fri May 14, 2010 10:51 pm

A bad ide....ah, [censored] it.

No sense being redundant, right?

Right?

Right?

Right?

[censored] it.
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Queen Bitch
 
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Post » Sat May 15, 2010 12:00 am

You might just want to finish Morrowind first. Nothing better then the fire-hose method of learning.

Also, don't use apostrophes in names just because it looks nice. It's over done, wrong and not cool.

And, Lord Indoril Nerevar lived during the Dwemer disappearance some 4000 years ago, you however are or will be the Nerevarine, his incarnate and have no relation to the Dwemers disappearance.
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Adam
 
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Post » Sat May 15, 2010 6:36 am

You might just want to finish Morrowind first. Nothing better then the fire-hose method of learning.

Also, don't use apostrophes in names just because it looks nice. It's over done, wrong and not cool.

And, Lord Indoril Nerevar lived during the Dwemer disappearance some 4000 years ago, you however are or will be the Nerevarine, his incarnate and have no relation to the Dwemers disappearance.


OK.
Got it.
Bad idea and I'll know why later.
Time for a new character idea.
Thanks all.
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JD FROM HELL
 
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Post » Fri May 14, 2010 9:15 pm

Walter:
Also, don't use apostrophes in names just because it looks nice. It's over done, wrong and not cool.
He doesn't wield two scimitars.

Yet.
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Wanda Maximoff
 
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Post » Sat May 15, 2010 8:58 am


Not trying to be funny with the multiple posts. Just operator error.
feld
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teeny
 
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Post » Sat May 15, 2010 3:44 am

Actually never planned on two scimitars. Possibly two quills.

feld

edit: double posting
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Alycia Leann grace
 
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Post » Sat May 15, 2010 1:50 am

what to call a mer who's part Altmer part Ayleid and ALL Psijic


Mary Sue.
Being an ayleid or a psijjic are both very rare, but hey you're the hero. You ARE a beautiful and unique snowflake when it comes to a single-player game.
An ayleid psijjic is just silly though, at least if you intend to have an identifiable full-blooded ayleid ancestor less than 1000 years back.

The artifact bit is a good explanation for being a prisoner.
Since its really nonsensical for the hero of Morrowind to end up back in the imperial dungeon, why not just go with two characters? Psijjic of a standard race in Morrowind and ayleid in Oblivion?
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kelly thomson
 
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Post » Fri May 14, 2010 10:36 pm

Rhoark,

I appreciate the feedback and will go with a mage of some sort inspired by the "specialists" that the author of Ruins of Kemel-Ze mentions. All I really want to play is a magic using archaeologist...

An ayleid psijjic is just silly though, at least if you intend to have an identifiable full-blooded ayleid ancestor less than 1000 years back.


Looking at the timeline again, it's ~4000 years between the fall of the Ayleid kingdoms and 3E427 when the character gets sent to Morrowind.

s**t. yeah. Definitely a bad idea. That's a little long, even if a generation averages 250 years.

Sorry folks. I'll check my references more closely next time.

Thanks again for the help,
feld
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Ella Loapaga
 
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Post » Fri May 14, 2010 9:42 pm

Hey, there are plenty of people out there playing "drow" characters so even this idea is way ahead of the pack in terms of research.
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kat no x
 
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Post » Fri May 14, 2010 6:24 pm

Its pretty well researched compared to my characters...
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Oyuki Manson Lavey
 
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Post » Sat May 15, 2010 9:03 am

Mary Sue.


I was going to say "an Altmeri Sue"... :P
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Jimmie Allen
 
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