help needed for my new install

Post » Wed Mar 11, 2015 11:24 am

After long time,I have decided to restart Morrowind.

Now I need someone that help me with good advices, because my memory fade and I not remember well the usual way in wich I put mods.

May I do some asks here, if necessary?

TY in advance

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Rhysa Hughes
 
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Post » Wed Mar 11, 2015 4:46 am

Hi Ambrosius,

here you should find all the necessarry info for installing mods: http://www.gamesas.com/topic/1305729-mod-recommendations-for-new-players/

Of course if you need us to clear something up for you, feel free to ask here :)

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Andrew
 
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Post » Wed Mar 11, 2015 12:32 am

Great, and thank you WH-Reaper. This is already useful, and, as I suspected, I see some new entry. Veeery well.

Let I explain that I'm of the old school, no MGE/MVSE and not to everything that can add oddities or absurdiities at the marvelous flavour of Morrowind, then, no Hansel & Gretel homes,no uber merchants,and so on (only exception: the scamp with more gold than usual 5000, after all I need to sell high prized objects in some way).

Until now my basis was BtB's page, but with the new entries that you gave, I will study and see the new chances offered to me.

Roger and out, for now. I will write again in this post for my new asks, ty.

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Spooky Angel
 
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Post » Tue Mar 10, 2015 8:48 pm

just my 2 cents.

If you're running MW under Windows 8 or 8.1, install your game on your drive somewhere other than in the default \Program Files folder. In the long run, you will probably save yourself headaches.

For what it's worth, you do not say anything about patch mods. I do recommend using Morrowind Code Patch (MCP). There's a thread in this forum for it. It provides options to change how aspects of the game work by rewriting the MW game engine. You choose which ones you want to use.

There are any number of tradtional patch mods out there. There is a group currently working to resolve differences between them and fix bugs that have yet to be fixed. It's a work in progress. You'll have quite a few to choose from. BTB's work would be one of many. There are several threads on the forum; I don't have a link handy.

With respect to your choice to avoid MGE/MVSE - I assume you mean MWSE. If you're coming back to MW after awhile, MGE is not actively supported anymore AFAIK. On the other hand, Hrnchamd, the same person who developed and maintains MCP, has developed and actively supports the utility MGE XE. It has its own thread in the forum. I can understand your desire to stay old school, but I recommend using MGE XE if your hardware can handle it. It does seem to help reduce CTDs, but I can't prove that empirically. It gives a few other tweaks dealing with hot keys, macros and screenshot filenaming.

MGE XE includes a subset of Morrowind Script Extender (MWSE). That is useful to me. There are mods that have nothing to do with graphics but do require MWSE. Recently a new modder to the community has undertaken to add to MWSE capability; no one had worked on it for five years or so until now. Hrnchamd has provided a way for the new MWSE code to be available through MGE XE, and several modders have begun making new mods taking advantage of the new MWSE functionality. MGE XE is an easy way to kill two birds with one stone - the new MWSE functionality and the features MGE XE offers.

I'd say many people like MGE XE because they want the Distant Land feature and because of the shaders they can use. If you use MGE XE, it is your choice using its features. You can turn as much of them off as you like. In my case, I use it for Distant Land and for the other non-graphic features including MWSE and do not have any shaders in place. To me, MGE XE is a utility that lets you change how the graphics on the screen get displayed, NOT something that changes or replaces the actual graphic files that the game uses. afaik, MGE XE does not add or change any of the game files.

anyway, just my 2 cents.

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Trevor Bostwick
 
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Post » Tue Mar 10, 2015 10:29 pm

@JH2011, thank you.

Sadly, I have seen that I must use this MGE, because some mod require this as prerequisite, then I will take this MGE XE. Sometimes we older player must learn from new things, if are useful.

The Distant View is the main motivation against this MGE,I want see as my character-and myself-can see, and, in my fanatic purism, usually I adjust the view in MW for imitate my real astigmatism - I adjust the distance until is close to my character, like I was unable to see far. I hate to have chance to see miles away,to the other shore of the isle, Distant View isn't a benefit for me, than a curse.

Please, explain these wortds now:

"If you're running MW under Windows 8 or 8.1, install your game on your drive somewhere other than in the default \Program Files folder. In the long run, you will probably save yourself headaches."

My principal headache now is this damned admin function: once a time I installed MW very well without probs,now I must be recognized from my PC as his master and owner. Ridicolous.

But I accept these 2 cents, and also 1 dollar, if necessary.

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kitten maciver
 
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Post » Tue Mar 10, 2015 11:13 pm

You can adjust the view distance in the MGE XE GUI to keep the original Morrowind fog feel. I have my view distance set as 2 cells.
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Tai Scott
 
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Post » Wed Mar 11, 2015 12:55 am

I assume the mod requires MGE because it needs the Script Extender (MWSE) that MGE uses. Correct?

You can choose to only use MGE for the MWSE and nothing else. You do not need to use Distant Land. You can keep MW looking vanilla, and still use MGE.

That is why you need to move your installation of Morrowind. Anything in Program Files requires you have Admin control, etc.
It's a hassle.

The easiest fix is to just move Morrowind out of Program Files. You can just copy/paste your entire Bethesda folder to a new folder you make.
Like straight from your C drive... C: Games

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xx_Jess_xx
 
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Post » Wed Mar 11, 2015 8:53 am

HRUMF. Damned Windows 8.

@Pluto:Uhm......:in my puter I have C/programsand C/Programs (86) seem to be another thing...what about this?

@Pluto:

Finally I have found something good for me.Was a post of an older member:

-----

Here's a quick, easy, mostly painless setup, step by step. Look for mentioned mods in the lists below:

  • Install Morrowind, the two expansions, and the latest patch.
  • READALLREADMESREADALLREADMESREADALLREADMES!!
  • Download, install, and learn to use Wrye Mash.
  • Download and install the Texture Fix and UV Corrected Rocks.
  • Download and install the Morrowind Visual Pack.
  • Download and install Darknut's creature, Armor, and Weapon retextures.
  • Download and install any of Connary's textures that you prefer over what you have so far.
  • Download and install Better Bodies, Better Clothes, Beast Bodies, and Beryl's Head Replacer.
  • Download, install, and set up MGE and the Morrowind FPS Optimizer.
  • READALLREADMESREADALLREADMESREADALLREADMES!!
  • Start playing.

-----

Seem good at my eyes, as basis, then I will put the other mods after these. (i read everytime the readmes, lol) You think its a good idea act like this one write?

I dont use Connary, but GraphicVisual

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Wayne Cole
 
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Post » Wed Mar 11, 2015 6:40 am

Like Pluto said, you can move the Morrowind installation to a different folder. I use Windows 8.1 myself. Moving the MW game folder elsewhere is simple. In Windows 8 and 8.1, \program files contains 64-bit programs and \program files[86] contain 32-bit programs. As you discovered, they have special rules. Ah, one other bit of advice, once you move Morrowind out of Program Files somewhere else, be sure to set the Morrowind folder, including subfolders, properties to read\write. You'll have a host of other side effects otherwise.

Remember, MGE and MGE XE are different; they are not the same program. MGE XE is the new one. You do not have to use Distant Land. Note what Turija told you about MGE XE. The fog distance affects how far you can see. You might have to run Distant Land ONE time - when you first install MGE XE. When I installed MGE XE, I had to do that to avoid a problem. BUT, once it is run, there is a checkbox that you can uncheck that will disable Distant Land.

Before you run MGE XE, you will need to do IIRC two other things. One, you will need to download a specific version of Microsoft's older Direct X. Hrnchamd's thread for MGE XE has the details including link as does the readme. Installing the older version sounds wierd, but it will not mess up Windows 8.1. Two, again IIRC I think you're also going to have to install a specific version of Microsoft's C++ distributable runtime executable. The thread and readme will confirm if I'm remembering things correctly.

Until you get yourself squared away - your game works - don't waste your time installing the mods you mentioned. If you're going to be old-time, you don't want them until AFTER you re-familiarize yourself with what the game looked like before being modded. They are pretty, but they change how things look, which is what you've said you don't want to do. I've gone that route before as I'm sure everyone else has who has played the game. Instead, focus on making sure your game works properly on your pc, maybe (I recommend definitely) add Morrowind Code Patch because there are some nasty game behaviors the MCP lets you fix if you want to do so and install two other tools - Wrye Mash and mlox. Wrye Mash and mlox do not mod the game itself, but make life easier if you use mods.

Wrye Mash is a godsend if you're going to use mods and to handle some other issues that you may or may not remember from the last time you played MW. It can be used with either compressed files (e.g., zip.7z, rar) or decompressed folders of a mod. the caveat, the mod has to be structured in a way that Wrye Mash recognizes. Most of the time, it is not a problem. It'll say it does not recognize the structure. For me, the beauty of Wrye Mash is that it makes installing and uninstalling the files a mod has very easy. It does much more. You'll find threads about it in the forum as well :smile:

mlox is a utility that looks at the list of mods you have decided to load into the game and provides feedback about in what order those mods should be loaded. It is based upon feedback modders and players have provided, e.g., mod A should not be used with mod B, mod C should be loaded after mod D, etc. It uses the names of the esp\esm files. So if you load a mod that is not in its rulebase, it won't be able to tell you if that mod should go before or after another mod or if it conflicts with another. Nevertheless, mlox is a must use tool imo. The rulebase is being kept up to date and the community regularly contributes to it.

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мistrєss
 
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Post » Tue Mar 10, 2015 11:34 pm

ok, then the first things to do are:

I will take the old C++ Redistributable, Wrye Mash and Mlox, then putting in my Morrofolder and runC++

then I put my MW (and Bethesda main folder) in C for avoid the admin probs

Right until now?

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Hayley O'Gara
 
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Post » Wed Mar 11, 2015 1:21 am

If you mean you are going to install your Morrowind game some place for example like C:\Morrowind or C:\Games\Morrowind, yes. If you mean you are going to install Morrowind in C:\, then NO.

Please read the readme for each of the programs you are planning to use before you do anything, all of them have a readme to help you install that program so that it works. Write a note for yourself about what each one says to do to install it, and use that as a checklist. If something doesn't make sense to you, find the thread in this forum (Morrowind Mods) and ask. People who follow those threads have more experience and can explain things better when asked specific questions.

To recap, if I understand your plans, you are going to put Morrowind in a folder that is not in either of Windows' Program Files. You plan to use mlox and Wrye Mash. I assume you plan to use MGE XE after all because you mention the Microsoft redistributable C++ executable.

Several things that come to mind. First, are you using the Morrowind GOTY (Game of the Year) edition? I assumed you were but realize my assumption may be wrong. If you're using earlier versions, you need to patch your game before doing anything else.

Regardless, you may find it easier to do a complete re-install. It is not necessary, but sometimes it makes things simpler to just start over from scratch. If you do, the game installer should give you the option to install the game wherever YOU want to put it. Keep in mind what you've learned about how Windows treats things that are installed in Program Files

Next, find the threads for Wrye Mash and for mlox. You need to know that you have choices. With respect to Wrye Mash, the original version is available, but there are two newer versions - called stand alones. Read the Wrye Mash thread for details and where to find them. The original version does require more work than the stand alones; knowing that is very important for your decision. mlox is pretty straightforward, but find the thread and read about it.

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Mike Plumley
 
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Post » Wed Mar 11, 2015 11:41 am

If you decide to use MGE or MGE-XE then follow the instructions in this http://www.theassimilationlab.com/forums/topic/14138-how-to-installreinstalluninstall-mge/. Note that this guide will also work for MGE-XE too, just replace MGE with MGE-XE and that's about it. Good luck! :smile:

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Roberta Obrien
 
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