Will anybody be willing look at this and tell me how I would edit this shader fx file for mge? Looks great, but the sun glare is way too bright. Is there any edit to make it lower, maybe like 1/3 of what it is now. If you can, thanks a lot!
//Polik GroNak Blurry HDR Bloomtexture lastpass;texture thisframe;texture lastframe;sampler s0 = sampler_state { magfilter=linear; AddressU=Clamp; AddressV=Clamp;};sampler s1 = sampler_state { texture = ; magfilter=linear; AddressU=Clamp; AddressV=Clamp; };sampler s2 = sampler_state { texture=; magfilter=linear; AddressU=Clamp; AddressV=Clamp;};const static float scale = 4.5f;//spread of bloomconst static float BloomBoost = 1.50f;//brightness of bloomfloat4 HDR = 0;//float4(0.5,0.5,0.5,0.1);const static int kernelsize = 9;const float1 blurPixs[kernelsize] = { {-4.00}, {-3.00}, {-2.00}, {-1.00}, {0.0}, {1.000}, {2.00}, {3.00}, {4.00}};const float1 blurMags[kernelsize] = { {0.55}, {0.70}, {0.85}, {0.95}, {1.00}, {0.95}, {0.85}, {0.70}, {0.55}};float2 rcpres;//31float4 DownScaleBloomV( float2 Tex : TEXCOORD0 ) : COLOR0{ float3 color = 0; float3 color2 = 0; if (Tex.x < 1.02/scale && Tex.y < 1.02/scale){ for (int i=0; i