I am in the process of creating a mod that uses custom meshes. Or maybe not-so custom, since they originate from the vanilla ones.
The problem is as follows:
The mesh itself is working as it should.
I have created _0 and _1 meshes to accommodate for player's choice of... fatness.
The meshes themselves are working as they should, but only if the character has the EXACT... fatness they are made for:
....i.e: _0 mesh shows on characters with "npcweight" 0
.... _1 mesh shows on characters with "npcweight" 100
But everything in-between is just a bunch if messed-up polygons.
The meshes were created the following way:
after all the changes to mesh were complete in 3d max, the mesh got exported to the NIF file(the dismembermentSkin modifier was deleted)
the NIF file got removed the material node and the LightningShader branch, and got a new one from a vanilla mesh.
Mesh is working in-game, but has the described problem.
That's kinda it.
Anybody knows, what step have I missed to make the in-betweeners work?