Help Me Make An Awesome Dragon Fight

Post » Tue Jul 01, 2014 10:37 pm

Hello guys. If you've seen a lot of my posts it's because I have been hard at work on the huge mod ("A Big Mistake") that my brother Gargion and I have been working on for quite some time. We have gotten most of the main content in now, all that remains is to implement a few final scenes, implement a dragon fight and debug/polish everything up.

So, over the next several days I will be trying to work on this dragon fight and there are a few very specific things I need to do (default dragon packages will not work since they will fly through the terrain).

Movement: I need the dragon to move to set points in the air while ignoring combat from arrows and spell projectiles (but still take damage from them). In this phase I also need the Dragonrend shout to force the dragon into combat and disable it's flying so that it is forced to land. Once on the ground, the dragon should be using it's default dragon combat package.

Health: The dragon will cycle between the air and the ground, and since many packages will be needed to control the flight and fight behavior of the dragon it may very well "leave combat" I need some way to ensure that the Dragon's Health does not regenerate when it leaves combat,.

I will be scouring for ways to accomplish what I wish to accomplish, but if anyone knows right off the bat so things I can do to make this happen, please let me know. Suggestions are welcome as well, as I will be looking for solutions to these problems.

Please do not suggest alternatives to implementation, this fight takes place in a specialized playspace and it is impossible to use the Dragon's default combat for the entire fight. Also, even if this were possible it would not give the player the experience that we are hoping for them to have.

Thank you very much for any direction you could offer.

User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Wed Jul 02, 2014 5:53 am

Well health regen control is very doable, many ways to do this but the easiest and safest would be with an anti- health regeneration ability conditioned to some variable in your mod.

Your movement can be done with basic AI packages that are set (check box in the ai package) to ignore combat. At least that worked in Oblivion for actors but I am sure it is the same for Skyrim.

User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Tue Jul 01, 2014 11:12 pm

So far that is what I have been thinking, but I'm not sure exactly what you mean by "some variable in your mod." If there is an easy way to disable health regen it would work, but the problem is that the dragon will be dropping in and out of combat. As far as movement, this is what I already had in mind, but I'm not sure if this makes them ignore damage or not.

User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am


Return to V - Skyrim