what i'm trying to achive
It's currently alpha .. it works fine but the slide moves back every time you reload a gun .. basically i need a script ..that would check for the ammo and apply the appropriate animation.
moved the custom anim to a custom folder
set up the anims in Geck as special idles
now i have to come up with a script that would detect the ammo count and apply the custom anim when needed
and add these lines
if IsPC1stPerson
player.CastImmediateOnSelf 1stpersonReloadSpell
else
player.CastImmediateOnSelf 3rdpersonReloadSpell
EnablePlayerControls 1 1 1 1 1 1 1
endif
End
i've tried using Fose commands
GetWeaponClipRounds
http://fose.silverlock.org/fose_command_doc.html#GetWeaponAmmo
nothing worked
in short :
if the clip is not empty and you press reload ==> nothing happens (vanilla anim )
if the clip is empty ==> custom anim with the slide in the rearmost position is triggered by script
i think that engine can detect the slide node in mesh so i just have to find a way to detect the ammo count
help...anyone ???
thanks in advance
Alex
here is the custom file http://www.filefront.com/16813429/pistol_slide_anims_NEW.7z
btw if you have the previous version installed remove it first