Help me make my next Skyrim more stable, please?

Post » Wed May 07, 2014 7:19 am

I’d like to get some support from here on what I should be loading with Skyrim to get better stability in my next playthrough.

I’ve recently come back to Skyrim after a couple of years and must have forgotten a lot about how to keep a game stable, as I’ve taken 2 characters to level 30 over the last two months with different setups before realizing the game has become a buggy, unplayable mess. That’s not to say some of these bugs haven’t been entertaining. Occasionally I will load while on horseback, before the horse and I start flying, Meridia style, taking us high up and across the landscape before dashing us on the Haafingar rocks. I also get a guaranteed crash-to-desktop when trying to enter Dawnstar’s White Hall, giving all Pale related quests a new frisson of danger and challenge for the hardened player to fail in new and unexpected ways.

I just want to be sure I’ve not left anything out this time. If this next game goes fubar too I would find it difficult to try again.

Optional wall of text follows:

Spoiler
One of the goals this year is to play through the DLC, which I’ve never played before, so finding in my last game that I have broken the ability to play through Dawnguard past the first quest has hit hard. I want to make sure that in the next game I am as rock-solid stable as the rickety Creation Engine under my laptop’s hood will allow. This computer got me through Skyrim twice before, it can do it again.

The first game in February I rushed in and installed a hundred mods just using the Nexus manager and Steam subscriptions. I didn’t spend any time cleaning or thinking about compatibility beyond a couple of patches and Bash. Given that I used to spend three days setting the far more stable Morrowind up, this was clearly a BAD IDEA. “Blood on the Ice” in Windhelm was so monstrously broken that I couldn’t enter the city again (no great loss). I also couldn’t absorb dragon souls after Ustengrav. While I could cope with the CTDs, that was a brick wall for that character.

The next game in April, I learned more about TES5edit and installation order. I cleaned everything, used LOOT, set the masters in order, added some SKSE plugins, removed some problem mods, as well as finding every “compatibility patch” I could feasibly add – pushed the total to 155. I made sure never to remove anything midgame and to avoid large updates to mods, and spent a day fine tuning and cautiously adding extras after finishing chargen. Only I reach the same point and experience the same crashes and more, including the bug with Dawnguard because I can’t dismiss my mod follower(s).

I’m not using any texture mods or ENBs, nor do I mess around with uGrids. Skyrim looks OK with the default to me. I will try and use ENBoost’s memory patches this time, though.

Here is a checklist of things I want to do this time:

· “Stress test” at the start, flying around at high speed and immediately check whether Dawnstar is OK for me this time.

· SKSE 1.7 “alpha” with the following settings/plugins: sheshon’s memory allocation, Fuz Ra D’oh, Nitpick, Cell Stabilizer, Safety Load, and Autosave Manager.

· No ini tweaks unless they are needed by a mod

· Mod Organizer instead of Nexus Mod Manager; keep Bash too of course.

· No huge overhaul mods like Requiem or Skyre

· Stability ENBoost

Am I missing anything, or would you suggest something else? I'll post a mod list once I've finalized what I want to include this time. I really want to get it right this time :(

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Harry Hearing
 
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Post » Wed May 07, 2014 5:47 am

I have read that Safety Load is outdated, and I have never used it Myself. Do some research on what it actually does.

Pay attention to the LOOT/BOSS Logs, and clean the Mods the Logs say need cleaning with TES5Edit.

My Skyrim has been very stable since altering the Memory Block Sizes and using ENBoost to separate V-Ram from the 3.1Gb Memory Limit Skyrim has had since patch 1.9.

Most of My problems with Modded Skyrim have been self inflicted. I have not been afraid of using script intensive Mods, but I have occasionally paid for My willingness to try something new :angel:

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Umpyre Records
 
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Post » Wed May 07, 2014 10:07 am

It works perfectly fine for me...

I have Safety Load, the new alpha SKSE 1.7, and everything BOSS'd...working fine for me with everything pretty much stable

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noa zarfati
 
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Joined: Sun Apr 15, 2007 5:54 am

Post » Wed May 07, 2014 11:24 am

I suggest that you start a new game with only stable mods and what I mean by stable is that http://afkmods.iguanadons.net/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=4 is always stable since he'll update them just to sync the latest USKP fixes into the mod.

If I were you I wouldn't bother with either Mod Organizer or Nexus Mod Manager if I want to have a stable game, so I recommend you to only use Wrye Bash along with both TES5Edit and either BOSS/LOOT, but I think it depends what you're used to BOOS or LOOT.

Also don't use SKSE 1.7 alpha instead use the latest stable SKSE just to prevent unnecessary issues if there are any.

Of course is there other mods out there and below are my favorites.

http://www.nexusmods.com/skyrim/mods/15524

http://www.nexusmods.com/skyrim/mods/10383

http://www.nexusmods.com/skyrim/mods/34612

http://www.nexusmods.com/skyrim/mods/20054

http://www.nexusmods.com/skyrim/mods/1702

http://www.nexusmods.com/skyrim/mods/27153

http://www.nexusmods.com/skyrim/mods/1175

http://www.nexusmods.com/skyrim/mods/40123

http://www.nexusmods.com/skyrim/mods/29012

http://www.nexusmods.com/skyrim/mods/28662

http://www.nexusmods.com/skyrim/mods/45280

http://www.nexusmods.com/skyrim/mods/15501

http://www.nexusmods.com/skyrim/mods/19397

All these mods can be found on Nexus, but two mods can be found on http://www.fliggerty.com/phpBB3/viewtopic.php?f=102&t=4954 resp http://www.tesvskyrim.com/skyrim-author-4 and I consider these two mods on GHF as a must have mod(s). :smile:

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Beast Attire
 
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