
My character had the following skills: Acrobatics, Armorer, Blade, Light Armor, Conjuration, Illusion and Restoration, supported by Alchemy and Sneak which I already picked as minors.
My idea was to keep Blade, Restoration and Armorer as majors sinco Illusion and Conjuration levels very quickly - acrobatics is not that useful and Light Armor is going to level anyway as I'm getting hit on the way. What would you recommend as good "not to use"-majors? I considered Heavy Armor, Marksman, Blunt and Alteration?
And another question, my test character had Atronach as the birthsign - very special thing for me as I'm used to the magicka regeneration. I can see the advantages in the Atronach, but I'm also somewhat limiting my character in the use of magicka and thus almost never using Restoration for example (And I love the absorb health skill
