Help making skeletons wear helmets

Post » Tue Dec 13, 2011 3:40 am

Hello there,

I've found a resource on tesnexus that adapts certain helmets so that skeletons can wear them. http://www.tesnexus.com/downloads/file.php?id=11933

Since it's a resource this mod is not playable yet and I tried to create an .esp file to make it playable.

I created new objects with the adapted helmet meshes. I created a new leveled list with the new objects and I finally added such leveled list to the skeletons. This part went well; I did a quick check at Vilverin and the helmets appear in the skeletons' inventory.

However, they are not wearing them! In the CS I first selected "hair" and then "head" as the places the helmets should appear when equipped. This made no difference. The helmets did not appear.

Does anybody know why this may be happening and how could I fix it?

Thanks in advance,

Tiny Lampe.
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George PUluse
 
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Post » Mon Dec 12, 2011 6:31 pm

Creatures do not equip things the same way as the character, you'll have to mark them to show up in the model viewer in CS.

Edit::Totally mussed up there. Changed it to character.
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Sam Parker
 
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Post » Tue Dec 13, 2011 1:54 am

There are a few helmeted skeletons in the game already (e.g at Sancre Tor). If you look at those, you'll find there are pre-helmeted heads and those are selected on the model tab.
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Calum Campbell
 
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Post » Tue Dec 13, 2011 2:39 am

Creatures do not equip things the same way as the creature, you'll have to mark them to show up in the model viewer in CS


There are a few helmeted skeletons in the game already (e.g at Sancre Tor). If you look at those, you'll find there are pre-helmeted heads and those are selected on the model tab.


Thank you! I've just done that and it worked.
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SexyPimpAss
 
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