» Sun Sep 19, 2010 11:05 am
well there's no particle emitter, the only thing that really stands out or looks odd is that there are 3 BSValueNodes attached to the TaleFlame (that's how its spelled) that have identical settings, but no particle emitter. I'll try removing those and see if that does anything.
Edit: Yep that worked thanks, I guess the smoke was its own separate mesh and those BSValueNodes linked the meshes together or something.