Help making a simple quest with no dialogue

Post » Tue Oct 07, 2014 7:41 pm

Hi,

I am trying to make just a basic for only me to play with. All the tutorials I have found deal with basic quests including dialogue each time. I am just trying to make a letter triggered quest that doesn't need you to talk to anyone to advance said mod. I am a total noob when it comes to scripting and making quests, so I was wondering if anyone could help me. I have managed to work out how to put in the basic objectives/stages and link to aliases but I can work out how to make it all work together. I have no experience with scripting, so all the tutorials make little sense to me. I have no idea where to put what and what to put when I get to the where. My mod involves finding a letter, going to get an item from a certain place and then finding 2 more letters and items. I want each item/letter to have it's own quest stage as it all fits in to the way I do the main Skyrim quest and other quests. Can anyone please help a girl out as I have been staring at the creation kit window and tutorials for hours now and I still don't get it. I also tried the creationkit.com site and that also just goes through the steps including dialogue. I don't want any dialogue or NPC involvement at all. Please don't just point me to a tutorial, as they don't seem to help. Unless it's a tutorial to making a quest with no dialogue or NPC involvement. I looked through the other forums and some of the links do not seem to work. I just get a 404 error. Thanks for any help :) *gives out cookies*

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DAVId MArtInez
 
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Post » Tue Oct 07, 2014 10:08 pm

http://www.creationkit.com/Using_the_Vanilla_Courier

To elaborate, dialogue doesn't really matter a bunch. All it usually does is connect the dots, and the dialogue doesn't even do that. It's the little topic fragments (pieces of code for each dialogue) that set the stage. You just need a script on your letter that will set the next stage of the quest when read. That's all the "Go help me" dialogue woukd really do.
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Hussnein Amin
 
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Post » Wed Oct 08, 2014 1:39 am

Thank you so much. I did look on that site but was going for the letter found on the table approach. I didn't even think to use the courier method. I followed the instructions. Now to see if it worked *crosses fingers* :)

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RObert loVes MOmmy
 
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Post » Tue Oct 07, 2014 10:01 pm

Well after a day and a half of trying, I just can't get it to work. So I deleted it. Thanks for trying to help anyway. The tutorials just aren't specific enough in their scripts to help me to get it to work and it's more hassle than it's worth :(

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cheryl wright
 
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Post » Tue Oct 07, 2014 10:09 pm

There's a default script you can use to add to a note to set a quest stage when the note is read or picked up. Use the filter and look for default*stage and you should find it.

Be warned - there are two versions, one for aliases and one for object refs. Make sure you get the right one or the script won't run.

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louise fortin
 
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