» Tue May 17, 2011 3:47 pm
Well I tried using the script you listed there at the bottom but it still does the same thing, but I have managed to get the effect I wanted using 2 different shaders, the 1st has a fade in time of 1 and a full alpha time of near infinity and when the script effect ends the 1st shader is removed and the 2nd shader is added, and it has a fade in time of 0 and a full alpha time of 2 and a fade out time of 2. This works for now though its not how I wanted to do it, and I extremely doubt anyone has that much ammo to waste just to try and glitch the shader out by repeatedly shooting the target until the full alpha time wears off.